Lancer Knightz (Guild)/Missions

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This page is part of the Lancer Knightz data collection project. Its goal is to quantify the crown payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Bopp, Skepticraven, and Donkeyhaute. The "Classic" data were collected between April and July of 2013 — just before release 2013-07-30. Since then, we have been collecting Normal, Advanced, and Elite data. Thus far we have run the 51 missions an average of 20 times each.

Procedure

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
  5. Any Orbs of Alchemy (of any star level) or Radiant Fire Crystals found. (We've been tracking these since 2013/12/26.)
  6. The date.

The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many lucrative materials were found. Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.

Average Crowns and Sparks

Here is a summary of the crown and spark data. The columns are:

  • Name, Rnk: Name and rank of the mission.
  • Cls, Nrm, Adv, Elt: Average crowns earned on each difficulty level: Classic, Normal, Advanced, Elite.
  • n: The number of spark data for each difficulty. The number of crowns data is always at least this large. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Cls, Nrm, Adv, Elt: Average sparks earned on each difficulty level.
Name Rnk Cls Nrm Adv Elt n Cls Nrm Adv Elt
Legion of Almire Dngr 3450 2670 3450 4091 7, 4, 5, 8 6.14 2.25 5.0 3.0
Heart of Ice Dngr 3440 2597 3003 3752 3, 3, 4, 6 0.0 3.33 5.25 4.17
Ghosts in the Machine Dngr 3180 2587 3160 3556 7, 4, 4, 8 5.0 3.5 5.0 2.25
Compound 42 Dngr 3228 2430 3016 3625 5, 5, 4, 7 1.8 5.0 4.5 4.57
Nature of the Beast Prstg 1802 1255 1647 2110 10, 5, 6, 7 0.8 0.0 0.33 0.29
Pinch of Salt Prstg 1754 1350 1390 2035 11, 4, 4, 9 1.0 0.0 0.5 0.44
Assault on Machine Shop 13 Prstg 1563 1190 1448 1716 10, 4, 4, 7 0.4 0.75 0.25 0.71
Hazardous Heist Prstg 1400 1045 1275 1729 10, 5, 4, 7 0.6 0.2 0.75 0.71
White Collar Captives Prstg 1860 1654 2023 2251 10, 4, 5, 7 0.3 0.0 0.2 0.14
Scared to Death Prstg 1563 1325 1537 1739 11, 5, 4, 7 0.45 0.4 0.5 0.14
Operation Crimson Hammer Expnsn 3480 0, 1, 0, 0 1.0
The King of Ashes 9-3 7765 6387 7717 9312 9, 4, 4, 8 3.67 3.0 4.75 3.13
The Gauntlet 9-2 4024 3189 3992 4823 5, 5, 4, 6 0.2 0.6 0.5 0.17
Alone in the Dark 9-2 2558 2045 2397 3045 5, 4, 3, 6 0.4 0.0 0.33 0.17
Terminal Meltdown 9-2 2713 2134 2613 3159 5, 5, 4, 6 0.4 0.2 0.75 0.33
