Difference between revisions of "Fire"

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{{status conditions}}
 
{{status conditions}}
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==Description==
 
==Description==
'''Fire''' is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire. Neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a [[Pickup#Capsules|Remedy Capsule]]. In the [[Firestorm Citadel]], fire can be cured by getting splashed with a water orb.
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'''Fire''' is a status condition that causes periodic damage to the victim. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Fire can be cured prematurely with a [[Pickup#Capsules|Remedy Capsule]]. Fire may be cured by getting splashed with a [[Exploration#Water_Orb|water orb]]. Fire and [[Freeze]] cannot co-exist on the same entity; however, only equal or stronger status may override the other (e.g. enemies frozen with [[Winter Grave]] cannot be set on fire by [[Ash of Agni]]).
  
Unlike [[Shock]], Fire damage cannot be prevented by shielding.
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Although fire damage ticks are red, like normal damage, fire damage falls into the category of environmental damage and thus is not affected by any damage resistance. Only fire resistance reduces the damage, duration, and infliction chance of fire. Like all other statuses, specific species independent of monster families have varying degrees of resistance to fire. For example, [[Gremlins]] display a high resistance, while [[Zombies]] and [[Ice Cube]]s have very low resistance.
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Unlike damage from [[shock]], fire damage is not affected by poison on the victim's end, and cannot be prevented by shielding.
  
 
===Oil Slicks===
 
===Oil Slicks===
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'''Oil slicks''' periodically dropped by [[Lichen#Oiler|Oilers]] or released from Oil Jars can catch fire. They become a temporary [[Exploration#Map Hazards|floor hazard]] if set on fire, and burn up after several seconds. Oil slicks can be set on fire by:
 
'''Oil slicks''' periodically dropped by [[Lichen#Oiler|Oilers]] or released from Oil Jars can catch fire. They become a temporary [[Exploration#Map Hazards|floor hazard]] if set on fire, and burn up after several seconds. Oil slicks can be set on fire by:
  
* Ground-based fire attacks from other enemies ([[Gremlin#Scorchers|Gremlin Scorchers]], [[Gun Puppy#Red Rover|Red Rovers]], [[Chromalisk#Salamander|Salamanders]])
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* Ground-based fire attacks from other enemies ([[Scorcher#Scorchers|Gremlin Scorchers]], [[Gun Puppy#Red Rover|Red Rovers]], [[Chromalisk#Salamander|Salamanders]])
 
* A flaming Oiler's attack
 
* A flaming Oiler's attack
 
* Adjacent flaming oil slicks
 
* Adjacent flaming oil slicks
* A Fire-inflicted player or enemy walking over an Oil slick
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* A Fire-inflicted player or enemy passing over an Oil slick
 
* A fire jar
 
* A fire jar
* And Charged shots from the [[Firotech Alchemer]] series (The oil only catches fire if the shot disappears over an Oil slick)
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* Charged shots from the [[Firotech Alchemer]] series (The oil only catches fire if the shot disappears over an Oil slick)
 
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As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or misplaced [[Fiery Vaporizer]].
+
  
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As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or Scorcher.
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{{clearleft}}
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===Poisonous Oil Slicks===
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[[Image:Status-Poisonous Oil slick.png|left|thumb|A field of pristine poisonous oil slicks.]]
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'''Poisonous Oil slicks''' periodically dropped by [[Lichen#Toxoil|Toxoils]] and [[Lichen#Giant Toxoil|Giant Toxoils]] can catch fire too and can be set on fire for the same circumstances that the normal Oil Slick. Fortunately, these types of slicks can be seen in the Danger Mission: [[Compound 42]] only. It can cause poison too.
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{{clearleft}}
 
===Map Hazards===
 
===Map Hazards===
 
{{main|Exploration#Map Hazards}}
 
{{main|Exploration#Map Hazards}}
 
[[Exploration#Fire Grate|Fire Grates]] and [[Exploration#Shadow Fire|Shadow Fire]] are stationary hazards which can cause fire status.
 
