Difference between revisions of "Deconstruction Zone"

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{{SKEmptyCell|[[File:Gate-{{{name|{{PAGENAME}}}}}.png]]|center}}
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{{SKCell|'''Levels'''|center|}}
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{{SKCell|[[File:Gate-Power_Complex.png|16px]] [[Circuit Breakers]]
  
==Levels==
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[[File:Gate-Cooling_Chamber.png|16px]] [[Cold Storage]]
===Savage Salvaging===
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'''Monsters''':
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*[[Gremlin#Demos|Gremlin Demo]]
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*[[Gremlin#Menders|Gremlin Mender]]
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*[[Gremlin#Scorcher|Gremlin Scorcher]]
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*[[Gremlin#Thwacker|Gremlin Thwacker]]
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*[[Gun Puppy]]
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*[[Mecha Knight]]
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===Fiery Foraging===
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[[File:Gate-Blast_Furnace.png|16px]] [[Molten Mayhem]]
'''Monsters''':
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*[[Gremlin#Demos|Gremlin Demo]]
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*[[Gremlin#Menders|Gremlin Mender]]
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*[[Gremlin#Scorcher|Gremlin Scorcher]]
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*[[Gremlin#Thwacker|Gremlin Thwacker]]
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*[[Gun Puppy]]
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*[[Gun Puppy#Red Rover|Red Rover]]
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*[[Mecha Knight]]
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*[[Mecha Knight#Firo Knight|Firo Knight]]
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===Frozen Foraging===
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[[File:Gate-Wasteworks.png|16px]] [[Radioactive Recycling]]
'''Monsters''':
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*[[Gremlin#Demos|Gremlin Demo]]
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*[[Gremlin#Menders|Gremlin Mender]]
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*[[Gremlin#Scorcher|Gremlin Scorcher]]
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*[[Gremlin#Thwacker|Gremlin Thwacker]]
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*[[Gun Puppy]]
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*[[Gun Puppy#Slush Puppy|Slush Puppy]]
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*[[Mecha Knight]]
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*[[Mecha Knight#Cryo Knight|Cryo Knight]]
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===Circuit Breakers===
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[[File:Gate-Clockwork_Tunnels.png|16px]] [[Savage Salvaging]]
'''Monsters''':
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}}}}
*[[Gremlin#Demos|Gremlin Demo]]
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It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]].
*[[Gremlin#Menders|Gremlin Mender]]
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*[[Gremlin#Scorcher|Gremlin Scorcher]]
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*[[Gremlin#Thwacker|Gremlin Thwacker]]
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*[[Gun Puppy]]
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*[[Gun Puppy#Sparky|Sparky]]
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*[[Mecha Knight]]
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*[[Mecha Knight#Volt Knight|Volt Knight]]
+
  
===Radioactive Recycling===
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==Features==
'''Monsters''':
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The Deconstruction Zones appear as vast open areas populated by Gremlins and [[construct]] monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last.
*[[Gremlin#Demos|Gremlin Demo]]
+
*[[Gremlin#Menders|Gremlin Mender]]
+
*[[Gremlin#Scorcher|Gremlin Scorcher]]
+
*[[Gremlin#Thwacker|Gremlin Thwacker]]
+
*[[Gun Puppy]]
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*[[Gun Puppy#Sick Puppy|Sick Puppy]]
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*[[Mecha Knight]]
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*[[Mecha Knight#Blight Knight|Blight Knight]]
+
  
 
==See Also==
 
==See Also==
*[[Gate]]
 
 
*[[Exploration]]
 
*[[Exploration]]

Revision as of 10:57, 2 May 2011

Deconstruction Zone
Gate-Deconstruction Zone.png
Levels
Gate-Power Complex.png Circuit Breakers

Gate-Cooling Chamber.png Cold Storage

Gate-Blast Furnace.png Molten Mayhem

Gate-Wasteworks.png Radioactive Recycling

Gate-Clockwork Tunnels.png Savage Salvaging

It is believed that, similarly to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.

Features

The Deconstruction Zones appear as vast open areas populated by Gremlins and construct monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last.

See Also

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