Difference between revisions of "Crafting"

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[[File:Interface-Crafting-Standard.png|thumb|right|An example interface for crafting. <br><br> If the player lacks components, they will be listed in pink.]]
  
[[File:alchemy.png|thumb|right|An alchemy machine.]]
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'''Crafting''' is the process by which new [[equipment]] is made.
  
'''Crafting''' is the process by which new [[equipment]] is made. Crafting an item is usually much less expensive than buying the item from a [[vendor]] or the [[Supply Depot]]. Crafting also offers a chance of acquiring valuable [[unique variant]]s.
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==Process==
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Crafting, a.k.a "transmuting" an item requires the [[material]]s listed in its [[recipe]], three [[orbs of alchemy]] (with the exception of [[furniture]]), and a number of [[crown]]s.  
  
Crafting an item requires a [[recipe]], the [[material]]s listed in the recipe, [[orbs of alchemy]], and [[crown]]s. When upgrading an item from one star level to the next, crafting also requires a precursor item. The knight assembles these ingredients at an [[alchemy machine]], which manufactures the item according to its recipe. Crafting is not tied to any skill, and it always succeeds.  
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Certain items have recipes "built in" to special alchemy machines. The player will not have to purchase and learn a recipe to craft these items. This is the case with [[event]] equipment, furniture items, and a few other exceptions.
  
==Basic Crafting==
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When upgrading an item from one star level to the next, crafting also requires a precursor item. Items related to each other in this way are in the same [[:Category:Alchemy Paths|alchemy path]]. The precursor item must be unequipped in order to be used in a craft. The upgraded item replaces the precursor item in the player's arsenal. If the precursor item is [[Binding|bound]], then the newly upgraded item will also be bound. Because an item must be equipped to be [[heat]]ed, and equipping an item binds it, this means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at [[Vise]].  
This section outlines the ingredients and procedure for crafting an item from scratch.
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===Recipes===
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Once the player has collected the required components, the desired item can be transmuted at an appropriate [[Alchemy Machine]]. Certain items must be crafted at certain alchemy machines, and in the case of furniture, components must be collected in the [[Guild Treasury|treasury]] of the player's guild instead of the [[arsenal]]. Items made at the regular Alchemy Machine can be made anywhere in [[Haven]] simply by opening the recipe tab, which is [[controls|keybound]] to F5 by default.
Recipes can be obtained as mission rewards, or they can be purchased from vendors in [[Haven]], [[Clockwork Terminal]]s, [[mission]] lobbies, and the [[Hall of Heroes]], for a predetermined price:
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* ★☆☆☆☆: 250 crowns
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* ★★☆☆☆: 1,000 crowns
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* ★★★☆☆: 4,000 crowns
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* ★★★★☆: 10,000 crowns
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* ★★★★★: 25,000 crowns
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Recipes can also be be purchased from other players, for example through the [[Auction House]], but usually for a higher price. When purchasing a recipe, the player can view its details by hovering his or her mouse over the recipe. Once a recipe is purchased, it appears in the knight's [[Arsenal]]. It's important to note that some recipes are bound upon purchase and cannot be traded.
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Crafting is not tied to any skill and it always succeeds.  
  
Before a recipe is used, it must be learned. When a recipe is learned, it vanishes from the knight's Arsenal but appears in the knight's list of learned recipes. Once a recipe is learned, it cannot be unlearned or traded to another knight, but the item that it describes may be crafted as many times as the player desires. Knights can see the learned recipes from the [[main menu]] or using F5 on their keyboard.
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==Economics==
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A 5-star recipe costs more than its 2-, 3-, and 4-star versions combined. The overall cost of a completed 5-star item dwarfs the entire cost of making a 4-star item from scratch and heating it. In other words, as far as cost is concerned, a typical 4-star item is far less than halfway finished on its way to being a fully heated 5-star form.
  
