Flaming Pulsar

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Flaming Pulsar
Flaming Pulsar-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Flaming Pulsar Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Flaming Pulsar is a 3-star handgun.

Description

A Pulsar upgraded with a scorching energy that burns greater over time. Pulsar shots become more powerful the further they travel.

Attacks

Basic Attack

Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.

Charge Attack

A single expanded pellet that explodes on contact. This attack deals Elemental damage and seems to have lesser knockback than the basic attacks.


None Low Medium High V. High Ultra Max
Flaming Pulsar  ?  ?  ?  ?  ?  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Flaming Pulsar's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Normal Shot 16 - 19 23 - 24 39 - 46 48 - 55 48 - 40 37 - 33
Expanded Shot 22 - 28 32 - 37 59 - 65 71 - 79 72 - 59 52 - 45
Charge Attack 41 - 53 63 - 73 114 - 128 141 - 160 153 - 141 132 - 116
Versus Slimes and Fiends
Normal Shot 11 - 13 16 - 17 26 - 30 31 - 35 32 - 29 28 - 25
Expanded Shot 17 - 20 22 - 24 39 - 40 43 - 47 43 - 38 36 - 33
Charge Attack 36 - 45 51 - 58 94 - 101 110 - 123 108 - 81 72 - 62
Versus Beasts and Gremlins
Normal Shot 3 - 4 5 8 - 9 10 - 12 12 - 11 11
Expanded Shot 4 - 5 6 - 7 10 - 12 13 - 15 15 - 14 14
Charge Attack 6 - 8 10 - 11 18 - 20 22 - 26 25 24

Acquisition

Icon-recipe.png: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals (unbound).

Recipe

The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Flaming Pulsar.

Name Amount
Crafting-Red Shard.png Red Shard 10
Crafting-Spark Plug.png Spark Plug 3
Crafting-Gremlin Gizmo.png Gremlin Gizmo 1
Crafting-Fuel Canister.png Fuel Canister 1
Crafting-Soul Dust.png Soul Dust 1
Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 3
Equipment-Pulsar icon.png Pulsar (Heat Level 1+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Flaming Pulsar's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Pulsar
Pulsar
Heavy Pulsar
Heavy Pulsar
Radiant Pulsar
Radiant Pulsar
Supernova
Supernova
Kilowatt Pulsar
Kilowatt Pulsar
Gigawatt Pulsar
Gigawatt Pulsar
Polaris
Polaris
Flaming Pulsar
Flaming Pulsar
Blazing Pulsar
Blazing Pulsar
Wildfire
Wildfire
Freezing Pulsar
Freezing Pulsar
Frozen Pulsar
Frozen Pulsar
Permafroster
Permafroster

Notes

This gun was introduced with release 2014-12-03.

See Also

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