The Silent Legion 9-1 1991 1641 2158 2281 5, 4, 4, 6 0.2 1.0 0.5 0.17
An Occurrence at Owlite Keep 9-1 3101 2416 3096 3663 7, 4, 3, 6 0.57 0.5 0.67 0.83
The Great Escape 8-2 1949 1692 1920 2296 5, 4, 3, 6 1.0 0.75 0.33 0.17
The Rotting Metropolis 8-2 1201 930 1248 1403 5, 4, 3, 6 1.6 1.0 0.33 0.5
The Vile Engine 8-2 1764 1392 1855 2264 5, 5, 3, 6 0.4 0.0 0.67 0.33
Weight of Darkness 8-1 1752 1411 1845 2171 5, 4, 3, 6 1.0 0.0 1.33 0.17
The Return of Ur 8-1 1679 1242 1537 1872 5, 4, 4, 6 0.0 0.5 0.5 1.83
Spark and Roar 7-3 1851 1426 1722 2151 5, 4, 3, 6 0.4 0.25 0.0 0.17
Beyond the Axes of Evil 7-3 1792 1346 1736 2067 5, 4, 3, 6 2.0 0.5 0.0 0.0
Vicious and Viscous 7-2 1759 1467 1886 2120 5, 4, 3, 6 0.6 0.0 0.0 0.67
In Cold Blood 7-2 1631 1322 1487 2008 5, 4, 3, 6 0.8 0.5 1.33 0.67
Built to Destroy! 6-2 2485 1818 2288 2779 10, 6, 6, 9 0.0 0.83 2.5 1.33
Sewer Stash 6-2 2480 1891 2366 3153 6, 4, 5, 6 1.0 0.0 0.6 0.83
Whipping and Mishandling 6-2 2549 1967 2491 3261 5, 5, 4, 6 0.6 1.2 0.75 0.33
High Temperature Hostages 6-1 2731 1999 2371 3050 5, 4, 3, 6 0.8 0.0 0.33 0.5
Plan of Attack 6-1 1403 1310 1318 1901 5, 4, 3, 6 0.6 0.0 0.67 0.17
Axes of Evil 6-1 1583 1250 1424 1800 5, 4, 3, 6 0.2 0.5 0.33 0.33
The Sovereign Slime 5-2 2628 1971 2504 2967 10, 4, 4, 10 2.9 3.25 2.75 2.3
Rise or Fall 5-2 1812 1509 1824 2386 5, 4, 3, 6 0.2 0.25 0.0 0.17
Time Enough at Last 5-2 2095 1719 2295 2509 5, 4, 3, 6 0.6 0.75 0.33 0.67
Work for Idle Hands 5-1 1224 905 1298 1429 5, 4, 3, 6 0.2 0.25 0.67 0.0
Chilled to the Bone 5-1 1006 853 1181 1202 5, 4, 3, 6 0.4 0.0 0.33 0.17
Shocking Sentient Sentries 4-3 880 643 707 924 5, 4, 4, 6 0.4 0.25 0.0 0.83
Rescues and Recycling 4-3 715 628 718 903 5, 4, 3, 6 0.8 0.5 0.67 0.33
Frostifur Fandango 4-2 707 521 723 858 5, 4, 3, 6 0.4 0.5 0.33 0.67
Oilers in the Boilers 4-2 905 737 843 918 5, 4, 3, 6 1.0 0.25 0.0 0.33
Shadow of the Beast 3-2 1860 1575 1922 2235 10, 7, 8, 10 1.8 1.29 0.5 1.6
Blades of the Fallen 3-2 197 139 201 243 5, 4, 3, 6 0.0 0.0 0.0 0.0
Strength in Unity 3-2 1081 849 1045 1253 5, 4, 3, 6 1.0 0.0 0.0 0.0
Faith in Armor 3-2 464 383 381 523 5, 4, 3, 6 0.0 0.0 0.33 0.17
Toy Soldiers 3-1 698 599 675 750 5, 4, 3, 6 0.2 0.5 0.0 0.5
Alien Ooze 3-1 681 692 851 954 5, 4, 3, 6 0.2 0.0 0.67 0.33
The Collector 2-3 554 663 868 0, 4, 3, 6 0.75 0.0 0.33
The Phantom Mask 2-2 377 545 639 0, 4, 3, 6 0.75 1.0 0.33
Angels From Antiquity 2-2 319 414 473 0, 4, 3, 6 0.0 0.0 0.0
A Revelation In Flames 2-2 391 543 570 0, 5, 3, 6 0.4 0.33 0.33

