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This page is an alternative to the Swordmaster Guide, focused on how to choose a sword (planning your shopping and crafting) rather than how to use a sword (controls, fighting tips).

The Basics

If you haven't already done so, read my wiki page on damage, or the general wiki page on damage. Damage type is the single most important consideration in choosing a sword (or handgun). In short, normal damage is general-purpose, because no monster resists it, but you would rather carry non-normal damages, to exploit monsters' vulnerabilities. If you're into swords, then you want to own a piercing sword, an elemental sword, and a shadow sword. If you have three weapon slots, then carry all three by default; if you have only two weapon slots, then carry the two that seem most relevant, based on the gate map for the stratum you're entering.

Of course, there are considerations other than damage type: speed, reach, knockback, status effects, etc. The fact that different swords can actually feel different to the player is a charming feature of Spiral Knights, and every player who is into swords should try a variety of feels. In my opinion, you should not restrict yourself to only one feel. After some practice, any sword feel becomes comfortable. I regularly carry swords of different feels, and have no trouble switching among them in battle.

Here is a summary of all of the 5-star swords.

Name Damage Status Combo Notes
Leviathan Blade Normal 3 Great charge. Great sword for gunners/bombers.
Cold Iron Vanquisher Normal 3 Bonus Undead High. Great charge. Slower than Leviathan Blade.
Dread Venom Striker Normal Poison 5 Terrible charge. Good against Jelly King.
Wild Hunting Blade Normal 5 Bonus Beast High. Terrible charge. Not as good as Dread Venom Striker.
Sudaruska Normal Stun 2
Triglav Normal Freeze 2
Final Flourish Piercing 3
Fearless Rigadoon Piercing Stun 3 Less damage than Final Flourish.
Furious Flamberge Piercing Fire 3 Less damage than Final Flourish.
Barbarous Thorn Blade Piercing 3 Same as Final Flourish, except in charge.
Combuster Elem+Norm Fire 3
Glacius Elem+Norm Freeze 3
Voltedge Elem+Norm Shock 3
Divine Avenger Elem+Norm 2 Great charge.
Fang of Vog Elem+Norm Fire 3 Great charge. Charge can set user on fire.
Acheron Shad+Norm 3
Gran Faust Shad+Norm Curse 2 Charge can curse user.

Damage is not the only consideration in choosing a sword, and damage per second (DPS) is not the only consideration in assessing a sword's damage, but DPS is worth considering. So here is a summary of the DPS of 5-star swords. These numbers were computed by (A) running experiments to measure the number of combos per minute (using ASI Medium), (B) looking up the Stratum 6 damage per combo on the wiki, and (C) multiplying those and dividing by 60. The data vary somewhat in their quality (e.g., how many times I ran the experiments), so these numbers should be regarded as approximate only. Please help fill in the gaps in the table!

Name Slimes Gremlins Beasts Fiends Undead Constructs
Leviathan Blade
Cold Iron Vanquisher
Dread Venom Striker
Wild Hunting Blade
Sudaruska
Triglav
Final Flourish
Fearless Rigadoon
Furious Flamberge
Barbarous Thorn Blade
Combuster
Glacius
Voltedge
Divine Avenger
Fang of Vog
Acheron
Gran Faust

Sword vs. Sword

Remember that you want to own a piercing sword, an elemental sword, and a shadow sword. The direct comparisons in this section should help you make up your mind. In each case, I try to present the objective facts, followed by semi-objective analysis of the implications, followed by my subjective opinion.

Piercing Swords

Facts: BTB's charge attack spews a shower of thorns, that damage several monsters moderately. Final Flourish's charge attack is basically a more powerful version of its regular combo; it lunges into one monster, damaging it heavily. The other two piercing swords (Furious Flamberge and Fearless Rigadoon) are similar to Final Flourish, but sacrifice some damage for the ability to inflict status effects.

Implications: These swords kill piercing-vulnerable monsters so quickly that there is usually not much point in also inducing a status. When used against a crowd, the BTB charge is a bit safer, because it disrupts the attacks of several monsters, while the Final Flourish charge attack can leave the user exposed.

Opinion: Final Flourish and BTB are equally good. Furious Flamberge and Fearless Rigadoon are less good.

