Difference between revisions of "Blitz Needle at Clockworks"

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(Understanding Handgun Behavior)
(Understanding Handgun Behavior)
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'''Benefit''': If you are capable to kill zombie in one shot blitz charge, you are also capable to kill two or three zombies close to each other due to AoE behavior. The explosion is not always at the exact position where the bullets disappear. The bullets can disappear in one side of Force Field but explode at the other side of Force Field. It also bypass gremlin mortafire's shield (not sure on other shield monsters).
 
'''Benefit''': If you are capable to kill zombie in one shot blitz charge, you are also capable to kill two or three zombies close to each other due to AoE behavior. The explosion is not always at the exact position where the bullets disappear. The bullets can disappear in one side of Force Field but explode at the other side of Force Field. It also bypass gremlin mortafire's shield (not sure on other shield monsters).
  
'''Disadvantage''': Sometimes the bullet explosion location is behind the location bullets disappear that they can't break blocks. '''Hate Knock back''' Blitz Needle AoE is too tiny that even a small knock back on targeted monster would cancel few bullets damage. The monster get away because of some delay between disappearing bullets and the explosion. Bullets hit the target, however the explosion could not reach monsters. In Blitz Needle case, there will be less damage numbers than it supposed to. (e.g. 6 total numbers instead of the usual 15 damage numbers of charge)
+
'''Disadvantage''': Sometimes the bullet explosion location is behind the location bullets disappear that they can't break blocks or deal damage. '''Hate Knock back''' Blitz Needle AoE is too tiny that even a small knock back on targeted monster would cancel few bullets damage. The monster get away because of some delay between disappearing bullets and the explosion. Bullets hit the target, however the explosion could not reach monsters. In Blitz Needle case, there will be less damage numbers than it supposed to. (e.g. 6 total numbers instead of the usual 15 damage numbers of charge)
  
 
*[http://www.youtube.com/watch?v=yU9PfoTWZkY Handgun Behavior]
 
*[http://www.youtube.com/watch?v=yU9PfoTWZkY Handgun Behavior]

Revision as of 15:02, 19 March 2013

I wrote this page within my completely bias opinion so here goes :p

Using Blitz Needle at Clockworks

Rocket Explosion

Understanding Handgun Behavior

Recall when you were at Ironclaw Munitions Factory, you tried to defend an incoming rocket. It hit the shield and exploded. The explosion also hurts unaware party member close to you. Handguns actually behaves similar to rocket. The bullets either hit an object or reach the maximum range, and then exploded. Bullet itself does not deal damage, but the explosion does. Bullets normally does not destroy grass or freeze status effect, except either in maximum range or near wall (explode earlier). Therefore, Handguns, or even all weapons in Spiral Knights does Area of Effect (AoE) damage. The AoE is not necessarily big like Polaris. Blitz needle bullets explosion is like 50 times smaller than Polaris.

Benefit: If you are capable to kill zombie in one shot blitz charge, you are also capable to kill two or three zombies close to each other due to AoE behavior. The explosion is not always at the exact position where the bullets disappear. The bullets can disappear in one side of Force Field but explode at the other side of Force Field. It also bypass gremlin mortafire's shield (not sure on other shield monsters).

Disadvantage: Sometimes the bullet explosion location is behind the location bullets disappear that they can't break blocks or deal damage. Hate Knock back Blitz Needle AoE is too tiny that even a small knock back on targeted monster would cancel few bullets damage. The monster get away because of some delay between disappearing bullets and the explosion. Bullets hit the target, however the explosion could not reach monsters. In Blitz Needle case, there will be less damage numbers than it supposed to. (e.g. 6 total numbers instead of the usual 15 damage numbers of charge)

Basic Attack vs Charge Attack

Don't hold the charge too long Simply because you have less dps if you hold too long. Even if you're waiting the right position for trojan. If you release charge soon you can kill both. You can see me in these videos that I don't hold charge for more than 5 seconds.

Dealing Monsters

In general, you are either hit


Blitz Needle only, Proto Solo at Firestorm Citadel

I just wanted to point out that ASI, CTR and Damage UV is not necessary in these videos. I miss out Depth 28 since someone have uploaded better challenge and game play. You can type "proto solo" at youtube search bar to look up his video.

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