From SpiralKnights
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From the Release Notes:
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- Winterfest
Winterfest has ended and Impostoclaus has left Haven for another year, but the cold weather will remain in Haven for just a little while longer.
- Monsters
- All drone health has been reduced
- Almost all monsters have had their delay increased between spawning and attacking (including retrodes!)
- Wolvers, retrodes, and zombies will no longer follow their target once they commit to an attack
- Retrode and zombie melee attack has been slowed down and damage area decreased
- Levels
- Fixed an area where players could get trapped in the IMF Warfare Workshop
- Graphics
- Advanced video options now include ability to adjust anti-aliasing level (takes effect on restart)
- Bugfixes
- Circuit Breaker Armor is now weak to fire and freeze
- Bomb fuse graphic has been filled in to make it easier to read
- Charge attacks for the elemental brandish lines (and those shadow ones too) had been rebuilt for a more reliable damage area
- Fixed issue with lichens inflicting damage before playing their animation
- Fixed issue that was preventing gremlin thwackers from telegraphing their charge attack
- Gremlin dodge cooldown increased from 1 second to 4 seconds
- Gremlin menders have been scolded once again for harming others
- Wolvers should no longer block movement while underground
- Removed combo breaker escape action from T3 wolvers
- Slowed down the explosion delay on the retrodes beam attack and reduced the damage radius
- Greavers will no longer inflict status ailments through barriers
- Jelly cube spires will terminate if they are interrupted by the death of their source
- Slag Guard charge attack no longer cause damage in all directions on collision
- Volcanic Long Feather will no longer apply as the Toasty Long Feather
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