User:Magnus

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Magnus
Magnus.png
Joined: 03/01/2011
Guild: Guild
Achievements: 60/60

Diamonds are fleeting, but a good Guild is forever.

About Me

I play Spiral Knights because the game is fun, even through all the mayhem Three Rings has caused in their own game over the first year. Even after the year, though, almost anyone would get bored of any game. And I won't deny that I have. I've vanished a few times around Summer Camp and The Great Gift Pile sales on Steam, and when Dark Souls and Skyrim came out. Being an avid gamer, I was really just drawn to them instead. But why I keep coming back?

When I first started, I had a chance encounter with Biznasty and Decrous. And I joined Guild. And I've had nothing but fun playing with all the friends I've made, and I'll always come back for more of those good times... Until Three Rings kills their own game, which I believe we all hope they won't do.

For now, I've quit, as well as the majority of Guild, and have moved to TERA Online. I had fun, but Three Rings chose to focus on new content for new players only, leaving long time players high and dry with each patch, or screwing us with some new crown or energy sink. New end game content is nothing short of a pipe dream now. But I digress.

I'd like to thank everyone for the unwavering support I, and all of Guild, have received all the way back since beta for our video and forum shenanigans and general ability. Not many people can say they've been a pinnacle of an MMO community legitimately without sounding egotistical, but that is exactly what made playing so fun. Biz and I wouldn't have had nearly as much fun without such a label. It really made everything a lot more interesting, when just logging on could provide a multitude of surprises, especially fancy applications to join Guild.

And to all those Guild members that couldn't join us, or wouldn't, take from Guild what you will, but always be proud of it. Stay golden.

Bang.

Achievements

  • Second in Command of Guild, lead by the most charismatic player of Spiral Knights, Biznasty.
  • Helped Guild become great by publishing videos, while Biznasty would write on balance issues on the forums.
  • First player to get Fang of Vog with two others, Biznasty and Decrous, during the Preview Event.
  • First of four players to kill Vanaduke after release (with Biznasty, Aeca, and Otrapas).
  • First player to get full Vog Cub after release.
  • First player to get Fang of Vog after release.
  • Heralded as the strongest player in all of Spiral Knights since Preview.
  • 450,000+ hits on Youtube.
  • Number one ranked in Lockdown for the first two days after release.
  • Lead Guild to the number one rank in Lockdown for the first day after release.
  • Lead Guild to a thirty-eight win streak. Team did not lose afterwards, merely quit from boredom.
  • Among the first group of players, with Biznasty, Meida, and Mirathinas, to reach the first Sanctuary.
  • First of two players to first equip a full Snarbolax Armor Set, the other being (of course) Biznasty.
  • Helped Biznasty obtain the first Arcane Salamander Set in the game.
  • First to complete Ultimate GW, RJP, IMF, and FSC with Biznasty.
  • The first, with Biznasty, to collect all four Echo Stones.
  • With a lot of help, first to get the Twilight Aura, and the only one with it for a month or two.
  • Being Magnus.

Arsenal

Fanart

A Guide to Playing Spiral Knights

(This is unfinished, and will stay unfinished. It still has valuable tips in it, though at the time of reading, may be outdated, and I apologize for that.)

The game has several depths to explore, and I don't mean the levels. A proper guide would be composed of everything, but I've never seen one, only parts. After a lot of discussions, I find that many people don't even know why everyone gets Wolver line armor, or why Argent Peacemaker is a better general gun than Valiance, and most surprisingly of all, some peole don't know teammates can revive you without the use of energy.

In this guide, I'll be covering basic controls, armors, weapons, enemies, bosses, their lairs, and ultimate versions. I'll break down each into what strategies apply to them. I aim to boil everything down to a point it would be impossible to argue any of these points.

While this is being written, feel free to head over to the Swordmaster Guide, Gunslinger Guide, Bombing Guide, and Shieldbearer Guide to fill in any holes.

How To Play

Playing the game may seem like a simple task, but it isn't. Many players still use Default controls, don't know how to read Gate Maps, and how begging makes people not like you. Oh, and general combat tips.

Controls

Default uses the mouse to move and attack, and X to block. Not everyone has the sense to change these, even though they limit your ability to move and aim to the pointer, and forces you to use the Strafe button when it could all be done much more easily.

Advanced is the control scheme to use and is as follows:

  • WASD as Move North/West/South/East (Not to be confused with Move Fwd/Left/Back/Right.)
  • Action as Left Mouse
  • Defend as Right Mouse
  • Prev Weapon as Wheel Up
  • Next Weapon as Wheel Down
  • Auto Target as Left Shift
  • Auto Target is unchecked (Found at the bottom of the Controls Tab.)

