Difference between revisions of "Clockwork Tunnels"
From SpiralKnights
m (→Level themes: Added Clockwork Tunnels to level theme) |
m (→Monsters found: Changed to monster themes, will figure out how to display colors later) |
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* Wasteworks {{status|poison}} | * Wasteworks {{status|poison}} | ||
− | == | + | ==Monster themes== |
− | + | ||
− | * [[ | + | *Haunted Passage ([[Zombie]]) |
− | * [[ | + | *Infernal Passage ([[Fiend]]) |
+ | *Mechanized Mile ([[Construct]]) | ||
+ | *Slimeway ([[Slime]]) | ||
+ | *Wild Path ([[Beast]]) | ||
==See Also== | ==See Also== |
Revision as of 15:46, 12 April 2011
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Unlike most worlds, which have been brought to Cradle, torn apart by Gremlins, and reassembled for their own purposes, the Clockwork Tunnels are merely the behind-the-scenes 'bones' of the world. The Clockwork Tunnels were constructed chiefly to connect parts of the Clockworks. However, in their haphazard fashion, Gremlins often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.
Level themes
Monster themes
- Haunted Passage (Zombie)
- Infernal Passage (Fiend)
- Mechanized Mile (Construct)
- Slimeway (Slime)
- Wild Path (Beast)