Difference between revisions of "Deconstruction Zone"

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(Added to Geography.)
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{{SKCell|'''Levels'''|center|}}
 
{{SKCell|'''Levels'''|center|}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|[[File:Gate-Power_Complex.png|16px]] [[Circuit Breakers]]
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{{SKCell|[[File:Gate-Power_Complex.png|16px]] Circuit Breakers
  
[[File:Gate-Cooling_Chamber.png|16px]] [[Cold Storage]]
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[[File:Gate-Cooling_Chamber.png|16px]] Cold Storage
  
[[File:Gate-Blast_Furnace.png|16px]] [[Molten Mayhem]]
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[[File:Gate-Blast_Furnace.png|16px]] Molten Mayhem
  
[[File:Gate-Wasteworks.png|16px]] [[Radioactive Recycling]]
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[[File:Gate-Wasteworks.png|16px]] Radioactive Recycling
  
[[File:Gate-Clockwork_Tunnels.png|16px]] [[Savage Salvaging]]
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[[File:Gate-Clockwork_Tunnels.png|16px]] Savage Salvaging
 
}}}}
 
}}}}
 
It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]].
 
It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]].

Revision as of 04:02, 27 May 2011

Deconstruction Zone
Gate-Deconstruction Zone.png
Levels
Gate-Power Complex.png Circuit Breakers

Gate-Cooling Chamber.png Cold Storage

Gate-Blast Furnace.png Molten Mayhem

Gate-Wasteworks.png Radioactive Recycling

Gate-Clockwork Tunnels.png Savage Salvaging

It is believed that, similarly to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.

Features

The Deconstruction Zones appear as vast open areas populated by Gremlins and construct monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last.

See Also

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