Fire

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Revision as of 07:46, 20 April 2011 by Maget (Talk | contribs)

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Status: Fire
Icon status fire.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Description

Fire is a status condition that will cause continuous damage to the victim. Attacks that can burn deal a portion of elemental damage; damage taken from fire status can only be reduced by fire-resistant armor. Once alight, a player cannot avoid the damage, even if blocking, until it wears off, or a Remedy Capsule is used. Offensive vials can be broken if a burned knight tries to toss one while taking fire damage, wasting them without managing to throw them. Damage dealt to enemies from fire is considered elemental damage.

Oil Slicks

A field of pristine oil slicks.

Oil slicks dropped by Oilers or Oil Jars can catch fire. They become a temporary floor hazard if set on fire, and burn up after several seconds. Oil slicks can be set on fire by...

  • Ground-based fire attacks from other enemies (Gremlin Scorchers, Red Rovers, Salamanders)
  • A flaming Oiler's attack
  • Adjacent flaming oil slicks
  • A tick of fire damage on a player who was standing on the oil slick

As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or misplaced Fiery Vaporizer.

Map Hazards

Fire Grates and Fire Pits are stationary hazards which can cause fire status.

Themed Enemies

Fire-themed enemies are immune to and may inflict fire status.

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