Earnings per Level

Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star trinket that can be vendored for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.

  • Name, Rank: Name and rank of the mission.
  • Levels: Number of levels in the mission, excluding treasure levels, core terminal, and other trivial levels.
  • Classic, Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
  • n: The number of spark data for each difficulty, exactly as in the previous table.
Name Rank Levels Classic Normal Advanced Elite n
Legion of Almire Dngr 2 2032 1448 1975 2196 7, 4, 5, 8
Heart of Ice Dngr 2 1720 1465 1764 2085 3, 3, 4, 6
Ghosts in the Machine Dngr 2 1840 1469 1830 1891 7, 4, 4, 8
Compound 42 Dngr 2 1704 1465 1733 2041 5, 5, 4, 7
Nature of the Beast Prstg 2 941 628 840 1070 10, 5, 6, 7
Pinch of Salt Prstg 2 927 675 720 1040 11, 4, 4, 9
Assault on Machine Shop 13 Prstg 2 802 633 737 894 10, 4, 4, 7
Hazardous Heist Prstg 2 730 533 675 900 10, 5, 4, 7
White Collar Captives Prstg 2 945 827 1022 1133 10, 4, 5, 7
Scared to Death Prstg 2 804 683 794 877 11, 5, 4, 7
Operation Crimson Hammer Expnsn 5 0 716 0 0 0, 1, 0, 0
The King of Ashes 9-3 5 2226 1937 2238 2525 9, 4, 4, 8
The Gauntlet 9-2 3 1348 1083 1347 1613 5, 5, 4, 6
Alone in the Dark 9-2 3 866 682 810 1021 5, 4, 3, 6
Terminal Meltdown 9-2 3 918 718 896 1064 5, 5, 4, 6
The Silent Legion 9-1 3 670 580 736 766 5, 4, 4, 6
An Occurrence at Owlite Keep 9-1 3 1053 822 1054 1249 7, 4, 3, 6
The Great Escape 8-2 3 683 589 651 771 5, 4, 3, 6
The Rotting Metropolis 8-2 3 454 343 427 484 5, 4, 3, 6
The Vile Engine 8-2 3 601 464 641 766 5, 5, 3, 6
Weight of Darkness 8-1 3 617 470 659 729 5, 4, 3, 6
The Return of Ur 8-1 3 560 431 529 685 5, 4, 4, 6
Spark and Roar 7-3 3 630 484 574 723 5, 4, 3, 6
Beyond the Axes of Evil 7-3 3 664 465 579 689 5, 4, 3, 6
Vicious and Viscous 7-2 3 606 489 629 729 5, 4, 3, 6
In Cold Blood 7-2 3 570 457 540 692 5, 4, 3, 6
Built to Destroy! 6-2 3 1003 809 1021 1146 10, 6, 6, 9
Sewer Stash 6-2 3 860 630 809 1079 6, 4, 5, 6
Whipping and Mishandling 6-2 3 870 696 855 1098 5, 5, 4, 6
High Temperature Hostages 6-1 3 937 666 801 1033 5, 4, 3, 6
Plan of Attack 6-1 2 732 655 693 959 5, 4, 3, 6
Axes of Evil 6-1 2 802 650 729 917 5, 4, 3, 6
The Sovereign Slime 5-2 3 1206 999 1160 1299 10, 4, 4, 10
Rise or Fall 5-2 3 611 511 608 801 5, 4, 3, 6
Time Enough at Last 5-2 3 718 598 776 859 5, 4, 3, 6
Work for Idle Hands 5-1 2 622 465 683 715 5, 4, 3, 6
Chilled to the Bone 5-1 2 523 427 607 610 5, 4, 3, 6
Shocking Sentient Sentries 4-3 2 460 334 354 504 5, 4, 4, 6
Rescues and Recycling 4-3 2 398 339 393 468 5, 4, 3, 6
Frostifur Fandango 4-2 2 374 286 378 463 5, 4, 3, 6
Oilers in the Boilers 4-2 2 503 381 422 476 5, 4, 3, 6
Shadow of the Beast 3-2 3 755 643 732 873 10, 7, 8, 10
Blades of the Fallen 3-2 1 197 139 201 243 5, 4, 3, 6
Strength in Unity 3-2 2 591 425 523 627 5, 4, 3, 6
Faith in Armor 3-2 1 464 383 414 540 5, 4, 3, 6
Toy Soldiers 3-1 2 359 325 338 400 5, 4, 3, 6
Alien Ooze 3-1 2 351 346 459 494 5, 4, 3, 6
The Collector 2-3 2 0 315 332 451 0, 4, 3, 6
The Phantom Mask 2-2 2 0 226 323 336 0, 4, 3, 6
Angels From Antiquity 2-2 2 0 160 207 237 0, 4, 3, 6
A Revelation In Flames 2-2 2 0 216 288 302 0, 5, 3, 6

Other Analyses

Partysize.png

Party size does not appear to affect crown payouts. To see so, examine the plot at right. Each dot is a non-solo mission run. The x-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The y-axis is the run's normalized crown payout. (This number is computed by dividing the payout by the average of the solo payouts for that mission and difficulty.) The fact that the dots are scattered about the line y = 1 suggests that all party sizes produce about the same crown payouts.

Difficulty.png

Difficulty does affect crown payouts. To see how, examine the second plot. Each dot represents a mission on Elite (purple) or Normal (blue) difficulty. The x-axis is the average Advanced payout for the mission; the y-axis is average Elite and average Normal payouts. Best-fit lines are superimposed. Based on the slopes of the best-fit lines, we conclude that Elite payouts are about 121% of Advanced payouts, and Normal payouts are about 81% of Advanced payouts. By the way, a similar analysis implies that Classic payouts are about 102% of Advanced payouts, but the difference is not statistically significant.

All difficulty levels yield roughly equal numbers of sparks. That is, the differences are not statistically significant.

Prior to release 2013-07-30, each level cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9

Frequently Asked Questions

Many players are interested in crowns per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, rushing through the King of Ashes to get the tokens and treasure boxes as fast as possible seems to be among the most profitable strategies. For players who have many Eternal Orbs of Alchemy, another strategy is to run Operation Crimson Hammer, craft Perfect Mask of Seerus, and vendor it.

Many players are also interested in Orbs of Alchemy and Radiant Fire Crystals. We have been collecting data on them since 2013/12/26, but we don't have nearly enough data yet, to give meaningful statistics. These are rare drops, so many runs are needed to estimate their frequency.

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