Elemental Swords

Facts: The three elemental Brandishes (Combuster, Glacius, Voltedge) use a fast, three-stroke combo, while DA uses a slow, two-stroke combo. The Brandishes do more damage per combo, and can execute more combos per minute, for a higher raw DPS. DA enjoys longer reach, a wider swing, and more knockback. The Brandishes can inflict status (freeze, fire, shock) on charge attacks. DA's charge attack does more damage and more knockback. While DA is charging or charged, the user moves at reduced speed; the Brandishes' charges let the user move at full speed. (I will not discuss Fang of Vog here.)

Implications: A Brandish combo offers more opportunities to dodge and shield than does a DA combo. Hitting fast enemies is usually easier with a Brandish than with DA. Against a single enemy, a Brandish does higher DPS than DA does. Against tightly clustered enemies, DA's longer reach and wider swing mean that it can hit multiple enemies at once, potentially doing high total damage. However, completing a combo against multiple enemies without getting hit requires care, so this is not really a route to high DPS. DA's higher knockback aids defense in tight, crowded fights. Among the Brandishes, Glacius' freeze is useful for crowd control, Combuster's fire is useful for extra damage, and Voltedge's shock amounts to a compromise between the two.

Opinion: All are good. There is no clear winner here.

Shadow Swords

Facts: Acheron uses a fast, three-stroke combo, while GF uses a slow, two-stroke combo. Acheron does more damage per combo, and can execute more combos per minute, for a higher raw DPS. GF enjoys longer reach, a wider swing, and more knockback. GF's charge attack does more damage and more knockback. GF's charge can inflict curse on monsters, but it can also curse the user. While GF is charging or charged, the user moves at reduced speed; Acheron's charge lets the user move at full speed.

Implications: An Acheron combo offers more opportunities to dodge and shield than does a GF combo. Hitting fast enemies is usually easier with Acheron than with GF. Against a single enemy, Acheron does higher DPS than GF does. Against tightly clustered enemies, GF's longer reach and wider swing mean that it can hit multiple enemies at once, potentially doing high total damage. However, completing a combo against multiple enemies without getting hit requires care, so this is not really a route to high DPS. GF's higher knockback aids defense in tight, crowded fights. GF's monster curse is useful against large enemies (Royal Jelly, lichen colonies), but small enemies do not usually live long enough for it to be useful. GF's user curse is dangerous; anti-curse armor and trinkets are desirable.

Opinion: Acheron is better against gremlins. GF is perhaps slightly better against slimes. Gremlins are more worrisome than slimes, so Acheron is better overall.

Leviathan Blade vs. Cold Iron Vanquisher

Facts: CIV does more damage against undead; Levi does more damage against all other monsters. Levi's charge attack knocks back more than CIV's does.

Implications: Judging purely by damage statistics, Levi is superior. The high knockback of Levi's charge attack is good for defense, but it can disrupt teammates when used badly. Against light enemies, CIV's charge is more likely to hit three times, because the enemies don't get knocked away from it as much.

Opinion: Levi is better in most situations.

Dread Venom Striker vs. Wild Hunting Blade

Facts: DVS can inflict poison; WHB does more damage against beasts.

Implications: Although WHB does more damage against beasts, any piercing sword does far more damage against beasts than WHB does. DVS's poison is useful against most monsters — especially ones that heal, such as the Royal Jelly.

Opinion: DVS is better in most situations.

Divine Avenger vs. Gran Faust

Facts: DA does elemental damage, while GF does shadow damage. Therefore DA does more damage against undead and constructs (and fiends), while GF does more damage against slimes and gremlins (and beasts). DA's charge attack does more total damage. GF's charge attack can inflict curse on monsters, but it can also curse the user. Contrary to the statistics bars displayed on these items, GF is not significantly faster than DA.

Implications: Damage type is a major consideration in choosing a sword, so these swords are not really comparable. People ask about these two swords only because they are similar and they are both obtainable from Jelly Gems.

Opinion: DA is as good as any elemental sword, whereas GF is not quite as good as Acheron. If you have already decided that you are going to craft either DA or GF, then choose DA.

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