Devilite Inc (Guild)

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Devilite Inc.
GuildLogo-Devilite Inc..png

We Are The Most Infernal Incorporation Of Cradle! And No free Coffee or Paid Vacations!

Guild Founder: Yakunan (Semi-active)
Approx. Population: around 50
Guild Master(s):
  • Yakunan (Semi-active)
  • Sirthomasrb
Guild Officer(s):



"We Are The Most Infernal Incorporation Of Cradle!"

Guild Summary

Devilite Inc. is highly active and organized guild founded by Yakunan and cared for by our co-guild master, Sirthomasrb along with our deputy, (officer) Kurzatem. Our guild consist of players with mainly higher Tier 2 ordinances. Our higher officials (officers, Tier 3 veterans and members) strive to raise our newer recruits and members until they are able to fend for themselves and help out whenever they're called to duty. We do frequent FSC (Firestorm Citadel), JK (Jelly King [actual name is Royal Jelly Palace]) and RT (Roarmulus Twins [actual name is Ironclaw Munitions Factory]) runs and aim to train our members to be efficient at defeating Lord Vanaduke, along with the other bosses. Our officers and veterans are a delight to be around and we expect our recruits and members to be kind with a sense of humor as well. Most of us are generous and if you need something as simple as a material we will mail it for free (not shadow lair mats of course). All of us are mature and willing to improve, including our higher ranking members who are not here to put you down based on skill. Instead we prefer to be positive and help you be better skilled by offering suggestion on how to improve your skill or even as simple as what gear you should get. We equally value all of our members and like feedback on how we're doing, so if you see some flaws as a member of Devilite Inc. let us know. We want to improve more for YOU and people like YOU. So put on your troll faces and get ready to hop in~

Recruitment and Promotion

In order to join the Devilite Inc. you must meet the following minimal requirements:

Recruit
[A sprite yet to be angered into Devilitism]
  • Dedication inquiry accomplished by means of a few questions.
  • Be suggested by an active member.
Member
[You are a Grunt, Throw office chairs and staplers to your most passionate desire]
  • One week after recruitment without any warnings.
  • Having read this page. (Know the rules & regulations section below very well)
Veteran
[You are an Overtimer you've worked efficiently enough to impress your pit boss AND you get a complimentary pitchfork!]
Must be competent in tier 2. For this you must complete all three parts. These parts are the missions:
  • "The Sovereign Slime"
  • "Built to Destroy"
  • "The Return or Ur"
Rules for all parts of the Veteran's test
  • In order to take the Veteran's test, you must ask an Officer or Guild Master to take it. They will provide directions for you to follow.
  • All parts have a time limit of 45 minutes.
  • You can revive twice during the entire test. This means that you must complete one part without reviving! Any more than that will result in failing the test. The current mandatory waiting period between tests is 2 weeks.
  • You must destroy all monsters, boxes and crystals in the level.
  • You must be assessed by an officer or a guild master to validate the test. They will be fallen during the run so they can observe you.
  • After completing the test, the guild members will cast their vote on whether you shall be promoted. This is accomplished by a vote-point system. To be counted as having the guild's trust, you must gain a total of 8 points. Each rank has a different number of points that are given. Recruits can not participate in this vote. Member's votes count as 1 point. Veteran's votes count as 2 points. Officer's votes count as 3 points. Guild Master's votes count as 4 points. NOTE: Any vote against you will reduce your point total. Be sure you are a good member before taking any tests!
Officer
[You are a Yesman, you have exceeded the workforce standards and proved yourself as a true devilite.]
Must be competent in tier 3. For this you must complete both parts, and have the trust of the guild council (see section "Notable Members"). These are the missions:
  • "King of Ashes" (time limit of 90 minutes)
  • "The Gauntlet" (time limit of 50 minutes)
Rules for both parts of the Officer's test
  • In order to take the Officer's test, you must ask an Officer or Guild Master to take it. They will inform the guild council and they will decide if you can or cannot take the Officer's test.
  • You can only revive once during each part of the test. Any more than one revive will result in failing the test. The current mandatory waiting period between tests is 2 weeks.
  • You must destroy all monsters, boxes and crystals in the level.
  • You must be assessed by an officer or guild master to validate the test. They will be fallen during the run so they can observe you.
  • After completing the test, you will be promoted. So be sure you are a good member before taking any tests!
Guild Master
[You are the Pit Boss. You represent the corporation, and without your workforce, you are nothing more than a lonely Grunt]
Due to Yakunan (our founder) no longer being active in the world of SK, she has entrusted the leadership of Devilite Inc. to Sirthomasrb, and only him. Thus the Guild Master Rank is not open for anyone right now, but of course this rank has the role of a very important responsibility, so of course you might not want this rank anyway. :P Also, to be capable of making the proper decision on which gate will be hosting the clockworks test, he has, and still is, capable of passing all official test.

