Mecha Turret
From SpiralKnights
Mecha Turrets are stationary machines that cost 5 energy to activate. When activated, it damages enemies with its continual laser beam that inflicts piercing, as well as creating a 'knock back' effect that will push targets against a wall. The Mecha Turret can be destroyed by monsters and will target anything within its range. Mecha Turrets are currently only available in some areas of The Jelly Farm II and rarely, Deconstruction zones. They are capable of being affected by statuses, just like anything else. Once damaged they won't be able to turn, then after a bit more damage they will break. Mecha Turrets are also seen (but cannot be used) in the Rescue camp. They remain off until you complete the Rank Mission The Ancient Generator. You can also find one in the Rescue Camp before the path to the elevator.
Note
- Mecha Turrets were previously seen in the preview event, notably in the Starlight Cradle levels. Mecha Turrets were reintroduced in the 2011-07-08 release as optional energy turrets in some areas of The Jelly Farm II and rarely, Deconstruction Zones.
- Mecha Turrets can be seen defending zones from Gremlins and other monsters in Operation Crimson Hammer, some Rank Missions or Save Winterfest.