User:Owao

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Hello

Hello to you too :P


My IGN is Owao, I'm pretty much your average 4* with a bit of feats here and there. For example...

  • ...I got my first Almirian Seal at 2-3*, thanks to insane help from my previous guildies
  • ...I soloed Roarmulus Twins without revives. :D
  • ...I managed to beat Royal Jelly with about 2 CE revs. I admit, I'm not so good with faust.
  • ...Royal Jelly was the first boss I defeated thanks to my friend. I only learnt about Snarbolax later when I got my tempered calibur...
  • ...I actually managed to solo Firestorm Citadel itself, minus the duke. It was harsh, lonely, tough, and tiring. As for the duke himself, I managed to tackle him up to phase 3 when he charged me into a corner.

Cutespeak?

Is what I called the "language" I speak. For example... "Can I has candy? Mi want candy, gief!" You'll find me doing that a lot. :P

Lockdown?

I'm very fond of T2 Lockdown, and alongside working towards other gear and 5* I'm also getting T2 Lockdown gear. I have experienced much from T2 Lockdown, and I would share with you my experiences.

Striker- General autoaimed toothpicking... It's not always the smartest thing to do. While generally spamming your attack button while having an autoaimed barb is rather useful... You may want to learn from the more experienced.

  • "Shield Cancelling" is awesome as striker. One might wonder.. how does one shield cancel with a Strike Booster? Well of course you can! After executing the first 180degree slash of your barb, immediately hold your shield button, and boost away. Once you have started the boost you can do 2 things:
    • Run away. It's safe, and if you need to you can heal up as well by running back to the locker room. Of course if you are still near full health you can do a more sensible thing...
    • Run around and strike back. Confuse your opponents! As they try to hit you in one direction, run around behind them and strike again. The slower their reaction speed the more guaranteed you can defeat them. It works well in crowds too as that wide slash of the toothpick's first hit tends to hit many people at once. Those with high damage tend to do this quite a lot.
  • Gunning as a striker is ever useful! Not only can you shoot as fast as you would in the clockworks, you also can run fast(with a health penalty of course)! With guns like the alchemers, you can use autotarget, fire a shot, run around, fire another, and so on. The following methods are covered for some of the more used guns:
    • The alchemers have moderately fast bullets. Shadowtech, voltech and firotech are some of the better alchemers, Shadowtech since not many have shadow defense, voltech for the shock, and firotech for the fire. At MK II the bullets would ricochet once. allowing for the double hit method or hitting other players.
      • Double hitting is a technique that is done with alchemers, and is also effective in the clocworks. Since their bullets ricochet to the left, fire slightly to the right of the target (helps with autoaim off) so the bullet ricochets right back to the target, dealing double damage.
    • The pulsar dance as I call it, is done with, obviously, a pulsar. While the Heavy pulsar (it's T2 LD) works Kilowatt is better because of the shock and elemental damage. Basically the trick is like this: Their bullets tend to be slow and most average duskers carry one as well. So you basically shoot twice over a spot (like a point), strike-boost TOWARDS your own bullets, fire one shot to both diagonals, repeat. Most of the time they end up flying right into the bullets and getting shocked, or they might even think you are flying into their bullets while they are dodging their own. This makes use of the striker "footwork". The end result is usually the most satisfying if you have a barb, nightblade or elemental brandish to finish them off.
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