This control scheme allows players to move freely while aiming, be it sword or gun, and provides a much easier method of alternating between attacking and blocking, as well as completely removes the need for the Strafe button entirely. PC gamers will find they agree completely with these controls, or had one point come up with them on their own. People new to PC gaming while find this to be the most comfortable possible.

Some people will prefer controllers with Dual Analogue controls, but this can cost up to $60 for a good controller, and Keyboard/Mouse is generally what people already have, and if not, mice are very cheap.

Auto Target

A lot of people will say Auto Target is only for scrubs, or some bad game feature, or a built in way to cheat in Lockdown. But I'm not one of those kids writing this. Like all weapons, Auto Target has good and bad times for use. However, it should generally be off, and only turned on using Left Shift when it's time to use it, and there are some points in time it's simply stupid to not use with a sword, such as:

  • Using the full combo of Flourish or Snarble Barb lines.
  • Hitting a Lumber without a heavy sword.
  • Hitting a turret without a heavy sword.
  • Hitting a Trojan without a heavy sword.
  • Hitting Vanaduke's Mask without a heavy sword.

To be a little less specific, anything that doesn't move (or move much) when hit simply does not agree with weapons that lunge you forward. More often than not, anyone using a, let's say for the sake of the argument, Winmillion will hit one of these targets with the first two swings without auto target, and then fling past them by the third, missing entirely. It could end people up in floor traps, another enemy's attack, and Vanaduke's lavaballs.

When you don't auto target, you have an incredibly high chance of simply "rolling off" the target. You do less damage when this happens, and even if you don't use auto target for non-heavy sword weapons and know you'll do less damage... Why aren't you just using the Sealed Sword line all the time instead already?

(If you haven't gotten the hint yet either, it's bad to use auto target with Troika or Sealed Sword lines. It hampers their primary ability of hitting multiple targets. Like a seven ten split, you'll only hit one if you aim for one.)

General Gameplay Tips

Did you know...

  • You can move vials around in their slots to keep Pills and Remedies to a familiar first two slots?
  • You can hold Attack to Charge your weapon?
  • You can hold Defend, and then Attack, and when you let go of Defend, you will be charging your weapon without swinging/shooting first?
  • Pushing Defend after Attacking will let you Shield Cancel the last part of the animation?
  • Shield Cancelling can only be done the same number of times as the weapon can swing/shoot naturally?
  • Defending next to an enemy will Repel them?
  • Repel is stronger the higher star rating your shield is?
  • You can revive defeated players by standing over them and pushing Action when prompted, and give them half of your health?
  • Health revives give you 30% of the revived player's heat?
  • There are areas in the game that allow you or others to repeatedly revive/die to get/give heat, and heat equipment at much higher rates? (That's Firestorm Citadel, by the way. End of last two depths with the Healpads.)

Gate Maps

When you walk up to a Gate, a screen labeled Adventure Board pops up, and to its right, the Gate Map. As you can see on the right side of the Gate Map, there is a Scroll Bar. You can move this Scroll Bar down to see deeper tiers, and what exactly is there. You can even mouse over the little icons in the Gate Map to see the name of the area. Generic level names will hint at the Status, and then the Enemy types. Non-generic levels will be something like Aurora Isles - The Low Gardens.

Boss Stratums, one of the most asked about stratums, are the easiest to find, as they are the only depths that are consecutively a single level per depth and are colored uniquely.

(Note: I will never understand why people ask 'where is royal jelly' when Hot Pink icons are so easy to spot in a Gate Map.)

Armor

There are, in fact, only three useful armor lines in the game. Why this is exactly, no one can say for sure as Three Rings does not like to comment on it. These armor lines are Wolver, Demo, and Gunslinger. Now you might ask why this is, or even say you don't care and would rather get some armor that is unique so you can be an individual and a hipster. For now, let me tell you that that is the worse possible way to approach equipment. Equipment is mainstream for a reason.

Wolver

This is the armor for players who focus on using swords. Wolver upgrades to Vog Cub, Skolver, and Snarbolax armors. Vog Cub boosts Sword Speed, and Skolver and Snarbolax boost Sword Damage. If you equip trinkets of the opposite bonus, you're already granted Sword Attack Speed and Damage Very High. Adding to that is the Barbarous Thorn Shield, which gives Sword Damage Medium. And finally, swords with the Unique Variant of Attack Speed Increased: Medium are not rare at all, and aren't extremely expensive.

