Difference between revisions of "Costume"

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|about the list =
 
|about the list =
  
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'''Navigation'''
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Click on the accessory name or visual example to navigate to individual accessory pages with more information about how to get them and other useful things.
 
Click on the costume name or visual example to navigate to individual pages.  
 
Click on the costume name or visual example to navigate to individual pages.  
  
 
To clarify: in the "slot" column of this list, "helmet" means "helmet costume" and "armor" means "armor costume." Costumes cannot be equipped as actual gear, but gear can be equipped as costumes.  
 
To clarify: in the "slot" column of this list, "helmet" means "helmet costume" and "armor" means "armor costume." Costumes cannot be equipped as actual gear, but gear can be equipped as costumes.  
  
If the costume has an icon in the "name" column, there is only one color version of that exact shape. If the item does not have an icon, then there are more color (or slightly different texture/art as with bombheads) variations of that costume than shown, with the "visual" column displaying an example.
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'''Finding Things'''
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If the costume has an icon in the "name" column, there is only one color version of that exact shape. If the item does not have an icon, then there are more color variations of that costume than shown, with the "visual" column displaying an example. (Some bending of this organization explained below.)
  
This table is generally sorted by Order of Release. Other color variations released "later" do not factor into the DoR order - only the first form made available does. For example: "hunter" and "surge" Fur Caps just fall under Fur Cap, and Fur Cap stays where it was in the list according to the first date of release (Hunter's), even though the Surge was released after Hunter. Within-groups, items are listed helmet first, then armor, so that the table sort of shows them as a "set" when sorted with the Group column.  
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This table is generally sorted by Order of Release. Other color variations released "later" do not factor into the DoR order - only the first form made available does. For example: "hunter" and "surge" [[Fur Cap (Costume)|Fur Cap]]s just fall under "Fur Cap," and Fur Cap stays where it is in the list according to the first date of release (Hunter's), even though the Surge and others were released after Hunter. Within-groups, items are listed helmet first, then armor, so that the table sort of shows them as a "set" when sorted with the Group column. These sets may or may not be official [[List of sets|sets]].  
:These sets may or may not be official [[List of sets|sets]].
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If the sorting seems to be behaving oddly after you've sorted multiple columns, that's normal. The table is attempting to remember your previous sorting, but this can be weird sometimes. Simply refresh the page to reset the table.
 
If the sorting seems to be behaving oddly after you've sorted multiple columns, that's normal. The table is attempting to remember your previous sorting, but this can be weird sometimes. Simply refresh the page to reset the table.
 
If a costume has its own description as well as a form (shapes and/or parts, not color) that is even slightly different than other similar costumes, it has its own page and slot in this main list. This makes this list different than other lists like the [[Accessory]] list, but that's fine - different types of items have different properties with lots of different kinds of associated information. Accessories don't have as much information in-game as costumes do, so it's easier to put more accessories onto a single page. This isn't prudent when an item has more information.
 
  
 
About the "Type" column:
 
About the "Type" column:
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About the "Notes" column (Key Words/Tags):
 
About the "Notes" column (Key Words/Tags):
 
*Pending
 
*Pending
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'''Organization'''
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A costume will get its own slot in this list as well as its own page if it qualifies for all three of the following:
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:1) It has its own description that is even slightly different than other descriptions of similar costumes
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:2) It has a different type (a.k.a form, shape) or unusual coloration compared to other similar costumes (subtype applies)
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:3) It is in a very distinct Group (subgroup does not apply)
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Otherwise, it is slotted into a relevant list on the relevant page.
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The current exception to this is the [[Jack o' Bombhead Mask]], because the rest of the bombhead masks considered together make #2 difficult to keep consistent.
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This makes this list different than other lists like the [[Accessory]] list, but that's fine - different types of items have different properties with lots of different kinds of associated information. Accessories don't have as much information in-game as costumes and other items do, so it's easier to put more accessories onto a single page. This isn't prudent when an item has more information.
  
 
The organizational rules of this list do not consider [[Costumes (Expiring)|expiring costumes]] or the variability of [[Prismatic Aspect|prismatic aspects]].
 
The organizational rules of this list do not consider [[Costumes (Expiring)|expiring costumes]] or the variability of [[Prismatic Aspect|prismatic aspects]].

Revision as of 22:53, 22 January 2015

A Costume is an aesthetic item. It does not have combat statistics like Helmets, Armor, or other gear. Most are randomly obtained from Prize Boxes.

List

Editor Note Below is an elaborate sortable list. This show/hide contains information about how to use the list efficiently.

Notes

Arsenal icon for costumes.

Once a Costume is bound it cannot be unbound.

Currently, costumes only come in the form of "helmet" or "armor."

Costume items can be "equipped as helmet costume" or "equipped as armor costume" from your arsenal - they're in the ArsenalTab-Costume.png arsenal tab. Armor and helmets with combat statistics can be equipped as costumes from their own arsenal tabs (if they are equipped as costumes, they don't factor into your combat abilities). Costumes have no effect on your abilities in the field. Like armors and helms, many of them have accessory slots. Logically, no expiring costume has accessory slots.

Costumes are often released in commemoration of an event or promotion. Some of them expire (because celebrations come and go), but most of them last forever. There are many costume sets as well as single "hats" and "suits" and so on. Many costumes come in collections of varying colors, such as the Field Cap, or "forms," such as the Scale Helm vs. the Iron Dragon Helm. It can be difficult to find what you're looking for due to this variety, or if you're not sure what something is called, so there are a few pages that organize what's available - navigate to the "See Also" section of this page for links.

See Also

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