Devilite Inc (Guild)

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Devilite Inc.
GuildLogo-Devilite Inc..png

We Are The Most Infernal Incorporation Of Cradle! And No free Coffee or Paid Vacations!

Guild Founder: Yakunan (Semi-active)
Approx. Population: 99
Guild Master(s):
  • Yakunan (Semi-active)
  • Sirthomasrb


Website: (Steam Group)

"We Are The Most Infernal Incorporation Of Cradle!"





Guild Summary

Devilite Inc. is highly active and organized guild founded by Yakunan and cared for by our New active guild master, Sirthomasrb, whom is active nearly everyday. Our guild consist of mostly players with at least extensive Tier 2 experience and a quite a few with Tier 3 experience. We do frequent "King of Ashes" Mission runs ,Royal Jelly Palace and Ironclaw Munitions Factory runs and aim to train our members to be efficient at defeating Lord Vanaduke, along with the other bosses. Our Members are a delight to be around and we expect our recruits and members to be kind with a sense of humor as well with a positive Mind and attitude, and willing to improve and haven fun. Most of us are generous and if you need something as simple as a material we will mail it for free (not shadow lair materials of course). We strive to be mature and willing to improve, including our higher ranking members who are not here to put you down based on skill. Instead we prefer to be positive and help you be better skilled by offering suggestion on how to improve your skill or even as simple as what gear you should get. We value member feedback on how we're doing, so if you see some flaws as a member of Devilite Inc. let us know. We aim at being more elite on PvE AND PvP, and we also do guild shadow lair runs and of course prestige danger missions daily, we're not much On PvP at the moment but in the future we plan on at least being able to play LockDown/Blast Network together every once in a while. and as the name Devilite Inc. Implies, we like devilites , a fiend type monster notorious to be one of the most difficult enemies to handle in the game, especially on the Danger mission known as "Heart of Ice" and even in normal levels with devilites (assuming it's tier 3) can be difficult to complete to many players, not only do we love Devilites and their cute little offices, and roleplaying each guild rank as a certain type of Devilite [ex. Pit-Boss = Guildmaster] But we also strive to master levels and missions that include them, as well as other hard missions, and of course helping our Devilites improve their gear and strategy as well. We strive to be both infernal and strong just like an army of Devilites, working together as a team to conquer all of the clockworks!!! >:D

In order to join the Devilite Inc. you must meet the following minimal requirements
  • Be At least mostly 4 star with Tier 3 clearance.
  • Do an evaluation run with an Officer/GM, Being 4 star, the evaluator will choose a suitable Tier 3 mission accordingly to your gear and run with you.
  • You must be active, and willing to improve/do runs.
  • Do Not beg, or ask to be promoted upon wanting to join, you will be declined, we don't accept bribes no matter what you offer for a position, we don't care if you donate 1 million crowns to the guild hall treasury, so donate at your own risk if you think it will get you a higher rank.
  • Have a positive, fun attitude, that everyone can find as a delight in the guild.
  • Be mature, and considerate of others, we don't want a greedy spookat in the guild D:<
  • Exceptions can be made for lower star gear members if they are very active and willing to grow and improve their gear and skills.
Recruit
[A sprite yet to be angered into Devilitism]
  • Dedication inquiry accomplished by means of a few questions.
  • Be suggested by an active member.
  • Before being recruited, you will first do an evaluation run with one of the admins, to of course see how you are, not to judge personally but your own play style, strategy, etc.
Member
[You are a Grunt, Throw office chairs and staplers to your most passionate desire]
  • Sport a good behavior after a week of observation.
  • Having read this page. (Know the rules & regulations section above very well)
  • Proving you are trustworthy to other Devilites.
  • Get to know a few of the officers and other members.
  • Vow to not to steal from the Member storage; make sure that you always give something in return! (it helps to ask for confirmation when taking something out)
Veteran
[You are an Overtimer you've worked efficiently enough to impress your pit boss AND you get a complimentary pitchfork!]
Must be competent in tier 3. For this you must complete all three parts. These parts are the missions:
  • "Compound 42" (Danger Mission: Tier 3,Depth 24,Stratum 6 Version only)
  • "The Return or Ur" (A little walk around our home city >:D)
  • "The Gauntlet"(A little visit to our IT department, then the gremlin Decon zones, and then the true test of versatility against all monster types)
Rules for all parts of the Veteran's test
  • In order to take the Veteran's test, you must ask an Officer or Guild Master to take it. They will provide directions for you to follow.
  • All parts have a time limit of 45 minutes.
  • You can revive twice during the entire test. This means that you must complete one part without reviving! Any more than that will result in failing the test. The current mandatory waiting period between tests is 2 weeks.
  • You must destroy all monsters, boxes and crystals in the level.
  • You must be assessed by an officer or a guild master to validate the test. They will be fallen during the run so they can observe you.
  • After completing the test, the guild members will cast their vote on whether you shall be promoted. This is accomplished by a vote-point system. To be counted as having the guild's trust, you must gain a total of 8 points. Each rank has a different number of points that are given. Recruits can not participate in this vote. Member's votes count as 1 point. Veteran's votes count as 2 points. Officer's votes count as 3 points. Guild Master's votes count as 4 points. NOTE: Any vote against you will reduce your point total. Be sure you are a good member before taking any tests!
Officer
[You are a Yesman, you have exceeded the workforce standards and proved yourself as a true Devilite.]
Must be versatile and competent in Tier 3, and of course mainly wanting to help out the administration and share your own ideas and views to make this guild better and funner. . For this you must complete both parts, and have the trust of the guild council (see section "Notable Members"). These are the missions:
  • "King of Ashes" OR "Operation Crimson Hammer (Tier 3)" (time limit of 90 minutes)
  • "Legion of Almire" (Danger Mission: Tier 3,Depth 24,Stratum 6 Version only)
  • "Heart Of Ice" (Danger Mission: Tier 3,Depth 24,Stratum 6 Version only)
  • "Ghosts in the Machine" (Danger Mission: Tier 3,Depth 24,Stratum 6 Version only)
Rules for both parts of the Officer's test
  • In order to take the Officer's test, you must ask an Officer or Guild Master to take it. They will inform the guild council and they will decide if you can or can't take the Officer's test.
  • You can only revive once during each part of the test. Any more than one revive will result in failing the test. The current mandatory waiting period between tests is 2 weeks.
  • You must destroy all monsters, boxes and crystals in the level.
  • You must be assessed by an officer or guild master to validate the test. They will be fallen during the run so they can observe you.
  • After completing the test, the guild members will cast their vote on whether you shall be promoted. This is accomplished by a vote-point system. To be counted as having the guild's trust, you must gain a total of 8 points. Each rank has a different number of points that are given. Recruits can not participate in this vote. Member's votes count as 1 point. Veteran's votes count as 2 points. Officer's votes count as 3 points. Guild Master's votes count as 4 points. NOTE: Any vote against you will reduce your point total. Be sure you are a good member before taking any tests!
Guild Master
[You are the Pit Boss. You represent the corporation, and without your workforce, you are nothing more than a lonely Grunt]
Due to Yakunan (our founder) no longer being active in the world of SK, she has entrusted the leadership of Devilite Inc. to Sirthomasrb, if you wanna be GM of this guild just have the name "Sirthomasrb" >.>

