Talk:Kilowatt Pulsar

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Revision as of 15:39, 1 December 2014 by SK Tactics (Talk | contribs)

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Normal Damage on Far Shots

It should be noted that this gun and all its upgrades do normal damage at "midrange" and long range (explosions). It does elemental damage close range and its charge attack is elemental. This is probably a bug but no one is acknowledging it as such so a note should probably be made on the wiki pages. Eek5 04:34, 10 July 2011 (UTC)

This has been acknowledged as a bug and is being fixed in the next update. - Eek5 00:00, 16 July 2011 (UTC)

Recipe

Doesn't it require 1 gremlin gizmo instead of 2? 3* pieces of equipment require 2 2* mats, not 3. Acid Snow, 2011/08/18

If you have the recipe and it has changed, feel free to edit it to correct it. Otherwise I can check it later. --Equinox 20:22, 18 August 2011 (UTC)

Raw Damage Values for Kilowatt Pulsar

Weak = Versus Beasts and Gremlins
Neutral = Versus Fiends & Slimes
Strong = Versus Constructs & Undead

Weak Neutral Strong
Normal Expand Charge Shock Normal Expand Charge Shock Normal Expand Charge Shock
Depth 1
Depth 2
Depth 3
Clockworks Terminal - The Crossroads of Adventure
Depth 5
Depth 6
Depth 7
Moorcroft Manor - Town of Restless Spirits
Depth 9 33 45 104 8 52 65 124 9
Depth 10 53 67 159 10
Depth 11 10 12 21 4 34 110 55 69 134 11
Depth 12 35 46 113 10 56 71 140 12
Clockworks Terminal - The Crossroads of Adventure
Depth 14 12 14 24 8 61 78 154 15
Depth 15 63 80 160 16
Depth 16
Depth 17
Emberlight - Town of Gremlin Outcasts
Depth 19
Depth 20
Depth 21
Depth 22
Clockworks Terminal - The Crossroads of Adventure
Depth 24
Depth 25
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed

Notes:

  • charge dmg for d10 strong seems "off". need confirmation.

Last updated: SK Tactics 15:39, 1 December 2014 (UTC)

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