Lancer Knightz (Guild)/Mission Crowns

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This page is part of the Lancer Knightz data collection project. Its goal is to quantify the earnings, in crowns and spark tokens, from all of the fighting missions. For data about rarities and treasure boxes, go to our Mission Rarities page. To understand our data collection procedure or learn how you can contribute, go to our Missions main page.

Crowns and Spark Tokens

Here is a summary of the crown and spark token data. The columns are:

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Nrm, Adv, Elt: Average crowns earned on each difficulty level.
  • Nrm, Adv, Elt: Average spark tokens earned on each difficulty level.
Name Rank Lvls Data Nrm Adv Elt Nrm Adv Elt
Legion of Almire Dngr 2 5, 5, 18 2672 3450 4062 2.8 5.0 4.11
Heart of Ice Dngr 2 5, 5, 11 2500 2923 3737 2.6 5.4 4.55
Ghosts in the Machine Dngr 2 5, 5, 18 2536 3074 3516 3.4 4.8 3.89
Compound 42 Dngr 2 5, 5, 17 2430 3059 3538 5.0 4.4 5.24
Nature of the Beast Prstg 2 5, 6, 21 1255 1647 2083 0.0 0.33 0.43
Pinch of Salt Prstg 2 5, 5, 23 1339 1443 1960 0.2 0.6 0.52
Assault on Machine Shop 13 Prstg 2 5, 5, 21 1204 1560 1699 0.6 0.2 0.52
Hazardous Heist Prstg 2 5, 5, 22 1045 1323 1710 0.2 0.6 0.36
White Collar Captives Prstg 2 5, 5, 20 1641 2023 2256 0.0 0.2 0.3
Scared to Death Prstg 2 5, 5, 23 1325 1516 1695 0.4 0.4 0.35
Operation Crimson Hammer Expnsn 5 5, 2, 3 2855 4098 4782 2.2 2.0 2.33
Dreams and Nightmares 10-2 3 0, 0, 0
Shadowplay 10-2 3 5, 3, 1 2245 2843 3185 2.0 3.67 4.0
It Came From Below 10-1 3 5, 5, 10 1038 1441 1498 0.2 0.0 0.0
Crimson Chaos 10-1 3 5, 5, 10 1848 2516 2844 0.4 0.6 0.3
Breaking in the Recruits 10-1 3 5, 5, 10 1966 2648 3034 0.0 0.4 0.3
The King of Ashes 9-3 5 5, 5, 17 6347 7731 9450 2.6 4.2 2.82
The Gauntlet 9-2 3 5, 5, 17 3189 3949 4667 0.6 0.6 0.29
Alone in the Dark 9-2 3 5, 5, 19 2038 2555 3060 0.2 0.2 0.32
Terminal Meltdown 9-2 3 5, 5, 17 2134 2617 3128 0.2 0.8 0.35
The Silent Legion 9-1 3 6, 5, 16 1584 2217 2292 0.67 0.4 0.38
An Occurrence at Owlite Keep 9-1 3 5, 5, 18 2374 2963 3497 0.4 0.4 0.44
