Difference between revisions of "Clockwork Tunnels"

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m (Monsters found: Changed to monster themes, will figure out how to display colors later)
m (Monster themes: Not sure if Gremlins have their own level. And anyone notice that Menders are omnipresent in Clockwork Tunnels?)
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==Monster themes==
 
==Monster themes==
  
*Haunted Passage ([[Zombie]])
+
*Haunted Passage ([[Undead]])
 
*Infernal Passage ([[Fiend]])
 
*Infernal Passage ([[Fiend]])
 
*Mechanized Mile ([[Construct]])
 
*Mechanized Mile ([[Construct]])
 
*Slimeway ([[Slime]])
 
*Slimeway ([[Slime]])
 
*Wild Path ([[Beast]])
 
*Wild Path ([[Beast]])
 +
 +
[[Trojan|Trojans]] and [[Tortodrone|Tortodrones]] are the only monsters that do not appear in the Clockwork Tunnels. Knights will always confront several [[Gremlin#Menders|Menders]] in the Clockwork Tunnels.
  
 
==See Also==
 
==See Also==

Revision as of 15:56, 12 April 2011

Unlike most worlds, which have been brought to Cradle, torn apart by Gremlins, and reassembled for their own purposes, the Clockwork Tunnels are merely the behind-the-scenes 'bones' of the world. The Clockwork Tunnels were constructed chiefly to connect parts of the Clockworks. However, in their haphazard fashion, Gremlins often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.

Level themes

  • Clockwork Tunnels (no predominant element)
  • Blast Furnace Icon status fire.png
  • Cooling Chamber Icon status freeze.png
  • Power Complex Icon status shock.png
  • Wasteworks Icon status poison.png

Monster themes

Trojans and Tortodrones are the only monsters that do not appear in the Clockwork Tunnels. Knights will always confront several Menders in the Clockwork Tunnels.

See Also

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