Pulsar
From SpiralKnights
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The Pulsar is a 2-star handgun.
Contents
Description
A high-tech Gremlin firearm designed for use by elite squads of Ironclaw soldiers. Pulsar shots become more powerful the farther they travel.
Attacks
Basic Attack
Fires a very slow moving energy pellet that has a range of 9 squares.
About halfway along the shot (4.5 squares), the pellet expands and explodes on contact, damaging nearby enemies and dealing knockback.
The user may fire up to three energy pellets per reload and move at approximately half speed while firing.
Charge Attack
A single expanded pellet that explodes on contact, damaging nearby enemies and dealing knockback.
This attack has the same bullet speed & range as the basic attack but the recoil from the shot will push the user back 2/3 of a square.
Below table shows the approximate charge time in milliseconds:
None | Low | Medium | High | V. High | Ultra | Max | |
Pulsar | 2600 | 2400 | 2200 | 2000 | 1800 | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Pulsar's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Normal Shot | 12 - 15 | 17 - 19 | 29 - 35 | 32 - 30 | 28 - 25 | 24 - 22 |
Expanded Shot | 17 - 20 | 22 - 25 | 40 - 45 | 41 - 37 | 34 - 31 | 29 - 26 |
Charge Attack | 36 - 46 | 53 - 60 | 96 - 111 | 103 - 90 | 73 - 60 | 55 - 49 |
Acquisition
Vendors that sell this item:
Alchemy Path
Pulsar's alchemy path | ||||||||||||||||||||||
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See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)