You must have plenty of experience with others. Being social is important here. Basic knowledge of the game is also a necessity as well as basic fighting and shield tactics.

Notable Members

Current Officer(s)
Current Veteran(s)
Current Member(s)

We have a "guild council" that currently consists of Sirthomasrb and the officer(s). They have the charge of determining the rules of the guild, determining who can become an officer, as well as other responsibilities.

Rules & Regulations

Even though we are a very active and social guild - as well as master trolls - there are a few things you've got to take into consideration so you don't get yourself kicked out; (If you have been kicked and want to return please see the section below)

  • Have a good attitude.
  • Be mature.
  • Be Active.
  • Respect to all members.
  • Be patient.
  • No begging.
  • No illegal activities will be tolerated. (i.e. scamming)
  • Advertising anything on guild chat must not be spammed, and should asked briefly, you may advertise more if more members log on. Just be sure to greet them first!
  • If someone is annoying you, just tell them. Preferably in a private message.
  • Don't Demand things like promotions, supervision for testing, crystal energy or crowns, it is disrespectful to the guild. We are all generous initially, but we have to care for ourselves as well.

We would like you to be active. It's not that hard just to pop in every once in a while to say hi or check on your friends. Seriously, just log in and do something. Now that we can see when each member last logged in, if you are going to be away for a long time due to something that may or may not have come up, let us know. We have no idea where you'll be so we'll assume you've left SK for good and you'll most likely be removed.

Please note: We are no longer accepting random requests to join the guild. See "Recruitment and Promotion" above for recruiting information

WE REMOVE PLAYERS AFTER APPROXIMATELY 1-2 MONTHS OF INACTIVITY. (If you come back, simply PM Sirthomasrb or an officer and we will gladly invite you back into the guild and restore you rank initially. This is not to be confused with being kicked for misconduct.)

Kicking and Reinstatement

Our hope is to never have to do this to anyone, but there have and probably will be those who cannot follow the rules. This does not fully apply to those kicked for inactivity. Only those who are kicked for misconduct. Here are the steps to being reinstated:

  • Be patient.
  • Do not spam requests to be reinstated, this can serve to delay reinstatement or even ban you from the guild.
  • Ask a guild master or officer what needs to be done for you to be reinstated.
  • Do as they request. Don't be shy about it, but remember, you don't have to be overly specific if asked for reasons behind your actions.

There is a probation period for reinstatements for a determined amount of time. Currently it is a month. This will be shown by staying at the recruit level until the probation period has ended. During probation, you will be watched closely. Any misconduct will be acted upon promptly. Violations resulting being kicked again will result in you being banned. At such point, you will not be allowed to return.

Events

We're a rather small guild, so events don't happen too often. We only try to plan events when a majority of the active players are online and not busy. Our current events consist of:

  • Races and Bets
  • Quiz Shows
  • Random Raffles for ANYTHING for ANYONE.
  • Guild Vs Guild lockdown
  • Race Prize placing order 1st: 300CE 2nd: 200CE 3rd: 100CE (I know these are quite basic, but still is a nice prize

Guild History

Just a brief breakdown of the history.

(From Sirthomasrb's viewpoint) I have been in this guild ever since I started playing SK I first joined spiral knights around the fall of 2011, when my cousin Yakunan introduced me to the game. I was immediately made Guildmaster because of our family relation, and the guild wasn't much developed back then but still had a wide member base, was T2 Dominant and somewhere around December, we started getting into T3 more, and began to develop more rapidly, people left and new people joined, and since February, the current members I have are a delight and are highly appreciated, and I am proud to have them in my guild.

Guild Alliances

Devilite Inc. is currently in an alliance with the following guilds.

Accepting Alliance requests soon.


Notices/Considerations/Status (Updated accordingly to events/status)

Devilite Inc. is recruiting new members, we like to keep it full and under control, and we try to do guild lock-down sometimes along with some guild events, we are quite active, and a delight to be with.

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