Beyond the Axes of Evil/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Lumbering Doom
Depth: 19

This floor is most similar to:
Jigsaw Valley: Emerald Axis II.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Barking Mad
Depth: 20

This floor is most similar to:
Jigsaw Valley: Jade Tangle II.


Fourth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Outpost of Tyranny
Depth: 21

This floor rotates between:
Jigsaw Valley: Perimeter Promenade I and
Jigsaw Valley: Perimeter Promenade II.


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