Difference between revisions of "Cryotech Alchemer"

From SpiralKnights

Jump to: navigation, search
(Damage: (Clean up thaw damage))
m
 
(10 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}
| type = handgun
+
| type     = handgun
| star = 2
+
| star     = 2
| abilities =  
+
| damage 1  = Elemental
* Good chance of causing Moderate [[Freeze]]
+
| abilities = yes
 +
| status    = Freeze
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
An alchemical handgun that fires hyper low temperature bullets that split on impact.
+
{{Quote|An alchemical handgun that fires hyper low temperature bullets that split on impact.|Tooltip}}
  
== Attacks ==
+
== Acquisition ==
=== Basic Attack ===
+
{{Handgun/Acquisition}}
Fires a slow moving ball of ice that has a range of 7 squares and shatters on impact, damaging target and any enemy within 0.5 square radius.
+
<br /> The projectile has a chance of inflicting [[Freeze]] status on hit.
+
<br /> There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.
+
*Note: Bonus damage is dealt if the freeze effect is allowed to expire naturally (no one breaks the ice).
+
  
=== Charge Attack ===
+
=== Recipe ===
A charged ball that flies at medium speed up to 10 squares away, shattering on impact and damaging any enemy within 0.5 square radius.
+
{{recipe/start|star=2}}
<br />In addition, it will split into 2 smaller shards of ice at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit.
+
{{recipe/row|Green Shard|5}}
<br />All 3 projectiles have a chance of [[Freeze]] on hit and the recoil from the attack will push the user back 2/3 of a square.
+
{{recipe/row|Gel Drop|2}}
 +
{{recipe/row|Gel Core|1}}
 +
{{recipe/row|Cooling Cell|1}}
 +
{{recipe/rarity|Simple Orb of Alchemy|3}}
 +
{{recipe/end}}
  
Below table shows the approximate charge time in milliseconds:
+
=== Alchemy Path ===
{{SKAbilitiesTable|Charge Time in Milliseconds|
+
{{:Cryotech Alchemer/alchemy path}}
{{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|1800|?|?|?}}
+
}}
+
  
== Damage ==
+
== Combat ==
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum. <br />
+
=== Basic Attack ===
Similarly, thaw damage is listed as the damage done by freeze against the strongest monster on the first floor and the weakest monster on the last floor of each stratum.
+
Fires a slow moving ball of ice that has a range of 7 squares and shatters on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting [[Freeze]] status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.
 +
:''Note: Bonus damage is dealt if the freeze effect is allowed to expire naturally (no one breaks the ice).''
  
{{SKDamageTable|
+
=== Charge Attack ===
{{SKNewRow}}
+
A charged ball that flies at medium speed up to 10 squares away, shattering on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller shards of ice at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of [[Freeze]] on hit and the recoil from the attack will push the user back 2/3 of a square.
{{SKCell2||background=#114255}}  {{SKCell2|'''Versus Beasts and Gremlins'''|background=#A09C99|color=#52344A|2=center|4=6}}
+
{{SKDamageRow|Basic | 3 - 4 | 5 - 5 | 8 - 10|10 - 9  |? - ?|? - ?}}
+
{{SKDamageRow|Charge| 4 - 5 | 7 - 8 |12 - 14|14 - 14 |? - ?|? - ?}}
+
{{SKDamageRow|Thaw  |12 - 31|32 - 58|48 - 94|82 - 141|? - ?|? - ?}}
+
{{SKNewRow}}
+
{{SKCell2||background=#114255}}  {{SKCell2|'''Versus Fiends and Slimes'''|background=#C6F6FF|color=#315173|2=center|4=6}}
+
{{SKDamageRow|Basic |11 - 12|15 - 17|28 - 30|29 - 26 |? - ?|? - ?}}
+
{{SKDamageRow|Charge|21 - 22|27 - 29|54 - 58|50 - 44 |? - ?|? - ?}}
+
{{SKDamageRow|Thaw  |12 - 35|32 - ? |48 - ? |82 - 162|? - ?|? - ?}}
+
{{SKNewRow}}
+
{{SKCell2||background=#114255}}  {{SKCell2|'''Versus Constructs and Undead'''|background=#FFD7A2|color=#732C10|2=center|4=6}}
+
{{SKDamageRow|Basic |16 - 18|22 - 24|43 - 48|44 - 37 |? - ?|? - ?}}
+
{{SKDamageRow|Charge|27 - 30|38 - 44|74 - 85|81 - 74 |? - ?|? - ?}}
+
{{SKDamageRow|Thaw  |12 - 27|32 - 51|48 - 83|82 - 124|? - ?|? - ?}}
+
}}
+
  