The Great Escape 8-2 3 5, 5, 18 1609 1871 2396 0.8 0.2 0.28
The Rotting Metropolis 8-2 3 5, 5, 18 948 1248 1475 0.8 0.6 0.44
The Vile Engine 8-2 3 5, 5, 17 1392 1927 2238 0.0 0.4 0.24
Weight of Darkness 8-1 3 5, 5, 18 1401 1855 2069 0.0 0.8 0.67
The Return of Ur 8-1 3 6, 5, 18 1227 1588 1945 0.67 0.4 1.11
Spark and Roar 7-3 3 5, 5, 18 1408 1738 2197 0.2 0.0 0.33
Beyond the Axes of Evil 7-3 3 5, 5, 20 1366 1718 2049 0.4 0.4 0.45
Vicious and Viscous 7-2 3 5, 5, 18 1452 1858 2155 0.0 0.2 0.33
In Cold Blood 7-2 3 5, 5, 20 1285 1583 1931 0.4 0.8 0.65
Built to Destroy! 6-2 3 10, 11, 35 1857 2341 2910 1.2 2.0 1.6
Sewer Stash 6-2 3 5, 5, 17 1814 2366 3001 0.0 0.6 0.71
Whipping and Mishandling 6-2 3 5, 5, 17 1967 2390 3072 1.2 0.8 0.41
High Temperature Hostages 6-1 3 5, 5, 17 1998 2532 3007 0.2 0.4 0.53
Plan of Attack 6-1 2 5, 5, 21 1296 1504 1864 0.0 0.6 0.43
Axes of Evil 6-1 2 5, 5, 18 1260 1502 1869 0.6 0.2 0.28
The Sovereign Slime 5-2 3 13, 11, 22 2020 2551 3043 2.31 2.0 2.27
Rise or Fall 5-2 3 5, 5, 17 1535 1952 2366 0.2 0.4 0.35
Time Enough at Last 5-2 3 5, 6, 17 1695 2202 2537 0.6 0.33 0.35
Work for Idle Hands 5-1 2 5, 5, 16 886 1215 1343 0.2 0.4 0.31
Chilled to the Bone 5-1 2 5, 5, 16 844 1057 1146 0.0 0.2 0.19
Shocking Sentient Sentries 4-3 2 5, 5, 16 653 700 992 0.2 0.0 0.5
Rescues and Recycling 4-3 2 5, 5, 16 605 717 911 0.4 0.6 0.38
Frostifur Fandango 4-2 2 5, 5, 16 570 708 835 0.6 0.6 0.38
Oilers in the Boilers 4-2 2 5, 5, 16 732 782 929 0.2 0.0 0.38
Shadow of the Beast 3-2 3 10, 10, 18 1549 1907 2231 1.5 0.8 1.17
Blades of the Fallen 3-2 1 5, 5, 17 145 199 244 0.0 0.0 0.0
Strength in Unity 3-2 2 5, 5, 17 850 1127 1226 0.0 0.2 0.35
Faith in Armor 3-2 1 5, 5, 17 380 416 529 0.0 0.2 0.35
Toy Soldiers 3-1 2 5, 5, 17 582 648 808 0.4 0.2 0.29
Alien Ooze 3-1 2 5, 5, 17 679 857 963 0.2 0.6 0.35
The Collector 2-3 2 5, 5, 17 597 696 839 0.6 0.4 0.29
The Phantom Mask 2-2 2 5, 5, 17 378 523 641 0.6 0.6 0.41
Angels From Antiquity 2-2 2 5, 5, 17 334 417 481 0.0 0.0 0.12
A Revelation In Flames 2-2 2 5, 5, 17 391 522 584 0.4 0.4 0.35