===Materials===
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The following table summarizes the standard crafting costs of most items. Items crafted at special alchemy machines may or may not follow some of these patterns. There are currently no transmutable 0-star items.
Each recipe lists the materials that it requires. Low-star recipes require low-star materials, while high-star recipes require high-star materials and large quantities of low-star materials. Most materials are acquired randomly while adventuring in the [[Clockworks]]. Some materials can be bought at [[Brinks]] for [[token]]s and at [[Sullivan]] for [[Krogmo Coin]]s, while others can be found in the [[Supply Depot]]. Materials can also be traded between knights, and hence sold in the Auction House.
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===Crowns and Orbs===
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{{CraftingEconomics/Start}}
Once the player has learned a recipe and assembled its materials, the player is able to craft the recipe anywhere in [[Haven]] or at an [[Alchemy Machine]]. In addition to materials, an alchemy machine requires a payment in [[crowns]] and three [[orbs of alchemy]] for each item. The cost of crafting roughly doubles with each star level:
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*{{Rarity|Flawed Orb of Alchemy}} (★☆☆☆☆): 200 crowns
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*{{Rarity|Simple Orb of Alchemy}} (★★☆☆☆): 400 crowns
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*{{Rarity|Advanced Orb of Alchemy}} (★★★☆☆): 1,000 crowns
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*{{Rarity|Elite Orb of Alchemy}} (★★★★☆): 2,500 crowns
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*{{Rarity|Eternal Orb of Alchemy}} (★★★★★): 5,000 crowns
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The item has a small chance of acquiring one, two, or even three {{UV}} [[Unique Variant]]s.
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{{CraftingEconomics
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|star  = 1
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|recipe = 250
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|craft  = 200
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|heat  = -
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|orb    = Flawed
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|0      = 3
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|1      = 2
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|2      = -
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|3      = -
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|4      = -
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|5      = -
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}}
  
==Upgrading==
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{{CraftingEconomics
Crafting is not only used to make items from scratch. It is also used to upgrade items from one star level to the next. The recipe for an upgrade lists the precursor item in addition to the materials. The precursor item must be unequipped when it is used in the upgrade crafting. The upgraded item replaces the precursor item in the knight's Arsenal.
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|star  = 2
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|recipe = 1,000
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|craft  = 400
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|heat  = -
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|orb    = Simple
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|0      = 5
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|1      = 2
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|2      = 2
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|3      = -
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|4      = -
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|5      = -
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}}
  
It is worth noting the enormous cost of upgrading a 4-star item to 5 stars and heating the 5-star item. A 5-star recipe costs more than its 2-, 3-, and 4-star versions combined. Players who don't have a lot of extra Eternal Orbs of Alchemy and Radiant Fire Crystals must purchase these items using energy, and this cost dwarfs the entire cost of making a 4-star item from scratch and heating it. In other words, as far as cost is concerned, a typical 4-star item is far less than halfway finished with its alchemy path.
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{{CraftingEconomics
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|star   = 3
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|recipe = 4,000
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|craft  = 1,000
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|heat  = -
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|orb    = Advanced
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|0      = 10
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|1      = 3
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|2      = 2
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|3      = 1
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|4     = -
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|5      = -
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}}
  
===Heating and Binding===
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{{CraftingEconomics
Upgrading a 0-, 1-, or 2-star item does not require any [[heat]] on the item. To upgrade a 3-star item to 4 stars, the 3-star item must have heat level 5 or higher. To upgrade a 4-star item to 5 stars, the 4-star item must have heat level 10. Beyond these minimum requirements, the heat level of the precursor item has no effect on the success or quality of the upgrade. The upgraded item always begins at heat level 1.
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|star  = 4
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|recipe = 10,000
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|craft  = 2,500
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|heat  = 5
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|orb    = Elite
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|0     = 15
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|1     = 4
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|2     = 3
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|3     = 2
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|4     = 1
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|5     = -
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}}
  
If the precursor item is [[Binding|bound]], then the newly upgraded item will also be bound. Because an item must be equipped to be heated, and equipping an item binds it, this rule means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at [[Vise]]. Consequently, 4- and 5-star items command extremely high prices, in comparison to 3-star items.
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{{CraftingEconomics
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|star   = 5
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|recipe = 25,000
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|craft  = 5,000
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|heat  = 10
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|orb    = Eternal
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|0      = 20
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|1      = 5
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|2      = 4
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|3     = 3
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|4      = 2
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|5      = 1
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}}
  
