Difference between revisions of "Alone in the Dark/Gate Map"

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(Created page with '{{GateMap |name = Alone in the Dark |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }} {{G…')
 
m
Line 13: Line 13:
 
|floor depth = 24
 
|floor depth = 24
 
|floor name  = Pitch Black
 
|floor name  = Pitch Black
|floor area  = An area similar to <br> ''[[Candlestick Keep|Candlestick Keep: Galvanized Gloom]].''
+
|floor area  = {{area|Candlestick Keep|Galvanized Gloom|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 25
 
|floor depth = 25
 
|floor name  = Out in the Cold
 
|floor name  = Out in the Cold
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Cooling Chamber: Haunted Passage]].''
+
|floor area  = {{area|Cooling Chamber|Haunted Passage|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 29: Line 29:
 
|floor depth = 26
 
|floor depth = 26
 
|floor name  = Final Resting Place
 
|floor name  = Final Resting Place
|floor area  = An area most similar to <br> ''[[Graveyard]]'' with a special [[scenario room]].
+
|floor area  = {{area|Graveyard|Where Monsters Fear to Tread|random segments}} with a special [[scenario room]] near the end.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 05:49, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Pitch Black
Depth: 24

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Out in the Cold
Depth: 25

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Final Resting Place
Depth: 26

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special scenario room near the end.

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