[[Exploration#Fire Grate|Fire Grates]] and [[Exploration#Shadow Fire|Shadow Fire]] are stationary hazards which can cause fire status.
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{{clear}}
  
 
==Themed Enemies==
 
==Themed Enemies==
[[Gate#Stratum Themes|Fire-themed]] enemies are usually ''immune'' to and may inflict fire status.
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[[Gate#Stratum Themes|Fire-themed]] enemies are usually '''immune''' to and may inflict fire status.
*[[Wolver#Ash Tail|Ash Tails]]
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*{{monster|Ash Tail}}
*[[Scuttlebot#Cinderbot|Cinderbots]]
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*{{monster|Alpha Ash Tail}}
*[[Devilite#Firebrander|Firebranders]]
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*{{monster|Salamander}}
*[[Mecha Knight#Firo Knight|Firo Knights]]
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*{{monster|Toast Bunny}}
*[[Gremlin#Scorcher|Gremlin Scorchers]]
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*{{monster|Cinderbot}}
**Scorchers are ''not immune to'' but can inflict fire.
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*{{monster|Firo Knight}}
*[[Gremlin|Gremlin Lighters]]
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*{{monster|Hotrode}}
**Lighters are ''not immune to'' but can inflict fire.
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*{{monster|Red Rover}}
*[[Lichen#Oiler|Oilers]]
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*{{monster|Redward}}
**Oilers cannot spread fire without outside help, but drop oil slicks which can be lit up to create temporary floor hazards, and spread fire status by attacking and are healed when burned. [[Freeze]] douses their flame.
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*{{monster|Rocket Puppy}} ''(they are not immune to fire)''
*[[Kat#Pepperkat|Pepperkats]]
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*{{monster|Firebrander}}
*[[Gun Puppy#Red Rover|Red Rovers]]
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*{{monster|Firegut}}
**[[Gun Puppy#Rocket Puppy|Rocket Puppies]] are ''not immune to'' but can inflict fire.
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*{{monster|Ruby Greaver}}
*[[Lumber#Redward|Redwards]]
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*{{monster|Gremlin Lighter}} ''(they are not immune to fire)''
*[[Greaver#Ruby Greaver|Ruby Greavers]]
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*{{monster|Mortafire}}s
*[[Chromalisk#Salamander|Salamanders]]
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*{{monster|Scorcher}}s
*[[Zombie#Slag Walker|Slag Walkers]]
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*{{monster|Oiler}} ''(They cannot spread fire without outside help, but drop oil slicks which can be lit up to create temporary floor hazards, and spread fire status by attacking and are healed when burned. [[Freeze}} douses their flame).''
*[[Lord Vanaduke]]
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*{{monster|Spice Drop}}
*[[Darkfire Vanaduke]]
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*{{monster|Toxoil}}
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*{{monster|Giant Toxoil}}
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*{{monster|Burning Deadnaught}} ''(they are not immune to fire)''
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*{{monster|Pepperkat}}
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*{{monster|Slag Walker}}
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*{{monster|Sun Scarab}}
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*{{monster|Lord Vanaduke}}
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*{{monster|Darkfire Vanaduke}}
  
 
==Inflicting Fire==
 
==Inflicting Fire==
Spiral Knights can inflict fire on monsters by using fire vials against them, throwing fire vases, and using a weapon that has a chance of inflicting fire.
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Spiral Knights can inflict fire on monsters by using fire [[Pickups#Vials|vials]] or [[pickups#Barriers|barriers]] against them, throwing fire vases, and using a weapon that has a chance of inflicting fire.
  
Weapons that are able to inflict fire are:
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*See: [[:Category:Weapons that can inflict Fire]]
* [[Hot Edge]] and upgrades
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* [[Fireburst Brandish]] and upgrades
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** The Fireburst Brandish line can only inflict fire with the charge attack.
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* [[Flamberge]] and upgrades
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* [[Fang of Vog]]
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* [[Firotech Alchemer]] and upgrades
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* [[Pepperbox]] and upgrades
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* [[Firecracker]]
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* [[Fiery Vaporizer]] and upgrades
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* [[Sealed Sword]]'s charge attack
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==Resisting Fire==
 
