Difference between revisions of "Frost Gun"

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m (Fixed headings to match weapon page style; made freeze damage labels more clear)
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== Description ==
 
== Description ==
''A modified Proto Gun augmented with a low intensity, alchemical freezing agent.
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''A modified Proto Gun augmented with a low intensity, alchemical freezing agent.''
  
== Attacks ==
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== Acquisition ==
 +
{{Handgun/Acquisition}}
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 +
=== Recipe ===
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{{recipe/start|star=1}}
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{{recipe/row|Green Shard|3}}
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{{recipe/row|Gel Drop|2}}
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{{recipe/rarity|Flawed Orb of Alchemy|3}}
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{{recipe/end}}
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 +
=== Alchemy Path ===
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{{SKWindowsmall
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| width = *
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| title = {{PAGENAME}}'s alchemy path
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| body = {{{SKWindow/NewRow}} style="background: #114255;"
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{{Alchemy paths header}}
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{{SKWindow/NewRow}}
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{{Alchemy tree}}
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{{Alchemy tree|name=Frost Gun}}
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{{!}}}
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}}
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== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
 
Fires a ball of ice up to 8 squares away.  
 
Fires a ball of ice up to 8 squares away.  
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}}
 
}}
  
== Damage ==
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=== Damage ===
 
{{Damage Disclaimer}}
 
{{Damage Disclaimer}}
 
{{Damage/Proto Gun/1}}
 
{{Damage/Proto Gun/1}}
  
Regular attack:
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Minor freeze damage (Basic attack):
 
{{Damage/Freeze/Minor|1}}
 
{{Damage/Freeze/Minor|1}}
Charge attack:
+
Moderate freeze damage (Charge attack):
 
{{Damage/Freeze/Moderate|1}}
 
{{Damage/Freeze/Moderate|1}}
 
== Acquisition ==
 
{{Handgun/Acquisition}}
 
 
== Recipe ==
 
{{recipe/start|star=1}}
 
{{recipe/row|Green Shard|3}}
 
{{recipe/row|Gel Drop|2}}
 
{{recipe/rarity|Flawed Orb of Alchemy|3}}
 
{{recipe/end}}
 
 
== Alchemy Path ==
 
{{SKWindowsmall
 
| width = *
 
| title = {{PAGENAME}}'s alchemy path
 
| body = {{{SKWindow/NewRow}} style="background: #114255;"
 
{{Alchemy paths header}}
 
{{SKWindow/NewRow}}
 
{{Alchemy tree}}
 
{{Alchemy tree|name=Frost Gun}}
 
{{!}}}
 
}}
 
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}} [[Category:Trailing-SFX|7]]
 
{{equipment see also}} [[Category:Trailing-SFX|7]]

Revision as of 17:49, 12 August 2019

Frost Gun
Frost Gun-Equipped.png
★☆☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Frost Gun Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Frost Gun is a 1-star handgun.

Description

A modified Proto Gun augmented with a low intensity, alchemical freezing agent.

Acquisition

Equipment-Frost Gun icon.png: Reward for completing the 2-2 Interface-icon-Supply.png Mission: Time to Get Crafty (bound).
Equipment-Frost Gun icon.png: Ricasso - Always in stock for 3,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Reward for completing the 2-2 Interface-icon-Dialogue.png Mission: Alchemy for Beginners (bound).
Icon-recipe.png: Vatel - Randomly in stock for 250 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Basil - Randomly in stock for 250 crowns in depth 4 Clockwork Terminals, always in stock in lobby of:

3-2 Interface-icon-PvE.png Mission: Blades of the Fallen
(All recipes purchased from Basil are acquired unbound).

Recipe

The 1-star recipe for this item costs 250 crowns; the alchemy cost is 200 crowns. Below are the materials needed to make the Frost Gun.

Name Amount
Crafting-Green Shard.png Green Shard 3
Crafting-Gel Drop.png Gel Drop 2
Rarity-Flawed Orb of Alchemy icon.png Flawed Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Frost Gun's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Frost Gun
Frost Gun

Combat

Basic Attack

Fires a ball of ice up to 8 squares away.
The projectiles move at medium speed and have a chance to inflict minor Freeze status.
The user may fire up to 3 shots before reloading.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.

Charge Attack

Fires a bigger ball of ice that travels up to 9 squares and shatters on impact, harming anything within a radius of 0.5 square.
The projectile has the same speed as the basic attack but has a chance to inflict moderate Freeze status on hit and will knockback unfrozen enemies.
The recoil from the shot will push the user back 2/3 of a square.

Below table shows the approximate charge time in milliseconds:

None Low Medium High V. High Ultra Max
Frost Gun 2600 2400 2200 2000 1800  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Frost Gun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Basic Attack 11 - 14 16 - 19 17 - 16 15 - 14 14 - 13 12 - 11
Charge Attack 26 - 31 37 - 42 34 - 29 27 - 26 24 - 22 21 - 19

Minor freeze damage (Basic attack):

Frost Gun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Glop Drops
Thaw 19 - 34 50 - 65 65 65 65 65
Versus Lichens and Royal Minis
Thaw 17 - 32 46 - 60 60 60 60 60
Versus Chromas, Gorgos, Devilites, Jelly Cubes, Toxigels, and Lichen Colonies
Thaw 15 - 28 40 - 52 52 52 52 52
Versus Quicksilvers
Thaw 15 - 27 38 - 50 50 50 50 50
Versus Giant Lichen Colonies, Turrets, Gremlins, other Fiends and Constructs
Thaw 14 - 25 36 - 48 48 48 48 48
Versus Mecha Knights
Thaw 13 - 23 33 - 43 43 43 43 43
Versus Wolvers, Oilers, Zombies and Kats
Thaw 11 - 21 30 - 39 39 39 39 39

Moderate freeze damage (Charge attack):

Frost Gun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Glop Drops
Thaw 20 - 37 54 - 70 70 70 70 70
Versus Lichens and Royal Minis
Thaw 19 - 35 51 - 67 67 67 67 67
Versus Chromas, Gorgos, Devilites, Jelly Cubes, Toxigels, and Lichen Colonies
Thaw 17 - 31 44 - 58 58 58 58 58
Versus Quicksilvers
Thaw 16 - 29 42 - 55 55 55 55 55
Versus Giant Lichen Colonies, Turrets, Gremlins, other Fiend and other Constructs
Thaw 15 - 27 39 - 51 51 51 51 51
Versus Mecha Knights
Thaw 14 - 25 36 - 47 47 47 47 47
Versus Wolvers, Oilers, Zombies and Kats
Thaw 12 - 22 32 - 42 42 42 42 42

See Also

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