Hexing Haze
From SpiralKnights
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The {{{name}}} is the skill of a battle sprite from the [[{{{type}}}]] family. Its unlocked at level .
Hexing Haze is Maskeraith's third skill and is unlocked at level 50.
Description
Creates a miasma around you that hexes any target within. Each hex has a timer that deals heavy damage upon termination. For every target acquired by hexing haze, the duration of the miasma increases.
Augments
- Focus: Reduces skill cooldown.
- No Mercy: Increases the damage inflicted by hexing haze.
- Plentiful Pain: Increases the bonus duration of hexing haze as additional targets are acquired.
Ultimate Upgrade
- Haunted Haze: Any target that dies as a result of the damage caused by hexing haze will spawn a vengeful ghost that seeks out other targets and explodes on impact.
- Chaotic Haze: Targets damaged by hexing haze have a chance of receiving a random status condition.
Damage
The following damage values represent the battle sprite at its completed level, and listed as a range found from the first to last floor of each stratum.
Hexing Haze's Damage Table (Click to Show!) | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus weak | ||||||
Hexing Haze | 56 - 67 | 78 - 89 | 141 - 153 | 161 - 173 | 190 - 234 | 255 - 284 |
Versus neutral | ||||||
Hexing Haze | 51 - 59 | 67 - 74 | 121 - 127 | 130 - 136 | 145 - 177 | 189 - 199 |
Versus strong | ||||||
Hexing Haze | 8 - 10 | 12 - 14 | 21 - 24 | 25 - 27 | 31 - 38 | 42 - 46 |
The miasma the skill produces around you lasts for a set duration (~5 seconds), regardless of hexing any monsters at all. From there, every monsters you manage to hex adds time to the duration of the miasma, allowing you to hex even more monsters. However, the bonus time added diminishes with every hex added, providing a 'limit' to the absolute total number of possible hexes.
If you're skillful in a crowded room, you can absolutely about double (9-10 seconds) the duration of the miasma, even hitting the same monster twice with a hex.