Difference between revisions of "Deconstruction Zone"

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==Features==
 
==Features==
The Deconstruction Zones appear as vast open areas populated by Gremlins and [[Construct]] monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
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The Deconstruction Zones appear as vast open areas populated by Gremlins and [[Construct]] monsters, that Knights can face once they step on a party button. Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
  
 
* The Gremlins that appear in Deconstruction Zones are [[Thwacker]]s, [[Mender]]s, [[Scorcher]]s and [[Demo]]s
 
* The Gremlins that appear in Deconstruction Zones are [[Thwacker]]s, [[Mender]]s, [[Scorcher]]s and [[Demo]]s

Revision as of 11:19, 18 October 2014

Deconstruction Zone
Gate-Deconstruction Zone.png
Levels
Gate-Power Complex.png Circuit Breakers

Gate-Cooling Chamber.png Cold Storage

Gate-Blast Furnace.png Molten Mayhem

Gate-Wasteworks.png Radioactive Recycling

Gate-Clockwork Tunnels.png Savage Salvaging

It is believed that, similarly to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.

Features

The Deconstruction Zones appear as vast open areas populated by Gremlins and Construct monsters, that Knights can face once they step on a party button. Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.

See Also

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