Earnings per Level

Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star trinket that can be vendored for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Normal, Advanced, Elite: Average earnings per level, on each difficulty level.

By the way, selling boss furniture materials to players may be more lucrative than selling boss reward items to vendors. Also, vendoring Perfect Mask of Seerus increases the earnings of Operation Crimson Hammer by 1667 crowns per level (ignoring the cost of Eternal Orbs and materials).

Name Rank Lvls Data Normal Advanced Elite
Legion of Almire Dngr 2 5, 5, 18 1476 1975 2237
Heart of Ice Dngr 2 5, 5, 11 1380 1732 2096
Ghosts in the Machine Dngr 2 5, 5, 18 1438 1777 1952
Compound 42 Dngr 2 5, 5, 17 1465 1750 2031
Nature of the Beast Prstg 2 5, 6, 21 627 840 1063
Pinch of Salt Prstg 2 5, 5, 23 680 751 1006
Assault on Machine Shop 13 Prstg 2 5, 5, 21 632 790 876
Hazardous Heist Prstg 2 5, 5, 22 533 691 873
White Collar Captives Prstg 2 5, 5, 20 820 1021 1143
Scared to Death Prstg 2 5, 5, 23 682 778 865
Operation Crimson Hammer Expnsn 5 5, 2, 3 615 860 1003
Dreams and Nightmares 10-2 3 0, 0, 0
Shadowplay 10-2 3 5, 3, 1 815 1070 1195
It Came From Below 10-1 3 5, 5, 10 353 480 499
Crimson Chaos 10-1 3 5, 5, 10 629 859 958
Breaking in the Recruits 10-1 3 5, 5, 10 655 896 1021
The King of Ashes 9-3 5 5, 5, 17 1921 2230 2546
The Gauntlet 9-2 3 5, 5, 17 1083 1336 1565
Alone in the Dark 9-2 3 5, 5, 19 686 858 1031
Terminal Meltdown 9-2 3 5, 5, 17 718 899 1055
The Silent Legion 9-1 3 6, 5, 16 550 752 776
An Occurrence at Owlite Keep 9-1 3 5, 5, 18 805 1001 1181
The Great Escape 8-2 3 5, 5, 18 563 630 808
The Rotting Metropolis 8-2 3 5, 5, 18 343 436 507
The Vile Engine 8-2 3 5, 5, 17 464 656 754
Weight of Darkness 8-1 3 5, 5, 18 467 645 712
The Return of Ur 8-1 3 6, 5, 18 431 543 685
Spark and Roar 7-3 3 5, 5, 18 476 579 744
Beyond the Axes of Evil 7-3 3 5, 5, 20 469 586 698
Vicious and Viscous 7-2 3 5, 5, 18 484 626 729
In Cold Blood 7-2 3 5, 5, 20 442 554 665
Built to Destroy! 6-2 3 10, 11, 35 834 1022 1198
Sewer Stash 6-2 3 5, 5, 17 605 809 1024
Whipping and Mishandling 6-2 3 5, 5, 17 696 823 1038
High Temperature Hostages 6-1 3 5, 5, 17 673 857 1020
Plan of Attack 6-1 2 5, 5, 21 648 782 953
Axes of Evil 6-1 2 5, 5, 18 660 761 948
The Sovereign Slime 5-2 3 13, 11, 22 984 1150 1323
Rise or Fall 5-2 3 5, 5, 17 518 664 800
Time Enough at Last 5-2 3 5, 6, 17 585 745 857
Work for Idle Hands 5-1 2 5, 5, 16 453 627 687
Chilled to the Bone 5-1 2 5, 5, 16 422 539 583
Shocking Sentient Sentries 4-3 2 5, 5, 16 337 350 521
Rescues and Recycling 4-3 2 5, 5, 16 322 389 474
Frostifur Fandango 4-2 2 5, 5, 16 315 384 436
Oilers in the Boilers 4-2 2 5, 5, 16 376 391 483
Shadow of the Beast 3-2 3 10, 10, 18 641 737 857
Blades of the Fallen 3-2 1 5, 5, 17 145 199 244
Strength in Unity 3-2 2 5, 5, 17 425 573 631
Faith in Armor 3-2 1 5, 5, 17 380 436 565
Toy Soldiers 3-1 2 5, 5, 17 311 334 419
Alien Ooze 3-1 2 5, 5, 17 350 458 499
The Collector 2-3 2 5, 5, 17 328 368 434
The Phantom Mask 2-2 2 5, 5, 17 219 292 341
Angels From Antiquity 2-2 2 5, 5, 17 167 208 246
A Revelation In Flames 2-2 2 5, 5, 17 216 281 310

Does Difficulty Affect Crowns?

Difficulty.png

Difficulty affects crown payouts. To see how, examine the plot at right. Each dot represents a mission on Normal (black) or Advanced (gray) difficulty. Low-rank missions are toward the left, while high-rank missions are to the right. The y-coordinate of the dot is the mission's average payout, compared to its Elite version.

The black dots cluster about the line y = 0.67, suggesting that Normal payouts are 33% less than Elite payouts. The gray dots cluster about y = 0.84, suggesting that Advanced payouts are 16% less than Elite payouts.

Does Party Size Affect Crowns?

Partysize.png

Party size does not appear to affect crown payouts. To see so, examine the plot at left. Each dot is a non-solo mission run. The x-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The y-axis is the run's crown payout, compared to the average solo payout for the same mission on the same difficulty.

The fact that the dots are scattered about the line y = 1 suggests that all party sizes produce about the same crown payouts. (The best-fit line is actually y = 1.02466 - 0.010113 x.)

Classic Crowns

Prior to release 2013-07-30, there was only one difficulty level, which we now call Classic. Between April and July of 2013, we collected at least 5 crown measurements from almost every fighting mission. Without showing all of these data, here are two key conclusions from the Classic era.

First, Advanced payouts are within 2% of Classic payouts. The difference is not statistically significant.

Second, during the Classic era accessing a fighting level of the Clockworks cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9

Time?

Many players are interested in crowns per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, there seem to be two highly profitable strategies:

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