Aurora Isles

From SpiralKnights

Revision as of 19:58, 17 February 2020 by Leafblader (Talk | contribs)

Jump to: navigation, search
Aurora Isles
Gate-Aurora Isles.png
Important stratum themes:
Soundtrack:
  • Sky Island Skirmish
  • Traversing the Aurora Isles
Levels:

Arcade only:

Rank Mission Only:

The Aurora Isles is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

From atop mysterious floating islands, sun bleached ruins crumble under a false sky. Though the green grass and cool air feels real enough, the ever present grinding of the machine just below the surface is a constant reminder of this world's mechanical skeleton. — Gate Icons

Characteristics

Each level map is fixed.

When accessible via the arcade, levels are always found in a rotation of 4 with each other in the depth they occupy. Rotation time seems to always be 2 minutes or less. Compared to other levels, they are a rare sight in arcade gates.

Levels are populated by multitudes of Wolvers and Jelly Cubes. A few Chromalisks, Lichens, and Lumbers appear in certain levels, and Gun Puppies only show up in The Low Gardens.

The background is a day sky dome with sun bulbs.

Similar grassy terrain can be seen in the Jigsaw Valley, Lichenous Lair, Treasure Trove, and Wolver Den. The Aurora Isles seem to be associated with the obsolete Starlight Cradle region, sharing similar terrain and soundtrack.

Notes

History

  • release 2011-04-04: Levels of this region have been available for exploration since launch.
The Sea Petal Pass level (part of the Firefly Gate) was not released with the game's launch.
An encounter with the obsolete Jelly Green Giant monster was also not released with the game's launch. Its fight room can still be seen, but not accessed.[1]
  • release 2013-07-30: Removal of the 2-2 rank mission "Skies Under Cradle", which showcased this set of levels.

See Also

Personal tools