Rescues and Recycling/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Supply Yard
Depth: 9

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Deconstruction Site
Depth: 10

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with knights in need of rescue.

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