Difference between revisions of "Devilite"

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(Deleting wrong locations for Overtimers, Yesmen and Pit Bosses http://forums.spiralknights.com/es/node/89124)
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*[[Clockwork Tunnels]]: Infernal Passage, Haunted Passage
 
*[[Clockwork Tunnels]]: Infernal Passage, Haunted Passage
 
*All [[Dark City]] levels
 
*All [[Dark City]] levels
*[[Devilish Drudgery]]
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*All [[Devilish Drudgery]] levels
 
*[[Battle Arena]]s: Fiendish Fray, Cadaverous Clash
 
*[[Battle Arena]]s: Fiendish Fray, Cadaverous Clash
 
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*[[Clockwork Tunnels]]: Infernal Passage, Haunted Passage
 
 
*All [[Dark City]] levels
 
*All [[Dark City]] levels
*[[Devilish Drudgery]]
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*All [[Devilish Drudgery]] levels
*[[Battle Arena]]s: Fiendish Fray, Cadaverous Clash
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Devilites that are a little upset about working overtime.
 
Devilites that are a little upset about working overtime.
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*[[Clockwork Tunnels|Blast Furnace]]: Infernal Passage, Haunted Passage
 
 
*[[Devilish Drudgery]]: Everybody's Fired
 
*[[Devilish Drudgery]]: Everybody's Fired
*[[Battle Arena|Flame Lash Arena]]: Fiendish Fray, Cadaverous Clash
 
 
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Hot headed Devilites that like to throw sharp, scalding objects at knights.
 
Hot headed Devilites that like to throw sharp, scalding objects at knights.
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*[[Clockwork Tunnels|Power Complex]]: Infernal Passage, Haunted Passage
 
 
*[[Devilish Drudgery]]: Wired for Synergy
 
*[[Devilish Drudgery]]: Wired for Synergy
*[[Battle Arena|Thunder Fist Arena]]: Fiendish Fray, Cadaverous Clash
 
 
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Overcharged Overtimers that use their electric pitchforks and axes to shock knights.
 
Overcharged Overtimers that use their electric pitchforks and axes to shock knights.
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*[[Clockwork Tunnels|Cooling Chamber]]: Infernal Passage, Haunted Passage
 
 
*[[Devilish Drudgery]]: Hiring Freeze
 
*[[Devilish Drudgery]]: Hiring Freeze
*[[Battle Arena|Ice Maul Arena]]: Fiendish Fray, Cadaverous Clash
 
 
*[[Mission|Heart of Ice]]: Frozen Highway, Amu-Sol
 
*[[Mission|Heart of Ice]]: Frozen Highway, Amu-Sol
 
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*[[Clockwork Tunnels|Wasteworks]]: Infernal Passage, Haunted Passage
 
 
*[[Devilish Drudgery]]: Toxic Workplace
 
*[[Devilish Drudgery]]: Toxic Workplace
*[[Battle Arena|Venom Fang Arena]]: Fiendish Fray, Cadaverous Clash
 
 
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Foul Devilite Overtimers with a smell to match their attitude
 
Foul Devilite Overtimers with a smell to match their attitude
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*[[Clockwork Tunnels]]: Infernal Passage, Haunted Passage
 
 
*All [[Dark City]] levels
 
*All [[Dark City]] levels
*[[Devilish Drudgery]]
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*All [[Devilish Drudgery]] levels
 
*[[Mission|Heart of Ice]]: Frozen Highway, Amu-Sol
 
*[[Mission|Heart of Ice]]: Frozen Highway, Amu-Sol
 
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*[[Clockwork Tunnels]]: Infernal Passage, Haunted Passage
 
 
*All [[Dark City]] levels
 
*All [[Dark City]] levels
*[[Devilish Drudgery]]
+
*All [[Devilish Drudgery]] levels
 
*[[Mission|Heart of Ice]]: Frozen Highway, Amu-Sol
 
*[[Mission|Heart of Ice]]: Frozen Highway, Amu-Sol
 
|description=
 
|description=

Revision as of 21:59, 8 September 2013

Fiend
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Devilites are a type of monster found in the Clockworks.

Traits

Devilites are diminutive members of the underworld who resemble small devils with somewhat somber demeanors. They normally tend to dislike their jobs and make for poor warriors; some are said to break from the ranks to establish small businesses in the clockworks, and Pit Bosses and Yesmen are among the few monsters in the Clockworks that will not attack knights directly. However, if a Pit Boss manages to catch a Devilite not of those two types, he may turn it into an Overtimer - a glowing, bright-eyed, furious, FAST Devilite with an axe, pitchfork, or other sharp weapon which it can throw at knights or slam into them akin to a miniature version of a Troika's charge attack. It is as Overtimers that Devilites become dangerous. All devilites can dodge projectiles.

Devilites inflict split shadow damage and normal damage after tier 1.

Types

Devilite



Firebrander



Devil-IT



Layoafer



Blarful



Pit Boss


Yesman


Strategy

Think fast! Devilite projectiles travel very quickly and trying to dodge may prove ineffective at a short distance, so try to guard as fast as possible when a Devilite readies a projectile. Many of those projectiles can inflict status effects (a particularly major concern if the Devilites are Overtimers), making shielding all the more important. Devilites are dodgy fiends who - especially as Overtimers - will evade gunfire, so an up-close approach is usually a better option.

If you see a Pit Boss surrounded by Devilites, it should be either the first or last thing you attack depending on what it does. Pit Bosses have no attacks of their own, so they are not much of a threat. However, if you see a Pit Boss transform a Devilite into an Overtimer, that Pit Boss should become your highest priority, or else your life will become very difficult due to the horde of Overtimers throwing pitchforks at you with "pinpoint" accuracy. If a Pit Boss transforms a Devilite into a Yesman, you are free to concentrate on other threats since, like the Pit Bosses, Yesmen have no attacks. It may actually be beneficial to allow a Pit Boss offering "promotions" to transform all the Devilites into Yesmen before attacking; keep in mind, though, that if you kill the Pit Boss when he's surrounded by Yesmen, they will all turn into Overtimers, and another Devilite will often be promoted to Pit Boss (potentially resulting in more Devilite Overtimers), giving good reason to be cautious to the order in which the Devilites are slain.

A good strategy while soloing would be to plant a bomb close to the Devilites, and then to run away while keeping your shield up. They will stay in their spots trying to target you, letting the bomb do its job; this can work especially well for status bombs.

Notable Devilites

Trivia

  • According to the mission: The Return of Ur (Rank 8-1), Devilites are attempting to summon a legion of powerful Trojan warriors into the Clockworks, the reasons behind this is unknown for now.
  • Devilites originally appeared in the Three Rings kart-racing game Underwhirled Drift.
  • It's said that Devilites who don't work hard are turned into the bloated, cycloptic Gorgos.
  • Devilites are fascinated with Gran Fausts, according to the description of the weapon.

See Also

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