Strength in Unity/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Wild Path
Depth: 4

An area reminiscent of
Clockwork Tunnels: Wild Path.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Geo Knight Camp
Depth: 5

A special Aurora Isles level.


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