Difference between revisions of "Consumable"

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(actually, singular is the better format)
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Consumables are [[items]] that can be found in dungeons. Touching them will immediately acquire them, if the player's knight is capable of doing so.
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A '''Consumable''' is an [[item]] that can be found in the Clockworks. Walking near one will immediately acquire it.
  
 
Consumables are never collected in the player's inventory or arsenal, but rather are absorbed as part of the knight.
 
Consumables are never collected in the player's inventory or arsenal, but rather are absorbed as part of the knight.
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* '''[[Vitapod]]''' - A vitapod will extend the player's maximum health by the number of units labelled on the pod. They disappear upon leaving the party or completing the expedition.
 
* '''[[Vitapod]]''' - A vitapod will extend the player's maximum health by the number of units labelled on the pod. They disappear upon leaving the party or completing the expedition.
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A vitapod will not be acquired if it is of a lower health value than the vitapod the player currently has.
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Hearts will not be acquired if the player's knight is at full health; however, the knight will pick up a large heart even if fewer than three pips of damage have been sustained.
 
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Revision as of 09:17, 29 October 2014

A Consumable is an item that can be found in the Clockworks. Walking near one will immediately acquire it.

Consumables are never collected in the player's inventory or arsenal, but rather are absorbed as part of the knight.

Health

Various sized vitapods that give 1, 12 and 27 extra health bars, respectively
  • Heart - A heart will restore a number of units of the player's health, depending on the size of the heart. Note that hearts will despawn in 120 seconds if not picked up.
  • Vitapod - A vitapod will extend the player's maximum health by the number of units labelled on the pod. They disappear upon leaving the party or completing the expedition.

A vitapod will not be acquired if it is of a lower health value than the vitapod the player currently has.

Hearts will not be acquired if the player's knight is at full health; however, the knight will pick up a large heart even if fewer than three pips of damage have been sustained.

Crowns

Crowns are one of the in game currencies.

Copper Crown
Crown copper.png

Worth 1 crown.

Copper-Silver Crown
Crown copper-silver.png

Worth 5 crowns.

Silver Crown
Crown silver.png

Worth 10 crowns.

Silver-Gold Crown
Crown silver-gold.png

Worth 25 crowns.

Gold Crown
Crown gold.png

Worth 50 crowns.

Heat

Small, medium and large embers.

Heat is used for leveling equipment.

  • Small Ember - Grants a small amount of heat.
  • Medium Ember - Grants a moderate amount of heat.
  • Large Ember - Grants a large amount of heat.


Ability Boosters

Ability Boosters are uncommon drops which temporarily increase the player's abilities. Ability Boosters last 30 seconds and cannot be stacked. Picking up an Ability Booster while already boosted will reset the boost timer.

Attack Booster
Item-Attack Booster.png

Increases the Damage you inflict for 30 seconds.

Defense Booster
Item-Defense Booster.png

Increases your Defense for 30 seconds.

Speed Booster
Item-Speed Booster.png

Increases your Movement Speed for 30 seconds.

See Also

Other links

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