===Unique Variants and Accessories===
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{{Table/End}}
When upgrading an item with [[unique variant]]s (UVs), the knight chooses whether to keep the UVs or not. If he or she keeps the UVs, then the upgraded item will have exactly those UVs, with no chance of more or better UVs. If he or she discards the UVs, then the upgraded item has the same chance of acquiring up to three UVs as an item made from scratch.
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The upgrading process preserves [[accessory|accessories]], as long as the upgraded version has the required accessory slot. That is, if the upgraded suit or helmet can carry the attached accessory, then it does. If it cannot carry the attached accessory, then the accessory is destroyed.
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==Notes==
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[[File:Interface-Transfer_UVs-Yes.png|thumb|right|UVs will transfer.]]
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[[File:Interface-Transfer_UVs-No.png|thumb|right|UVs will be discarded.]]
  
==Special Alchemy Machines==
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Acquiring an item via crafting is almost always significantly less expensive than buying the item from a [[vendor]] or the [[Supply Depot]]. Crafting also offers a chance of acquiring up to three [[unique variant]]s, which does not occur when the item is purchased from a vendor or the depot.
Apart from regular alchemy machines described earlier, there are several special alchemy machines that function differently. These alchemy machines cannot be used to craft any item; rather, each one has a predetermined library of items that it can craft. The recipes for these items are not purchased and learned by the knight. Instead, the recipes are "inside" the machine.
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*[[File:Crafting-AlchemyMachine-Krogmo Alchemy Machine icon.png|36px|link=Krogmo Alchemy Machine]] The [[Krogmo Alchemy Machine]] is near the western end of the [[Arcade]] in Haven.
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*[[File:Crafting-AlchemyMachine-Sanctuary Alchemy Machine icon.png|36px|link=Sanctuary Alchemy Machine]] The [[Sanctuary Alchemy Machine]] can be found in the [[The Sanctuary|Sanctuary]] at the end of every [[Shadow Lair]] expedition.
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*[[File:Crafting-AlchemyMachine-Vise Alchemy Machine icon.png|36px|link=Vise Alchemy Machine]] The [[Vise Alchemy Machine]] stands in the [[Operation Crimson Hammer]] mission lobby.
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*[[File:Crafting-AlchemyMachine-Armero Alchemy Machine icon.png|36px|link=Armero Alchemy Machine]] The [[Armero Alchemy Machine]] stands in the [[Hunter's Lodge]], which is a [[Room (Guild Hall)|room]] that can be installed in a [[Guild Hall]].
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*[[File:Crafting-AlchemyMachine-Mysterious Alchemy Machine icon.png|36px|link=Mysterious Alchemy Machine]] The [[Mysterious Alchemy Machine]] can be found in the east side of the [[Arcade]] and in [[Moorcroft Manor]] near the Moorcroft Archives. It may also appear in other locations during events.
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:::The [[Obelisk of Creation]] can be found in the [[Shroud of the Apocrea (Mission)|Shroud of the Apocrea]] mission, in both the [[Obsidian Nexus]] and the final floor. It's very similar to the Mysterious Alchemy Machine, but only contains recipes related to Apocrea.
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* [[File:Crafting-AlchemyMachine-Sprite Food Alchemy Machine icon.png|36px|link=Sprite Food Alchemy Machine]] The [[Sprite Food Alchemy Machine]] can be found in the [[Lab]] in the [[Garrison]], in the [[Town Square]] near the [[Auction House]], in [[Moorcroft Manor]], and in [[Emberlight]].
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==History==
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When upgrading an item with one or more unique variants, the player can choose whether to "Transfer Unique Variants" under the "special" section of the crafting interface. If the UVs are kept, then the upgraded item will have those UVs, with no chance of more or better UVs. If the UVs are discarded, then the upgraded item has the same chance of acquiring up to three UVs. This chance is the same chance as an item made from scratch.
*As of {{release|2013-07-30}}, crafting no longer requires a payment in energy, the cost was shifted to orbs of alchemy.
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==Other Links==
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Upgrading preserves [[accessory|accessories]], as long as the upgraded version has the accessory slot. If the item does not have a slot for the accessory, then the accessory is destroyed. For example, if an [[Ash Tail Coat]]  with an aura attached is upgraded to a [[Skolver Coat]] then the aura will be destroyed.
* [[List of alchemy paths]]
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===History===
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*{{release|2011-05-17}}: Changes to crafting economics
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*{{release|2011-07-20}}: Changes to alchemy regarding UVs 
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*{{release|2012-10-17}}: Improved crafting interface
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*{{release|2013-07-30}}: Crafting no longer requires a payment in [[energy]]. The cost was shifted to orbs of alchemy.
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*{{release|2013-10-16}}: Material Finder added to interface
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==See Also==
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*[[Exploration]]
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*[[Mission]]
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Arsenal items]]
 