You must have plenty of experience with others. Being social is important here. Basic knowledge of the game is also a necessity as well as basic fighting and shield tactics.

Notable Members

Current Veterans
  • Instant-Noodles
  • Jakevf
  • Lollipopstasteyum
  • Yanda
Other Notable Members
  • Dahkura
  • Doom-Wielder
  • Doukutsu
  • Pushpdant
  • Holybladex


We have a "guild council" that currently consists of Sirthomasrb, and Kurzatem. They have the charge of determining the rules of the guild, determining who can become an officer, as well as other responsibilities.

Rules & Regulations

Even though we are a very active and social guild - as well as master trolls - there are a few things you've got to take into consideration so you don't get yourself kicked out; (If you have been kicked and want to return please see the section below)

  • Have a good attitude.
  • Be mature.
  • Be Active.
  • Respect to all members.
  • Be patient.
  • No begging.
  • No illegal activities will be tolerated. (i.e. scamming)
  • Advertising anything on guild chat must not be spammed, and should asked briefly, you may advertise more if more members log on. Just be sure to greet them first!
  • If someone is annoying you, just tell them. Preferably in a private message.
  • Don't Demand things like promotions, supervision for testing, crystal energy or crowns, it is disrespectful to the guild. We are all generous initially, but we have to care for ourselves as well.

We would like you to be active. It's not that hard just to pop in every once in a while to say hi or check on your friends. Seriously, just log in and do something. Now that we can see when each member last logged in, if you are going to be away for a long time due to something that may or may not have come up, let us know. We have no idea where you'll be so we'll assume you've left SK for good and you'll most likely be removed.

Please note: We are no longer accepting random requests to join the guild. See "Recruitment and Promotion" above for recruiting information

WE REMOVE PLAYERS AFTER APPROXIMATELY 1-2 MONTHS OF INACTIVITY. (If you come back, simply PM Sirthomasrb or Kurzatem and we will gladly invite you back into the guild and restore you rank initially. This is not to be confused with being kicked for misconduct.)

Kicking and Reinstatement

Our hope is to never have to do this to anyone, but there have and probably will be those who cannot follow the rules. This does not fully apply to those kicked for inactivity. Only those who are kicked for misconduct. Here are the steps to being reinstated:

  • Be patient.
  • Do not spam requests to be reinstated, this can serve to delay reinstatement or even ban you from the guild.
  • Ask a guild master or officer what needs to be done for you to be reinstated.
  • Do as they request. Don't be shy about it, but remember, you don't have to be overly specific if asked for reasons behind your actions.

There is a probation period for reinstatements for a determined amount of time. Currently it is a month. This will be shown by staying at the recruit level until the probation period has ended. During probation, you will be watched closely. Any misconduct will be acted upon promptly. Violations resulting being kicked again will result in you being banned. At such point, you will not be allowed to return.

Events

We're a rather small guild, so events don't happen too often. We only try to plan events when a majority of the active players are online and not busy. Our current events consist of:

  • Races and Bets
  • Quiz Shows
  • Random Raffles for ANYTHING for ANYONE.

Guild History

Just a brief breakdown of the history.

(From Sirthomasrb's viewpoint) I have seen this guild through all of it's glory and failiure. I first joined spiral knights around the fall of 2011, when my cousin Yakunan introduced me to the game. When I first joined this guild it was okay, though far too many officers and guild masters. I myself was promoted to guild master as soon as I joined. Of course at the time as a beginner, I didn't know much. Back then Yakunan was much more active, and she would be on everyday lighting the faces of the guild. She was very experienced at the game, having play styles of her own, and loved to invite me into tier 3 while I still had weak gear. Eventually, members of Devilite Inc. started to complain about our ranking system and Yakunan attempted to fix it by demoting everyone to a more reasonable rank. Yet, it didn't work out as well as expected. A few members left to join other guilds. Around November/December Yakunan started playing SK less and less and being less active in the guild. While that was going on, a former member proceeded to invite numerous members. Sometimes reeling in a special member every once in a while. Although the majority was not very dedicated to this game, and this made the guild very inactive and mess. Aside from that, around January, we went through what I like to call "The Drama Period" of the guild. This period is marked as when many members were quite hostile towards each other and the were many flame wars and arguments on the guild chat, even involving me. A number of members eventually stopped playing the game because of this. This all eventually stopped and the guild began to rise. Jedcpf came back, and practically helped me as the guild master get Devilite Inc. back in order. With his help we got rid of members who were a nuisance to the guild's integrity. The special members that jklk managed to reel in before he left stayed with us, and today these members are the very heart of the guild. I hope they stay in Devilite Inc. for as long as they play. Without them, this guild is just another ordinary guild. Because of them this guild is becoming Tier 3 dominant and well experienced at the game overall. We have gone from constantly doing Royal Jelly Runs to doing Firestorm Citadel Runs.

Guild Alliances

Devilite Inc. is currently in an alliance with the following guilds.
  • Infinity Prism Squad
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