== Vendors ==
+
=== Damage ===
Vendors that sell this item:
+
{{Damage Disclaimer}}
* [[Ricasso]]
+
{{Damage/Status Alchemer/2|Elemental}}
* [[Vatel]] (recipe)
+
  
== Recipe ==
 
  
{{Recipe
+
'''{{status|freeze}} Freeze damage:'''
| star = 2
+
{{Damage/Freeze/Moderate|2}}
| mat1 = Green Shard
+
| mat1amount = 5
+
| mat2 = Gel Drop
+
| mat2amount = 2
+
| mat3 = Gel Core
+
| mat3amount = 1
+
| mat4 = Cooling Cell
+
| mat4amount = 1
+
}}
+
 
+
== Alchemy Path ==
+
{{SKWindowsmall
+
| width = 50%
+
| title = {{PAGENAME}}'s alchemy path
+
| body = {{alchemy paths header}}
+
 
+
{{Alchemy path
+
|stage0=
+
|stage1=
+
|stage2=Cryotech Alchemer
+
|stage3=Cryotech Alchemer Mk II
+
|stage4=Cryo Driver
+
|stage5=Hail Driver
+
}}
+
}}
+
  
 
== See Also ==
 
== See Also ==
*[[Firotech Alchemer]]
 
*[[Prismatech Alchemer]]
 
*[[Shadowtech Alchemer]]
 
*[[Voltech Alchemer]]
 
 
{{equipment see also}}
 
{{equipment see also}}
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 
[[Category: Handguns]]
 

Latest revision as of 05:40, 1 May 2020

Cryotech Alchemer
Cryotech Alchemer-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Cryotech Alchemer Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Cryotech Alchemer is a 2-star handgun.

Description

An alchemical handgun that fires hyper low temperature bullets that split on impact. — Tooltip

Acquisition

Equipment-Cryotech Alchemer icon.png: Ricasso - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Daxen - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
Icon-recipe.png: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals (unbound).

Recipe

The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Cryotech Alchemer.

Name Amount
Crafting-Green Shard.png Green Shard 5
Crafting-Gel Drop.png Gel Drop 2
Crafting-Gel Core.png Gel Core 1
Crafting-Cooling Cell.png Cooling Cell 1
Rarity-Simple Orb of Alchemy icon.png Simple Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Cryotech Alchemer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Cryotech Alchemer
Cryotech Alchemer
Cryotech Alchemer Mk II
Cryotech Alchemer Mk II
Cryo Driver
Cryo Driver
Hail Driver
Hail Driver

Combat

Basic Attack

Fires a slow moving ball of ice that has a range of 7 squares and shatters on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting Freeze status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.

Note: Bonus damage is dealt if the freeze effect is allowed to expire naturally (no one breaks the ice).

Charge Attack

A charged ball that flies at medium speed up to 10 squares away, shattering on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller shards of ice at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of Freeze on hit and the recoil from the attack will push the user back 2/3 of a square.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Cryotech Alchemer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Basic Attack 17 - 22 25 - 29 45 - 55 51 - 44 38 - 33 31 - 29
Charge Attack 33 - 43 51 - 59 90 - 112 108 - 101 94 - 82 73 - 58
Versus Slimes and Fiends
Basic Attack 12 - 15 17 - 19 29 - 35 32 - 30 28 - 25 24 - 22
Charge Attack 28 - 34 39 - 44 70 - 86 77 - 63 55 - 47 44 - 40
Versus Beasts and Gremlins
Basic Attack 3 - 4 5 - 6 9 - 11 10 10 10
Charge Attack 5 - 7 8 - 10 14 - 18 18 17 17 - 16


Icon status freeze.png Freeze damage:

Cryotech Alchemer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Glop Drops
Thaw 20 - 37 54 - 70 80 - 114 137 - 170 170 170
Versus Lichens and Royal Minis
Thaw 19 - 35 51 - 67 76 - 109 130 - 162 162 162
Versus Chromas, Gorgos, Devilites, Jelly Cubes, Toxigels, and Lichen Colonies
Thaw 17 - 31 44 - 58 66 - 94 113 - 141 141 141
Versus Quicksilvers
Thaw 16 - 29 42 - 55 62 - 89 106 - 132 132 132
Versus Giant Lichen Colonies, Turrets, Gremlins, other Fiend and other Constructs
Thaw 15 - 27 39 - 51 58 - 83 99 - 124 124 124
Versus Mecha Knights
Thaw 14 - 25 36 - 47 53 - 76 91 - 113 113 113
Versus Wolvers, Oilers, Zombies and Kats
Thaw 12 - 22 32 - 42 48 - 69 82 - 102 102 102

See Also

Personal tools