Difference between revisions of "Energy"

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Energy is a special power source that is constantly emanating from the core of the world. This energy can be used for a variety of things: to power elevators in the [[Clockworks]], in [[crafting]], to [[upgrade]] your Knight, and to activate devices found in the world.
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[[Image:UI-Energy-meter_new.PNG|300px|thumb|right|The energy meter is on the lower right-hand corner of your arsenal.]]
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'''Energy''' is a special power source that is constantly emanating from the core of the world. It is totally stable and will never be lost unless traded or spent. A knight can see how much energy they have on the energy module in their arsenal. Energy can be used for a variety of things: orbs for [[crafting]], evo catalysts for [[battle sprites]], to activate devices found in the world, to buy Sparks of Life to [[revive]], to purchase special items for your knight in the Supply Depot or to create a guild.
  
==Forms of Energy==
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Energy is [[Billing FAQ|purchased]] with real money from [[Three Rings]], or it can be traded in exchange of [[crowns]] from other Spiral Knights players via the [[Energy Depot]]. This is a player run economy and the trade values are constantly changing.  To purchase or trade for energy, simply open the [[Supply Depot]] and click the 'Get Energy' button, or visit a [[Stranger]] who sells energy.  Energy can also be traded between players using the [[trade]] interface.
[[Image:UI-Energy-meter.PNG|300px|thumb|right|The energy meter is on the lower right-hand corner of your game screen.  The lower bar is the mist energy meter, while the large number atop it denotes the amount of crystal energy held.]]
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===Mist Energy===
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Due to the intense power source at [[Cradle]]'s core, the entire planet's atmosphere is imbued with loose, airborne mist energy.  Each Knight's armor has reserve tanks which will automatically distill mist energy from the air, but can only store 100 units at any one time. If you run out of mist energy, you can either take a break from exploration and allow your tanks to slowly refill themselves, or you can obtain some more stable crystal energy. A unit of mist energy recharges in approximately 15 minutes; it takes 22 hours to recover a full 100 mist energy.
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===Crystal Energy===
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Crystal energy is a form of energy that can be stored permanently, and in greater quantities than the 100 units of mist energy a Knight's suit can hold.  Crystal energy is purchased with U.S. dollars from [[Three Rings]], or with [[crowns]] from other Spiral Knights players, via the [[Energy Depot]].  To purchase crystal energy, simply click on your energy meter, or visit a [[Stranger]] who sells energy.  Crystal energy can be traded between players.
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== Uses of Energy ==
 
== Uses of Energy ==
There are a number of ways throughout [[Haven]] and The Clockworks that a Knight can spend energy.
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The main place where a knight uses energy is the [[Supply Depot]], but there are also a number of other ways throughout [[Haven]] and the [[Clockworks]] that a knight can spend energy on:
  
'''Elevators:''' Each player must spend 10 energy to use an elevator to travel to the next floor of The Clockworks. This cost will be paid when the party steps onto an elevator and chooses the option to go down. Elevators that take the party back to Haven do not require energy.
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*'''Energy Objects:''' A variety of machines can be encountered in the Clockworks, each one offering a different service or benefit. The required energy to utilize each machine varies and will be displayed at the object. These objects include gun turrets, mecha knights, and other useful emplacements.
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** [[Energy gate]]s in the Clockworks - 3 energy / gate
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** [[Danger room]]s in the Clockworks - 3 energy / gate
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** Activating friendly [[Mecha Knight]]s in deconstruction zone levels - 5 energy / knight
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** Activating stationary [[mecha turret]]s in some levels - 5 energy / turret
  
'''Energy Objects:''' A variety of machines can be encountered in the Clockworks, each one offering a different service or benefit. The required energy to utilize each machine varies and will be displayed at the object. These objects include gun turrets, mecha knights, and other useful emplacements.
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*'''Starting a Guild:''' 500 energy must be expended to start a [[guild]].
* Energy gates in the clockworks - 3 energy / gate
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* Danger zones in the clockworks - 3 energy / gate
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* Activating friendly mecha knights in deconstruction zone levels - 5 energy / knight
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* Activating stationary mecha turrets in some levels - 5 energy / turret
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'''[[Crafting]] New Items:''' Energy is used to fuse crafting materials together into a new piece of equipment using an alchemy machine. The required energy varies according to the star level of the item that the player is attempting to create.
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*'''Unbinding:''' You can pay energy to [[Vise]] to [[binding|unbind]] equipment.
  
