User:Yoccm

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Tox.Yoc's page for things he wants.

Concepts

DeepFreeze Fortress

SubZero Fortress
Gate-DeepFreeze Fortress.png
Theme(s)
Gate Icon-Gremlin.png Gate Icon-Beast.png Gate Icon-Fiend.png Gate Icon-Construct.png Icon status freeze.png
Levels
Gate-DeepFreeze Fortress.png Frigid Fence

Gate-DeepFreeze Fortress.png Chilled Cloister

Gate-DeepFreeze Fortress.png Hailstone Halls

Gate-DeepFreeze Fortress.png Glacial Gallery

Gate-Inner Sanctum.png Inner Sanctum


The SubZero Fortress always appears at the final stratum marked as a Freeze icon. Only one open gate will lead Knights into this chilling castle.

Description

Starting at Depth 24 Knights will brave the cold of this Gremlin Stronghold. Don't expect a warm welcome; built to hold dangerous traps, the Crimson Order's zoologist, Amirit presides as the judge, jury and executioner of any unwanted specimens to these chambers. Knights will meet her in the fur at Depth 28 in the Inner Sanctum.

Levels

Frigid Fence

monsters

Chilled Cloister

monsters

Hailstone Halls

monsters

Glacial Gallery

monsters

Inner Sanctum

monsters

Rancorous Reserve

Rancorous Reserve
Gate-Devilish Drudgery-Normal.png
Theme(s)
Gate Icon-Fiend.png Icon status fire.png Icon status freeze.png Icon status poison.png Icon status shock.png
Levels
Gate-Devilish Drudgery-Normal.png Garden of Grieving

Gate-Devilish Drudgery-Fire.png Heinous Hothouse

Gate-Devilish Drudgery-Freeze.png Wrathful Winter

Gate-Devilish Drudgery-Shock.png Shocked and Affronted

Gate-Devilish Drudgery-Poison.png Pernicious Plot

The Rancorous Reserve is an area of the Clockworks populated by the Greavers and Reaping Willows. As such, while its status theme can change, its main theme is always Fiend monsters.

Description

There is a reason why Greavers are reserved to here, and you are about to find out! Quick and agile, mind your footing or there won't be anything left to preserve. Of you.

Levels

Garden of Greaving

Monsters:

Heinous Hothouse

Monsters:

Wrathful Winter

Monsters:

Shocked and Affronted

Monsters:

Pernicious Plot

Monsters:

Undercorp Manufacturing Plant

Undercorp Manufacturing Plant
Gate-Undercorp Factory.png
Depth: 24-28
Themes
Gate Icon-Fiend.pngGate Icon-Construct.png
Levels
Gate-Undercorp Factory.png Parking Lot

Gate-Undercorp Factory.png Loaded Dock

Gate-Undercorp Factory.png Assembly Floor

Gate-Undercorp Factory.png Wasted Resources

Gate-Meeting Progress.png Meeting In Progress


The Undercorp Manufacturing Plant always appears at the final stratum marked as a fiend icon. Only one open gate will lead Knights into this chaotic factory.

Description

A five level fiend-filled factory fuming with most-foul foes. Each floor features different statuses to fight, making this one of the more challenging dungeons.

Levels

Parking Lot

Monsters

Gate Icon-Construct.png Gun Puppy

Gate Icon-Construct.png Rocket Puppy

Gate Icon-Construct.png Icon status shock.png Electreant

Gate Icon-Fiend.png Devilite

Loaded Dock

Monsters

Gate Icon-Construct.png Icon status shock.png Sparky

Gate Icon-Construct.png Rocket Puppy

Gate Icon-Construct.png Icon status shock.png Electreant

Gate Icon-Fiend.png Icon status shock.png Beryl Greaver

Gate Icon-Fiend.png Icon status shock.png Reaping Botwood


Assembly Floor

Monsters

Wasted Resources

Monsters

Meeting In Progress

Monsters

Feral Bolts

Feral Bolts
128px
Depth: 24-28
Themes
Gate Icon-Beast.pngGate Icon-Construct.png Icon status shock.png Icon status stun.png
Levels
Gate-Wolvers Den-Shock.png In The Jungle

32px The Metal Jungle

32px Electnedi Sleeps Tonight


Feral Bolts is a Danger Mission featuring a mix of beasts and constructs. The statuses present are both shock and stun.

Description

While the first level is shown as a Wolver's Den on the Gate Map, it is actually a version of the Aurora Isles set at night. It features several forced fights showcasing the new stun-themed enemies. Many of the fights have respawning turrets outside the arena and stun plates to increase the challenge.

The second depth is laid out like a Clockwork Tunnels, in that you have thin corridors to traverse with larger rooms to battle. It could also be said that it is like a Deconstruction Zone with movement restricted. Players are tasked with defeating three forced fights to claim 3 keys to unlock the boss room. This floor also houses more traps that the above like shock and stun plates and timed exploding boxes that can prevent players from accessing treasure boxes. The boss for the mission is in fact a 3 on 1. The main boss, the Electnedi, attacks similar to the Snarbolax, but is able to harmed without stunning, can summon shock and stun-wolvers along with bolstering their attack, and finally has a shock-cloud near it. Supporting the Electnedi are two dullard Tortodrones. With less aggressiveness, more limited moveset, and less health, these tortodrones are a significantly less threatening foe.