==Resisting Fire==
The following armor [[sets]] grants knights a resistance, but not immunity, to burning attacks:  
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The following armor [[sets]] grants knights resistance to burning attacks:  
 
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*See: [[:Category:Helmets providing Fire resistance]]
*[[Emberbreak Armor|Emberbreaker Set]] and upgrades
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*See: [[:Category:Armor providing Fire resistance]]
*[[Magic Cloak|Magic Set]] and upgrades
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*[[Drake Scale Mail|Drake Scale Set]] and upgrades
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*[[Chroma Suit|Chroma set]] and upgrades
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*[[Armor of the Fallen| Fallen Set]]
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*[[Vog Cub Coat|Vog Cub Set]]
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*[[Volcanic Plate Mail|Volcanic Plate Set]]
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*[[Volcanic Demo Suit|Volcanic Demo Set]]
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The following [[shields]] will protect against fierce, flaming foes:
 
The following [[shields]] will protect against fierce, flaming foes:
*[[Emberbreak Shield]] and upgrades
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*See: [[:Category:Shields providing Fire resistance]]
*[[Owlite Shield]] and upgrades
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*[[Darkfang Shield]]
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*[[Crest of Almire]]
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*[[Drake Scale Shield]] and upgrades
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*[[Volcanic Plate Shield]]
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The following [[trinkets]] carry knights through the fiery furnaces  of the Clockworks:
 
The following [[trinkets]] carry knights through the fiery furnaces  of the Clockworks:
*[[Wetstone Pendant]]
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*See: [[:Category:Trinkets providing Fire resistance]]
*[[Dewy Wetstone Pendant]]
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*[[Slippery Wetstone Pendant]]
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*[[Soaking Wetstone Pendant]]
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Latest revision as of 11:16, 18 May 2020

Status: Fire
Icon status fire.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Description

Fire is a status condition that causes periodic damage to the victim. When a burning knight tries to throw an offensive vial, the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Fire can be cured prematurely with a Remedy Capsule. Fire may be cured by getting splashed with a water orb. Fire and Freeze cannot co-exist on the same entity; however, only equal or stronger status may override the other (e.g. enemies frozen with Winter Grave cannot be set on fire by Ash of Agni).

Although fire damage ticks are red, like normal damage, fire damage falls into the category of environmental damage and thus is not affected by any damage resistance. Only fire resistance reduces the damage, duration, and infliction chance of fire. Like all other statuses, specific species independent of monster families have varying degrees of resistance to fire. For example, Gremlins display a high resistance, while Zombies and Ice Cubes have very low resistance.

Unlike damage from shock, fire damage is not affected by poison on the victim's end, and cannot be prevented by shielding.

Oil Slicks

A field of pristine oil slicks.

Oil slicks periodically dropped by Oilers or released from Oil Jars can catch fire. They become a temporary floor hazard if set on fire, and burn up after several seconds. Oil slicks can be set on fire by:

  • Ground-based fire attacks from other enemies (Gremlin Scorchers, Red Rovers, Salamanders)
  • A flaming Oiler's attack
  • Adjacent flaming oil slicks
  • A Fire-inflicted player or enemy passing over an Oil slick
  • A fire jar
  • Charged shots from the Firotech Alchemer series (The oil only catches fire if the shot disappears over an Oil slick)

As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or Scorcher.

Poisonous Oil Slicks

A field of pristine poisonous oil slicks.

Poisonous Oil slicks periodically dropped by Toxoils and Giant Toxoils can catch fire too and can be set on fire for the same circumstances that the normal Oil Slick. Fortunately, these types of slicks can be seen in the Danger Mission: Compound 42 only. It can cause poison too.

Map Hazards

Fire Grates and Shadow Fire are stationary hazards which can cause fire status.

Themed Enemies

Fire-themed enemies are usually immune to and may inflict fire status.

Inflicting Fire

Spiral Knights can inflict fire on monsters by using fire vials or barriers against them, throwing fire vases, and using a weapon that has a chance of inflicting fire.

Resisting Fire

The following armor sets grants knights resistance to burning attacks:

The following shields will protect against fierce, flaming foes:

The following trinkets carry knights through the fiery furnaces of the Clockworks:

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