Difference between revisions of "Boom Module"

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(Updated for new template)
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{{TrinketInfo
 
{{TrinketInfo
 
| name = {{PAGENAME}}
 
| name = {{PAGENAME}}
| stars = 3
+
| stars = 4
 
| abilities =
 
| abilities =
 
* Bomb Damage Bonus: Low
 
* Bomb Damage Bonus: Low
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== Description ==
 
== Description ==
 
(none)
 
(none)
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 +
== Recipe ==
 +
{{recipe/start|star=4no}}
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{{recipe/row|Red Shard|15}}
 +
{{recipe/row|Scrap Metal|4}}
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{{recipe/row|Critter Carapace|3}}
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{{recipe/row|Unstable Core|2}}
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{{recipe/row|Mod Calibrator|1}}
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{{recipe/end}}

Revision as of 22:30, 3 August 2011

Equipment-Boom Module icon.png
Boom Module ★★★★☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.

  • This trinket does not provide any
    damage defenses or status resistances.
Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

The Boom Module is a 4-star trinket.

Description

(none)

Recipe

The alchemy cost for this 4-star item is 2,500 crowns. Below are the materials needed to make the Boom Module.

Name Amount
Crafting-Red Shard.png Red Shard 15
Crafting-Scrap Metal.png Scrap Metal 4
Crafting-Critter Carapace.png Critter Carapace 3
Crafting-Unstable Core.png Unstable Core 2
Crafting-Mod Calibrator.png Mod Calibrator 1

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

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