'''Starting a [[Guild]]:''' 500 energy must be expended to start a guild.
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== Lore ==
  
'''Reviving:''' Reviving yourself and/or other party members while in the Clockworks.
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Shortly after the Spiral Knights landed upon Cradle, scouting teams reported an intense energy signal coming from the planet's core, and now the knights have been tasked with investigating it in the hopes that this energy can be used to power their ship.
  
== Lore ==
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The [[Clockworks]] and nearly every machine the knights encounter run on energy, including the Spiral Knights' own power armor. Energy can be stored safely in large amounts in a knight's reserve tank because it does not decay. The [[Strangers]] that run [[Haven]] mine areas of the Clockworks for it. Like everything in their possession, it is available for sale.
  
Shortly after the Spiral Knights landed upon Cradle, scouting teams reported an intense Energy signal coming from the planet's core, and now the Knights have been tasked with investigating it in the hopes that this Energy can be used to power their ship.
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== Historical notes ==
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* Mist energy and crystal energy were merged into the more powerful form of energy known today on {{release|2013-07-30}}
  
The [[Clockworks]] and nearly every machine the Knights encounter run on Energy, including the Spiral Knights' own power armor. All Knight armor is equipped with a device that pulls airborne Energy—known as Mist Energy—into their armor, allowing them to function and power up machinery they encounter. However, Mist dissipates almost as quickly as it is acquired, and thus it can never be permanently stored.
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==Other links==
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* [[Billing FAQ]] - information about buying energy
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* [[:Category:Energy packages|Energy packages]]
  
A form of Energy, known as Crystal Energy, is also available to circumvent the downfalls of Mist Energy. Unlike Mist Energy, it can be stored safely in a Knight's reserve tank because does not decay. The [[Strangers]] that run [[Haven]] mine areas of the Clockworks for the crystallized form. Like everything in their possession, it is available for sale.
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==External links==
  
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*[https://billing.spiralknights.com/billing/coin_history.wm View your Energy History] (requires you to be logged into your account).
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*{{de|Energie}}
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*{{es|Energía}}
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*{{fr|Énergie}}
  
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]
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[[Category:Official Documentation]]

Latest revision as of 22:54, 31 August 2013

The energy meter is on the lower right-hand corner of your arsenal.

Energy is a special power source that is constantly emanating from the core of the world. It is totally stable and will never be lost unless traded or spent. A knight can see how much energy they have on the energy module in their arsenal. Energy can be used for a variety of things: orbs for crafting, evo catalysts for battle sprites, to activate devices found in the world, to buy Sparks of Life to revive, to purchase special items for your knight in the Supply Depot or to create a guild.

Energy is purchased with real money from Three Rings, or it can be traded in exchange of crowns from other Spiral Knights players via the Energy Depot. This is a player run economy and the trade values are constantly changing. To purchase or trade for energy, simply open the Supply Depot and click the 'Get Energy' button, or visit a Stranger who sells energy. Energy can also be traded between players using the trade interface.

Uses of Energy

The main place where a knight uses energy is the Supply Depot, but there are also a number of other ways throughout Haven and the Clockworks that a knight can spend energy on:

  • Energy Objects: A variety of machines can be encountered in the Clockworks, each one offering a different service or benefit. The required energy to utilize each machine varies and will be displayed at the object. These objects include gun turrets, mecha knights, and other useful emplacements.
    • Energy gates in the Clockworks - 3 energy / gate
    • Danger rooms in the Clockworks - 3 energy / gate
    • Activating friendly Mecha Knights in deconstruction zone levels - 5 energy / knight
    • Activating stationary mecha turrets in some levels - 5 energy / turret
  • Starting a Guild: 500 energy must be expended to start a guild.
  • Unbinding: You can pay energy to Vise to unbind equipment.

Lore

Shortly after the Spiral Knights landed upon Cradle, scouting teams reported an intense energy signal coming from the planet's core, and now the knights have been tasked with investigating it in the hopes that this energy can be used to power their ship.

The Clockworks and nearly every machine the knights encounter run on energy, including the Spiral Knights' own power armor. Energy can be stored safely in large amounts in a knight's reserve tank because it does not decay. The Strangers that run Haven mine areas of the Clockworks for it. Like everything in their possession, it is available for sale.

Historical notes

  • Mist energy and crystal energy were merged into the more powerful form of energy known today on release 2013-07-30

Other links

External links

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