Difference between revisions of "Compound"

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A floating island much like the Wolver Den, consisting of two combined monster families and only appearing in Tier 2 and 3 of the Clockworks. These depths have small factories occupied by either [[Construct]]s, [[Gremlin]]s, or [[Fiend]]s. On the other hand, either [[Slime]]s, [[Beast]]s, or [[Undead]] can be found in the 'grassland' of the depth. [[Shankle]]s, [[Wisp]]s and Mini Monsters appear throughout the entire level.
 
A floating island much like the Wolver Den, consisting of two combined monster families and only appearing in Tier 2 and 3 of the Clockworks. These depths have small factories occupied by either [[Construct]]s, [[Gremlin]]s, or [[Fiend]]s. On the other hand, either [[Slime]]s, [[Beast]]s, or [[Undead]] can be found in the 'grassland' of the depth. [[Shankle]]s, [[Wisp]]s and Mini Monsters appear throughout the entire level.
  
==Trivia==
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==Notes==
 
* [[Curse]] (and [[Sleep]]) are the only status not seen in Compounds.
 
* [[Curse]] (and [[Sleep]]) are the only status not seen in Compounds.
 
* A Rare [[Scenario Room]] will spawn a [[Stalker#Ghostmane Stalker|Ghostmane Stalker]].
 
* A Rare [[Scenario Room]] will spawn a [[Stalker#Ghostmane Stalker|Ghostmane Stalker]].
 
* Deactivated [[Mecha Knight]]s can sometimes be found in [[Scenario Room]]s, offering a little help if it is necessary for 5 energy.
 
* Deactivated [[Mecha Knight]]s can sometimes be found in [[Scenario Room]]s, offering a little help if it is necessary for 5 energy.
 
* Every single monster family can spawn in a single Compound if it is a Ravenous Warrens with a Fiend theme. The beast minis will spawn, as well as their accompanying family. Fiends will spawn inside. Polyps and Howlitzers will spawn since the Beast and Fiend families have no turrets. Gremlins will spawn outside in places where elite enemies are designated to spawn and Lumbers will spawn as Brutes inside.
 
* Every single monster family can spawn in a single Compound if it is a Ravenous Warrens with a Fiend theme. The beast minis will spawn, as well as their accompanying family. Fiends will spawn inside. Polyps and Howlitzers will spawn since the Beast and Fiend families have no turrets. Gremlins will spawn outside in places where elite enemies are designated to spawn and Lumbers will spawn as Brutes inside.
 +
 
==See also==
 
==See also==
 
{{exploration see also|loadout=yes}}
 
{{exploration see also|loadout=yes}}
  
 
[[Category:Areas]]
 
[[Category:Areas]]

Revision as of 15:59, 9 May 2020

Compound
Gate-Compound.png
Themes
Gate Icon-Beast.png Gate Icon-Construct.png Gate Icon-Fiend.png Gate Icon-Gremlin.png Gate Icon-Slime.png Gate Icon-Undead.png Icon status fire.png Icon status freeze.png Icon status poison.png Icon status shock.png
Areas
Gate-Ruined Compound.png Ruined Compound

Gate-Charred Compound.png Charred Compound

Gate-Frozen Compound.png Frozen Compound

Gate-Shocked Compound.png Shocked Compound

Gate-Blighted Compound.png Blighted Compound

Levels

Gate-Compound.png Ravenous Warrens

Gate-Compound.png Chittering Burrows

Gate-Compound.png Creeping Colony

"The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike."

Compounds contain the widest array of monsters found anywhere in the Clockworks. Compounds will always contain a set species of mini: Ravenous Warrens will contain Bunnies, Chittering Burrows has Scarabs, and Creeping Colony hosts Drops. Compounds have two sections, the inner facility and the outer facility. The outer facility contains one of the three more primitive monster families (Beasts, Undead and Slimes) of the same family as the level's mini. The inner facility contains one of the more intelligent monster families (Gremlins, Constructs and Fiends) of the family whose color is displayed on the level's icon. Minis are found throughout the whole level. Normal-Type weapons and/or a balanced loadout, and crowd control weapons such as Bombs are recommended.

Levels

Blighted Compound: Chittering Burrows

Monsters:

Blighted Compound: Creeping Colony

Monsters:

Blighted Compound: Ravenous Warrens

Monsters:

Charred Compound: Chittering Burrows

Monsters:

Charred Compound: Creeping Colony

Monsters:

Charred Compound: Ravenous Warrens

Monsters:

Frozen Compound: Chittering Burrows

Monsters:

Frozen Compound: Creeping Colony

Monsters:

Frozen Compound: Ravenous Warrens

Monsters:

Ruined Compound: Chittering Burrows

Monsters:

Ruined Compound: Creeping Colony

Monsters:

Ruined Compound: Ravenous Warrens

Monsters:

Shocked Compound: Chittering Burrows

Monsters:

Shocked Compound: Creeping Colony

Monsters: Monsters:

Shocked Compound: Ravenous Warrens

Monsters:

Layout

A floating island much like the Wolver Den, consisting of two combined monster families and only appearing in Tier 2 and 3 of the Clockworks. These depths have small factories occupied by either Constructs, Gremlins, or Fiends. On the other hand, either Slimes, Beasts, or Undead can be found in the 'grassland' of the depth. Shankles, Wisps and Mini Monsters appear throughout the entire level.

Notes

  • Curse (and Sleep) are the only status not seen in Compounds.
  • A Rare Scenario Room will spawn a Ghostmane Stalker.
  • Deactivated Mecha Knights can sometimes be found in Scenario Rooms, offering a little help if it is necessary for 5 energy.
  • Every single monster family can spawn in a single Compound if it is a Ravenous Warrens with a Fiend theme. The beast minis will spawn, as well as their accompanying family. Fiends will spawn inside. Polyps and Howlitzers will spawn since the Beast and Fiend families have no turrets. Gremlins will spawn outside in places where elite enemies are designated to spawn and Lumbers will spawn as Brutes inside.

See also

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