Difference between revisions of "Clockwork Tunnels"

From SpiralKnights

Jump to: navigation, search
m (Monster themes: Not sure if Gremlins have their own level. And anyone notice that Menders are omnipresent in Clockwork Tunnels?)
(new layout, review of some information)
Line 1: Line 1:
{{stub}}
+
{{SKWindow
 +
| width =
 +
| align = right
 +
| title = Clockwork Tunnels
 +
| body =
 +
{{SKCell|[[File:Gate-Clockworks.png]]|center||2}}
 +
{{SKNewRow}}
 +
{{SKCell|'''Location'''}}
 +
{{SKCell|random}}
 +
{{SKNewRow}}
 +
{{SKCell|'''Theme'''}}
 +
{{SKCell|random [[monsters]]}}
 +
}}
  
 
Unlike most [[worlds]], which have been brought to [[Cradle]], torn apart by Gremlins, and reassembled for their own purposes, the Clockwork Tunnels are merely the behind-the-scenes 'bones' of the world.  The Clockwork Tunnels were constructed chiefly to connect parts of the [[Clockworks]].  However, in their haphazard fashion, [[Gremlin]]s often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.
 
Unlike most [[worlds]], which have been brought to [[Cradle]], torn apart by Gremlins, and reassembled for their own purposes, the Clockwork Tunnels are merely the behind-the-scenes 'bones' of the world.  The Clockwork Tunnels were constructed chiefly to connect parts of the [[Clockworks]].  However, in their haphazard fashion, [[Gremlin]]s often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.
  
==Level themes==
+
The [[monster]] theme of the level into which Knights will delve is determined by the color of the gear displayed in the [[Gate#Level_Icons|level icon]].
  
* Clockwork Tunnels (no predominant element)
+
== Levels ==
* Blast Furnace {{status|fire}}
+
* Cooling Chamber {{status|freeze}}
+
* Power Complex {{status|shock}}
+
* Wasteworks {{status|poison}}
+
  
==Monster themes==
+
* [[Image:Gate_Icon-Undead.png|16px]] [[Haunted Passage]]
 +
* [[Image:Gate_Icon-Fiend.png|16px]] [[Infernal Passage]]
 +
* [[Image:Gate_Icon-Construct.png|16px]] [[Mechanized Mile]]
 +
* [[Image:Gate_Icon-Gremlin.png|16px]] [[Mechanized Mile]]
 +
* [[Image:Gate_Icon-Slime.png|16px]] [[Slimeway]]
 +
* [[Image:Gate_Icon-Beast.png|16px]] [[Wild Path]]
  
*Haunted Passage ([[Undead]])
+
== Features ==
*Infernal Passage ([[Fiend]])
+
*Mechanized Mile ([[Construct]])
+
*Slimeway ([[Slime]])
+
*Wild Path ([[Beast]])
+
  
 
[[Trojan|Trojans]] and [[Tortodrone|Tortodrones]] are the only monsters that do not appear in the Clockwork Tunnels. Knights will always confront several [[Gremlin#Menders|Menders]] in the Clockwork Tunnels.
 
[[Trojan|Trojans]] and [[Tortodrone|Tortodrones]] are the only monsters that do not appear in the Clockwork Tunnels. Knights will always confront several [[Gremlin#Menders|Menders]] in the Clockwork Tunnels.

Revision as of 08:46, 30 April 2011

Clockwork Tunnels
Gate-Clockworks.png
Location random
Theme random monsters

Unlike most worlds, which have been brought to Cradle, torn apart by Gremlins, and reassembled for their own purposes, the Clockwork Tunnels are merely the behind-the-scenes 'bones' of the world. The Clockwork Tunnels were constructed chiefly to connect parts of the Clockworks. However, in their haphazard fashion, Gremlins often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.

The monster theme of the level into which Knights will delve is determined by the color of the gear displayed in the level icon.

Levels

Features

Trojans and Tortodrones are the only monsters that do not appear in the Clockwork Tunnels. Knights will always confront several Menders in the Clockwork Tunnels.

See Also

Personal tools