Difference between revisions of "Energy Knights Inc (Guild)"

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(Added in Boss tips)
(Swordsman guide)
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Everyone else: Protect the switch user, and hurt the twins when they are down.
 
Everyone else: Protect the switch user, and hurt the twins when they are down.
  
It's that simple :P Getting to the boss isn't though. Expect RT levels to be LAGGY. Ask a vet or higher for help if you need it, we love doing RT runs, and are more than happy to get you through them!}}
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It's that simple :P Getting to the boss isn't though. Expect RT levels to be LAGGY. Ask a vet or higher for help if you need it, we love doing RT runs, and are more than happy to get you through them!}}}}
  
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== Simple Gear Guide ==
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{{showhide|Swordsmen|content=Basic gear for great swordsmen:
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Wolver line of armor. 2* to 4*, Wolver, Dusker, then Ash tail. All give sword damage low, and are Peircing armors. This line will get you through just about anything in the game.
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5* versions include:
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Skolver: P armor, freeze resist. Main point of it though is sword damage medium. Combine this with the armor and helm together, and you dish out major damage. Great adventuring gear for most locations, great for JK as well.
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Vog: E armor, fire resist. Main point of this is sword attack speed increase (S:ASI). This is essential armor for big swords, the DA, Faust, or Troika, also, it's essential for FSC if you plan on doing Fire Storm Citadel runs. Also great for arenas, general adventuring, and RT runs. Not the best in JK at 5* because it goes from P armor to E armor.
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Weapons of choice:
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Divine Avenger: This is a sealed sword, which you get from the Jelly King tokens. This is a half normal/elemental weapon. It's probably one of the best swords in the game, great for everything except beasts really... This is the main sword most swordsmen carry.
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Calibur Line: Leviathan for general adventuring. It's a pure normal sword, so it's never the right weapon, but it never lets you down either, and it's charge attack (360 spin) is always good to use. Don't throw enemies into your allies though! The alternate is the Cold Iron Vanquisher, weaker than the Leviathan, but great vs undead (Good for FSC runs actually, less anywhere else)
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Useful weapons:
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Thorn Blade: simply for beasts, since they suck so much. Alternatively, use a Flourish, but the charge attack is easier on a Thorn Blade to use against beasts.
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Pulsar: From the RT tokens, taken down the Polaris line. This is a great gun to use as a sidearm if you have a slot available. It's a great general adventuring gun, highly reccomended!
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Autoguns: Generally made into Blitz Needles, this is the gun to use for FSC. It's charge attack is probably the most powerful in the game of any weapon on one target, but harder to use. A good sidarm to use for beasts as well.}}
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{{showhide|Damage Tables|content={{:Damage/Monster resistances}}}}
 
{{showhide|Damage Tables|content={{:Damage/Monster resistances}}}}
  
  
 
[[Category:Guilds]]
 
[[Category:Guilds]]

Revision as of 03:16, 7 November 2011

Energy Knights Inc
GuildLogo-Energy Knights Inc.png

"Whatever Works" ~ Jace Jarak

Guild Founder: Redrunner
Approx. Population: 35+
Guild Master(s):
  • Redrunner
  • Jace-Jarak
  • Starfire-Lights
  • Thepiguy
Guild Officer(s):
  • Candance
  • Sir-Mack
  • Alphazoid

About Us

This guild was formed by Redrunner as a somewhat social guild. The main purpose of this guild is to provide players of all kinds friends who are online to play with. We actively promote socializing within the guild, and expect our members (especially veterans or higher) by be highly friendly players willing to chat, help others out, explain things, and do runs together. Most of all, we expect everyone to have fun!

That said, the guild does have structure, to promote us working better together! Please come and join us! We want to have fun, and we want you to share it with us! If you are new and looking for a good guild to join to help you out, please find us!

If anyone has any questions, please contact Jace-Jarak in-game, either online, or via 'compose message'

The wiki page here is still a work in progress (WIP) and will soon include a list of all our active veterans, etc.


Joining

Ask one of our members if you want to join, even if they're not an Officer or Guild Master, they'll be happy to send a message to an Officer or Guild Master asking to have you added to our guild. If you have a friend who wants to join, or you want to join, just let an officer or master know ^_^ Compose message is the best way to do this if no one is online.

If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!


Rules/Requirements

We have a few rules, but most are really simple.

We expect our members to be friendly, and to have fun. We highly encourage doing runs of all kinds together! We do expect members to be social with the guild. A simple hi or hello when you log in is usually enough, and saying hi to others as they log in as well. Also, we do promote being talkative in the guild chat (/g), or the officer chat (/o). No one will be kicked out of the guild for lack of talking, but being social is a necessity to being promoted to higher ranks ^_^

Once again, use guild chat, type: "/g and then your message here"

Also, it is expected that members understand all the ranks, and what they entail (below).

As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.

Anyone that can report anything like this happening in the guild would be appreciated if it could go towards Jace-Jarak, Redrunner, or any other Guild Master, if it is reported to an Officer like Sir-Mack, they should report it to a Guild Master when available.

Ranks

Useful Things to remember

Simple Gear Guide

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