[[Category:Arsenal items]]
[[Category:Lists]]
 

Revision as of 03:05, 28 October 2015

An example interface for crafting.

If the player lacks components, they will be listed in pink.

Crafting is the process by which new equipment is made.

Process

Crafting, a.k.a "transmuting" an item requires the materials listed in its recipe, three orbs of alchemy (with the exception of furniture), and a number of crowns.

Certain items have recipes "built in" to special alchemy machines. The player will not have to purchase and learn a recipe to craft these items. This is the case with event equipment, furniture items, and a few other exceptions.

When upgrading an item from one star level to the next, crafting also requires a precursor item. Items related to each other in this way are in the same alchemy path. The precursor item must be unequipped in order to be used in a craft. The upgraded item replaces the precursor item in the player's arsenal. If the precursor item is bound, then the newly upgraded item will also be bound. Because an item must be equipped to be heated, and equipping an item binds it, this means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at Vise.

Once the player has collected the required components, the desired item can be transmuted at an appropriate Alchemy Machine. Certain items must be crafted at certain alchemy machines, and in the case of furniture, components must be collected in the treasury of the player's guild instead of the arsenal. Items made at the regular Alchemy Machine can be made anywhere in Haven simply by opening the recipe tab, which is keybound to F5 by default.

Crafting is not tied to any skill and it always succeeds.

Economics

A 5-star recipe costs more than its 2-, 3-, and 4-star versions combined. The overall cost of a completed 5-star item dwarfs the entire cost of making a 4-star item from scratch and heating it. In other words, as far as cost is concerned, a typical 4-star item is far less than halfway finished on its way to being a fully heated 5-star form.

The following table summarizes the standard crafting costs of most items. Items crafted at special alchemy machines may or may not follow some of these patterns. There are currently no transmutable 0-star items.

Star Level Icon-Crown.png Recipe Cost Icon-Crown.png Crafting Cost Prerequisite Heat Orb of Alchemy x3 0* Icon-material.png 1* Icon-material.png 2* Icon-material.png 3* Icon-material.png 4* Icon-material.png 5* Icon-material.png
★☆☆☆☆ 250 200 - Rarity-Flawed Orb of Alchemy icon.png Flawed Orb of Alchemy 3 2 - - - -
★★☆☆☆ 1,000 400 - Rarity-Simple Orb of Alchemy icon.png Simple Orb of Alchemy 5 2 2 - - -
★★★☆☆ 4,000 1,000 - Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 10 3 2 1 - -
★★★★☆ 10,000 2,500 5 Rarity-Elite Orb of Alchemy icon.png Elite Orb of Alchemy 15 4 3 2 1 -
★★★★★ 25,000 5,000 10 Rarity-Eternal Orb of Alchemy icon.png Eternal Orb of Alchemy 20 5 4 3 2 1

Notes

UVs will transfer.
UVs will be discarded.

Acquiring an item via crafting is almost always significantly less expensive than buying the item from a vendor or the Supply Depot. Crafting also offers a chance of acquiring up to three unique variants, which does not occur when the item is purchased from a vendor or the depot.

When upgrading an item with one or more unique variants, the player can choose whether to "Transfer Unique Variants" under the "special" section of the crafting interface. If the UVs are kept, then the upgraded item will have those UVs, with no chance of more or better UVs. If the UVs are discarded, then the upgraded item has the same chance of acquiring up to three UVs. This chance is the same chance as an item made from scratch.

Upgrading preserves accessories, as long as the upgraded version has the accessory slot. If the item does not have a slot for the accessory, then the accessory is destroyed. For example, if an Ash Tail Coat with an aura attached is upgraded to a Skolver Coat then the aura will be destroyed.

History

See Also

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