Difference between revisions of "Boom Module"

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== Alchemy Path ==
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{{SKWindowsmall
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| title = {{PAGENAME}}'s alchemy path
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{{Alchemy path
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|stage4=Boom Module
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|stage5=Elite Boom Module
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Revision as of 11:39, 24 September 2011

Equipment-Boom Module icon.png
Boom Module ★★★★☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.

  • This trinket does not provide any
    damage defenses or status resistances.
Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

The Boom Module is a 4-star trinket.

Description

(none)

Recipe

The alchemy cost for this 4-star item is 2,500 crowns. Below are the materials needed to make the Boom Module.

Name Amount
Crafting-Red Shard.png Red Shard 15
Crafting-Scrap Metal.png Scrap Metal 4
Crafting-Critter Carapace.png Critter Carapace 3
Crafting-Unstable Core.png Unstable Core 2
Crafting-Mod Calibrator.png Mod Calibrator 1

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Boom Module's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★





Boom Module
Equipment-Boom Module icon.png

Elite Boom Module
Equipment-Elite Boom Module icon.png

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