Talk:Kilowatt Pulsar
From SpiralKnights
Revision as of 15:39, 1 December 2014 by SK Tactics (Talk | contribs)
Normal Damage on Far Shots
It should be noted that this gun and all its upgrades do normal damage at "midrange" and long range (explosions). It does elemental damage close range and its charge attack is elemental. This is probably a bug but no one is acknowledging it as such so a note should probably be made on the wiki pages. Eek5 04:34, 10 July 2011 (UTC)
- This has been acknowledged as a bug and is being fixed in the next update. - Eek5 00:00, 16 July 2011 (UTC)
Recipe
Doesn't it require 1 gremlin gizmo instead of 2? 3* pieces of equipment require 2 2* mats, not 3. Acid Snow, 2011/08/18
- If you have the recipe and it has changed, feel free to edit it to correct it. Otherwise I can check it later. --Equinox 20:22, 18 August 2011 (UTC)
Raw Damage Values for Kilowatt Pulsar
Weak = Versus Beasts and Gremlins
Neutral = Versus Fiends & Slimes
Strong = Versus Constructs & Undead
Weak | Neutral | Strong | ||||||||||
Normal | Expand | Charge | Shock | Normal | Expand | Charge | Shock | Normal | Expand | Charge | Shock | |
Depth 1 | ||||||||||||
Depth 2 | ||||||||||||
Depth 3 | ||||||||||||
Clockworks Terminal - The Crossroads of Adventure | ||||||||||||
Depth 5 | ||||||||||||
Depth 6 | ||||||||||||
Depth 7 | ||||||||||||
Moorcroft Manor - Town of Restless Spirits | ||||||||||||
Depth 9 | 33 | 45 | 104 | 8 | 52 | 65 | 124 | 9 | ||||
Depth 10 | 53 | 67 | 159 | 10 | ||||||||
Depth 11 | 10 | 12 | 21 | 4 | 34 | 110 | 55 | 69 | 134 | 11 | ||
Depth 12 | 35 | 46 | 113 | 10 | 56 | 71 | 140 | 12 | ||||
Clockworks Terminal - The Crossroads of Adventure | ||||||||||||
Depth 14 | 12 | 14 | 24 | 8 | 61 | 78 | 154 | 15 | ||||
Depth 15 | 63 | 80 | 160 | 16 | ||||||||
Depth 16 | ||||||||||||
Depth 17 | ||||||||||||
Emberlight - Town of Gremlin Outcasts | ||||||||||||
Depth 19 | ||||||||||||
Depth 20 | ||||||||||||
Depth 21 | ||||||||||||
Depth 22 | ||||||||||||
Clockworks Terminal - The Crossroads of Adventure | ||||||||||||
Depth 24 | ||||||||||||
Depth 25 | ||||||||||||
Depth 26 | ||||||||||||
Depth 27 | ||||||||||||
Depth 28 | ||||||||||||
The Core - The Path is Sealed |
Notes:
- charge dmg for d10 strong seems "off". need confirmation.
Last updated: SK Tactics 15:39, 1 December 2014 (UTC)