Difference between revisions of "Compact Area"

From SpiralKnights

Jump to: navigation, search
m (Gallery: aha, there we go)
m (Gallery: yay, finally found this version in the prestige yesterday.)
Line 142: Line 142:
 
|letter  = F
 
|letter  = F
 
|notes  = A small arena with two electric [[Battlepod]]s and two [[Quicksilver]] spawners. Many Quicksilvers will spawn at the start of the fight, but only two will continue to respawn. <br><br> This segment can only be encountered during the {{mission|The Vile Engine}}.<!--I think? Just cause I aint be never be seein it in AoMS13 don't mean nothin bout it bein not there and whatnert! Even after so many runs and years...-->
 
|notes  = A small arena with two electric [[Battlepod]]s and two [[Quicksilver]] spawners. Many Quicksilvers will spawn at the start of the fight, but only two will continue to respawn. <br><br> This segment can only be encountered during the {{mission|The Vile Engine}}.<!--I think? Just cause I aint be never be seein it in AoMS13 don't mean nothin bout it bein not there and whatnert! Even after so many runs and years...-->
 +
}}
 +
 +
{{GeographyList
 +
|parent  = Assault on Machine Shop 13
 +
|child  = Munitions Storage
 +
|segment = I
 +
|number  = 3
 +
|letter  = F
 +
|notes  = A small arena with two [[Battlepod]]s. [[Gun Puppy|Gun Puppies]] and [[Scuttlebot]]s spawn at the start of the fight.
 
}}
 
}}
  

Revision as of 15:47, 14 December 2015

Compact Area is an unofficial term used to describe a general type of area that features constructs and combat with one or more Battlepods.

Notes

These areas are not encountered in the arcade.

A Compact Area is reminiscent of Clockwork Tunnels: Mechanized Mile, in that its appearance changes with status theme, as do many of the monsters found here. Most of these monsters are of the construct family, even though these areas are usually indicated by the "gremlin grounds" gate icon.

They seem to be "factories" or "storage areas." The large number of breakable blocks in Compact Area seems fitting, as many of these blocks are have the appearance of miscellaneous boxes.

Compact Areas consist of five major map parts: the beginning, middle area, connector, arena, and end. This miniature arena always features one or more Battlepods of some kind, with the exception of missions involving Sputterspark.

A few missions feature Compact Areas:

Gallery

Map Visual Location Level &/or Segment Notes
Start1AStart1A Area-Assault on Machine Shop 13-Munitions Storage-Start1A.png Assault on Machine Shop 13 Munitions Storage

"Start" Segment
Notes:

A starting area. Arsenal station is available.

I1AI1A Area-Toy Soldiers-Production Center-I1A.png Toy Soldiers Production Center

"I" Segment
Notes:

A large area with a few puzzles to solve.

This segment can only be encountered during the 3-1 Interface-icon-PvE.png Mission: Toy Soldiers.

I1AI1A Area-Assault on Machine Shop 13-Munitions Storage-I1A.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A large area with a few puzzles to solve.

I1BI1B Area-Assault on Machine Shop 13-Munitions Storage-I1B.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A large area with a few puzzles to solve.

I2AI2A Area-Assault on Machine Shop 13-Munitions Storage-I2A.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A small connector featuring a rotating gear.

I2BI2B Area-Assault on Machine Shop 13-Munitions Storage-I2B.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A small connector featuring a rotating gear.

I2CI2C Area-Assault on Machine Shop 13-Munitions Storage-I2C.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A small connector featuring two rotating gears.

I3AI3A Area-Sewer Stash-Weapons Cache-I3A.png Sewer Stash Weapons Cache

"I" Segment
Notes:

A small arena with two toxic Battlepods and three spawners: two produce Knockers and one produces Ironclaw Thwackers. Other gremlins spawn at the start of the fight, including an Ironclaw Mender, but they are not respawned.

This segment can only be encountered during the 6-2 Interface-icon-PvE.png Mission: Sewer Stash.

I3AI3A Area-Assault on Machine Shop 13-Munitions Storage-I3A.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A small arena with one or two Battlepods.

I3BI3B Area-Assault on Machine Shop 13-Munitions Storage-I3B.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A small arena with one Battlepod.

I3CI3C Area-Assault on Machine Shop 13-Munitions Storage-I3C.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A small arena with up to three Battlepods.

A version of this segment with two Mecha Knight spawners, two Gun Puppies, and a single Battle Pod can only be accessed via the 3-1 Interface-icon-PvE.png Mission: Toy Soldiers.

I3DI3D Area-Assault on Machine Shop 13-Munitions Storage-I3D.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A small arena with one Battlepod.

I3EI3E Area-Assault on Machine Shop 13-Munitions Storage-I3E.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A small arena with two Battlepods.

I3FI3F Area-The Vile Engine-Processing Plant-I3F.png The Vile Engine Processing Plant

"I" Segment
Notes:

A small arena with two electric Battlepods and two Quicksilver spawners. Many Quicksilvers will spawn at the start of the fight, but only two will continue to respawn.

This segment can only be encountered during the 8-2 Interface-icon-PvE.png Mission: The Vile Engine.

I3FI3F Area-Assault on Machine Shop 13-Munitions Storage-I3F.png Assault on Machine Shop 13 Munitions Storage

"I" Segment
Notes:

A small arena with two Battlepods. Gun Puppies and Scuttlebots spawn at the start of the fight.

EndEnd Area-Assault on Machine Shop 13-Munitions Storage-End1A.png Assault on Machine Shop 13 Munitions Storage

"End" Segment
Notes:

An elevator area with Treasure Boxes.

See Also

Personal tools