Difference between revisions of "Compact Area"
From SpiralKnights
m (okay, that was a bit of a mess, made worse by cache issues.) |
m (actually, the cache issues are more than annoying. But at least they led to the realization that we should not use the unoffical term "compact area" in the filename...using AoMS13 instead.) |
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==Gallery== | ==Gallery== | ||
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{{GeographyList | {{GeographyList | ||
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|segment = Start | |segment = Start | ||
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|notes = A starting area. Arsenal station is available. | |notes = A starting area. Arsenal station is available. | ||
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{{GeographyList | {{GeographyList | ||
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|segment = I | |segment = I | ||
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|notes = A large compact area with a few puzzles to solve. | |notes = A large compact area with a few puzzles to solve. | ||
}} | }} | ||
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|notes = An elevator area with [[Treasure Box]]es. | |notes = An elevator area with [[Treasure Box]]es. |
Revision as of 06:29, 15 September 2015
Compact Area is an unofficial term used to describe a general type of area that features constructs and combat with one or more Battle Pods.
Notes
These areas are not encountered in the arcade.
A Compact Area is reminiscent of Clockwork Tunnels: Mechanized Mile, in that its appearance changes with status theme, as do many of the monsters found here. Most of these monsters are of the construct family, even though these areas are usually indicated by the "gremlin grounds" gate icon.
They seem to be "factories" or "storage areas." The large number of breakable blocks in Compact Area seems fitting, as many of these blocks are have the appearance of miscellaneous boxes.
Compact Areas consist of five major map parts: the beginning, middle area, connector, arena, and end. This miniature arena always features one or more Battlepods of some kind, with the exception of missions involving Sputterspark.
A few missions feature Compact Areas:
- 3-1 Mission: Toy Soldiers
- 6-2 Mission: Sewer Stash
- Prestige Mission: Assault on Machine Shop 13
Gallery
Map | Visual | Location | Level &/or Segment | Notes |
Assault on Machine Shop 13 | Munitions Storage "Start" Segment |
Notes:
A starting area. Arsenal station is available. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A large compact area with a few puzzles to solve. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A large compact area with a few puzzles to solve. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A small connector featuring a rotating gear. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A small connector featuring a rotating gear. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A small connector featuring two rotating gears. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A small arena with one or more Battlepods. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A small arena with one or more Battlepods. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A small arena with one or more Battlepods. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A small arena with one or more Battlepods. | ||
Assault on Machine Shop 13 | Munitions Storage "I" Segment |
Notes:
A small arena with one or more Battlepods. | ||
Assault on Machine Shop 13 | Munitions Storage "End" Segment |
Notes:
An elevator area with Treasure Boxes. |