The final floor is a treasure room using the Wolver's Den tileset.

Monsters Include

Gate Icon-Construct.png Rocket Puppy

Gate Icon-Construct.png Icon status shock.png Surgebot

Gate Icon-Construct.png Icon status shock.png Voltrode

Gate Icon-Construct.png Icon status shock.png Sparky

Gate Icon-Construct.png Icon status shock.png Electreant

Gate Icon-Construct.png Icon status stun.png Stungun Puppy

Gate Icon-Construct.png Icon status stun.png Startlebot

Gate Icon-Construct.png Tortodrone (Boss)

Gate Icon-Beast.png Icon status shock.png Voltail

Gate Icon-Beast.png Icon status shock.png Reaping Botwood

Gate Icon-Beast.png Icon status shock.png Electrolisk

Gate Icon-Beast.png Icon status stun.png Flinchtail

Gate Icon-Beast.png Icon status shock.png Electnedi (Boss)

Gate Icon-Fiend.png Silkwing

Storm Wisp

Darkfang Penitentiary

Darkfang Penitentiary
Gate-Prison.png
Themes
Gate Icon-Gremlin.pngIcon status poison.png
Levels
Gate-Prison.png Labored Labor I-III

Gate-Prison.png Lunchroom Lockdown I - II

Gate-Prison.png Boisterous Breakout

The Darkfang Penitentiary is a series of levels in the Clockworks that appears in stratum with a poison and gremlin theme.

Description

Home to the most dangerous of Gremlin convicts, and most questionable meals, those sent to the Darkfang Penitentiary are rarely heard from again outside of obituaries. However, there is still valuable information to be gathered about Gremlin technology. It just takes a little convincing

Levels

Labored Labor

Monsters

Lunchroom Lockdown

Monsters


Boisterous Breakout

Monsters

Monsters

Reaping Willow

Reaping Willow
Tier 1
Monster-Reaping Willow.png
Tier 2
Image Wanted.png
Tier 3
Image Wanted.png
Abilities
  • Fruit Toss Attack normal icon.pngAttack shadow icon.pngIcon status stun.pngIcon status fire.pngIcon status freeze.pngIcon status shock.pngIcon status poison.pngIcon status curse.png
  • Haze Cloud Icon status stun.pngIcon status fire.pngIcon status freeze.pngIcon status shock.pngIcon status poison.pngIcon status curse.png
  • Lunch Break (Heals Fiends)
Location Drops
Description

A nefarious sapling that has a nasty habit of pummeling its enemies with fruit. It warps in and out of this dimension and is known to leave a nasty mess behind. It even brings food only for its fiendish friends, completely inconsiderate!

  • Tier 1: A small lavender tree-like turret with little fruits orbiting around in it's... branches? It tosses a single fruit at knights and has the 'sight' of a poylp. Omnidirectional. Fiends at it's trunk are slowly healed.
  • Tier 2: A taller, violet tree with glowing insignia and the ability to leave a status-haze cloud behind. It tosses three fruit at knights
  • Tier 3: A deep indigo tree with brighter insignia and darker leaves. The haze cloud has gotten stronger and lasts longer, and it now fires five fruit.


Gremlin Malefactor

Gremlin Malefactor
Tier 1
Image Wanted.png
Tier 2
Image Wanted.png
Tier 3
Image Wanted.png
Abilities
  • Dash and Swing Attack normal icon.png Attack elemental icon.png Icon status curse.png
  • Toss Attack normal icon.png Attack elemental icon.png Icon status curse.png
  • Dash and Spin Attack normal icon.png Attack elemental icon.png Icon status curse.png
Location Drops
Description

These gremlins are being tormented by a curse and have darker fur and glowing tattoos to show for it. Their primary method of assault is to first dash towards a knight and then execute melee attacks with their hammers similar to those used by Darkfang Thwackers. They can also throw their hammers without dashing beforehand.


Gremlin Convicts

Gremlin Convict

Gremlin Convict
Tier 1
Image Wanted.png
Tier 2
Image Wanted.png
Tier 3
Image Wanted.png
Abilities
  • Hammer Swing Attack normal icon.png Attack elemental icon.png
  • Sucker Punch Attack normal icon.png May steal pickup
Location Drops
Description

Regardless of the crime, these shabby, ball-and-chained Gremlin shamble about at a sluggish pace. But in all their hardened days, they are still just as capable with a hammer as their free brothers. Be careful, being behind bars for so long, they're more...thrifty than other gremlins.

  • Tier 1: Use a hammer swing, similar to Gremlin Thwackers, can also throw a punch that has a chance of stealing a pickup item
  • Tier 2: Gain the addition of a second swing
  • Tier 3: Are more aggressive in stealing from their prey


Gremlin Surveyor

Gremlin Surveyor

Gremlin Surveyor
Tier 1
Image Wanted.png
Tier 2
Image Wanted.png
Tier 3
Image Wanted.png
Abilities Location Drops
Description

A small eagle-eyed gremlin sitting atop a post. At the first sign of ne'er doing, they send their Knocker brethren to hand the situation for them.

  • Tier 1: Able to summon one Knocker
  • Tier 2: Able to summon three Knockers
  • Tier 3: Able to summon five Knockers
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