Autogun
From SpiralKnights
| |||||
|
The Autogun is a 2-star handgun.
Contents
Description
A fully automated handgun with a high rate of fire.
Vendors
Vendors that sell this item:
Attacks
Basic Attack
A burst of low damage shots in a narrow spread. Two bursts fired before reloading. Can't move while firing.
Charge Attack
A burst of more powerful shots fired in a wider spread that sweeps back and forth twice. In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first. Can't move while firing.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
Autogun's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Normal Damage | ||||||
Each Bullet (x6) | 8 - 8 | 10 - 12 | 18 - 21 | 19 - 17 | ? | ? |
All Six Hit | 48 - 48 | 60 - 72 | 108 - 126 | 114 - 102 | ? | ? |
Charge: Each Bullet (x15) | 8 - 9 | 11 - 12 | 21 - 23 | 21 - 20 | ? | ? |
Charge: All Fifteen Hit | 120 - 135 | 165 - 180 | 315 - 345 | 315 - 300 | ? | ? |
Recipe
36px ITEM NAME Recipe (★★☆☆☆: 1,000 crowns)
Alchemy Path
Autogun's alchemy path | ||||||||||||||||||
|
Trivia
The Autogun, as well as the rest of the Pepperbox line, appear to be modeled after a toy gun, more specifically the NERF Maverick.
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)