In other words, the Wolver line of armor and some accessories will bring you up to Sword Damage and Speed Maximum. If you primarily use swords, then why not double your damage output? And as an added bonus, Sword Speed doubles as a defense. The faster you swing, the faster you can shield/shield cancel, allowing you to deal with much larger groups of enemies or awkward situations with ease.

As a tip, the best to get first would be Vog Cub, that way you can do FSC much more easily to save up for the shield and trinkets and other armors.

Demo

This is for those brave and noble souls who can actually bomb. (It seems easy but it's really a pain and often severely underpowered.) Demo armor buffs bombs, so if you use bombs primarily. I'm however not an expert in this field, but will say that Volcanic Demo seems to be the best to get first, as then you can grind FSC and get trinkets and the other armor types.

Gunslinger

It buffs guns.

Subpar Armors

The previous armors all buff specific weapon types. These buffs can double your damage output with enough, and the more dead something is, the less it can hurt you, Howlitzers excluded. And the more things are dead, the more a credit you are to your team.

All other armors give the illusion of having a lot more defense, but in reality, it's not a major change from specialized armor. So why do significantly less damage for virtually identical defense?

Weapons

Here I will break down why I have what weapons I do, why they're good, and why I don't have certain other weapons, and why you shouldn't.

Swords

What To Use
What To Avoid
Cutter Line
Spur Line

Guns

What To Use
Argent Peacemaker
What To Avoid
Supernova / Polaris

These two weapons are known to be the worst guns for teamplay. One person using either can really damage a team.

Hypothetically, you are a gunner, and you're on a team with a swordmaster. You have a Polaris, and both of you are fighting Slags. You take out your Polaris and start shooting it. The massive knockback from the gun starts flinging Slags in all directions. Slags are suddenly stuck out into floor traps beyond the Swordmaster's reach. Each time the swordmaster swings at a Slag not lost to distance, the knockback from more Polaris shots pushes the Slags away from his sword's reach. But when Polaris inflicts shock, suddenly he can't knock the Slag away from him, and he gets hit by it.

Do everyone you know a favor, and avoid these at all costs.

Bombs

What To Use
Graviton / Electron Vortex

These two bombs are the ultimate support weapons in all of Spiral Knights because of their power to cluster. Anyone with a Divine Avenger, Gran Faust, or any Brandish weapon benefits greatly when a Vortex is dropped.

Strategically, Vortexes can be dropped just about anywhere, it doesn't matter if it's near enemies or not, and then players can simply use their shield to repel enemies into the created sinkhole. Of course, it's much faster to place it in the center of a large group of enemies. If there are also turrets in the area, it can sometimes be a good idea to plant a Vortex on top of it, letting you take out enemies as well as the turret at the same time.

While it can handle enemies on its own with ease, it's best used in conjunction with other weapons, the most effective being swords. DA and GF swings will easily encompass entire groups, and swordmasters with maximum attack speed will easily be able to effect the entire crowd with knockdown before they're spread. However, Brandish users must instead use charge attacks to take full advantage of the cluster, and will even push them out of the Vortex.

The most notable of uses are the Graviton for Royal Jelly Palace and Ultimate Royal Jelly Palace, and Electron for Firestorm Citadel and Ultimate Firestorm Citadel.

Every good weapon has its downsides, of course. Charging a Vortex slows you down much more than any other weapon in the game, making it hard to plant at the center of a group instead of just at the edge. Catching a Lumber or Trojan in a Vortex can also lead to drastic (or hilarious) consequences, and if either is ever seen in a Vortex, the entire mob is best avoided.

It's also important to note that Electron has one benefit over Graviton, and that if it shocks, enemies remain in that cluster for another second, letting Swordmasters really lay themselves into the mob.

What To Avoid
Shivermist Buster

Shields

There's not much to cover in regard to shields. There are only three shields in the game that provide a bonus, and only two of them are useful bonuses.

  • The Barbarous Thorn Shield, the must have shield for Swordmasters, gives Sword Damage Increase: Medium, and is an essential part to getting Sword Damage and Speed Increase Maximum, thus making it the best shield in the game for the majority.
  • The Swiftstrike Buckler gives Speed Increase: High to all weapons, not just swords. It makes an excellent shield early on for Swordmasters and Gunslingers alike, but Bombers find no use for it. However, it is only 3* and can only take one hit normally before breaking, so forces users to dodge primarily.

The only thing other shields do is block, and if you've already gotten Barbarous Thorn Shield, all else you'd ever need is Grey Owlite Shield and Crest of Almire if you ever find a place where dodging is too hard.

Monsters

Boss Stratums/Bosses

Shadow Lairs

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