Difference between revisions of "Fire"

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(reverted my own edit; now appears that neither Normal nor Elemental armor protects against damage from Fire status)
(Description: intro changed per talk page)
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{{status conditions}}
 
{{status conditions}}
 
==Description==
 
==Description==
'''Fire''' is a status condition that will cause continuous damage to the victim. Attacks that can burn deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from '''fire''' status can only be reduced by fire-resistant armor. Once alight, a player cannot avoid the damage, even if blocking, until it wears off, or a [[Pickup#Capsules|Remedy Capsule]] is used. Offensive [[Pickup#Vials|vials]] can be broken if a burned knight tries to toss one while taking '''fire''' damage, wasting them without managing to throw them.
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'''Fire''' is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire. Neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a [[Pickup#Capsules|Remedy Capsule]]. In the [[Firestorm Citadel]], fire can be cured by getting splashed with a water orb.
 
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It is also possible remove the fire status by throwing a water orb at a nearby object, found in the [[Firestorm Citadel]].
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===Oil Slicks===
 
===Oil Slicks===

Revision as of 22:56, 14 August 2011

Status: Fire
Icon status fire.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Description

Fire is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire. Neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive vial, the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a Remedy Capsule. In the Firestorm Citadel, fire can be cured by getting splashed with a water orb.

Oil Slicks

A field of pristine oil slicks.

Oil slicks dropped by Oilers or Oil Jars can catch fire. They become a temporary floor hazard if set on fire, and burn up after several seconds. Oil slicks can be set on fire by...

  • Ground-based fire attacks from other enemies (Gremlin Scorchers, Red Rovers, Salamanders)
  • A flaming Oiler's attack
  • Adjacent flaming oil slicks
  • A tick of fire damage on a player who was standing on the oil slick
  • A fire jar

As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or misplaced Fiery Vaporizer.

Map Hazards

Fire Grates and Shadow Fire are stationary hazards which can cause fire status.

Themed Enemies

Fire-themed enemies are immune to and may inflict fire status.

Inflicting Fire

Spiral Knights can inflict fire on monsters by using fire vials against them, throwing fire vases, and using a weapon that has a chance of inflicting fire.

Weapons that are able to inflict fire are:

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