Difference between revisions of "Gate construction"

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(Speculation: Majority Combinations)
 
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'''Gate construction''' is how players participate in creating new [[gate]]s.  This is done by putting [[minerals]] into them before they open.
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{{obsolete}}
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Gates are entry points into the Clockworks.  '''Gate construction''' is how players participate in creating new [[gate]]s.  Players can construct gates by putting [[minerals]] into them before they become active.
 +
 
 +
[[Image:Gates-dormant_active.png|thumb|right|Dormant gates eventually become active gates.  The totem shows the current stratum themes and an arrow on the right side indicates the default stratum for adding minerals on dormant gates.]][[Image:Gates-dormant_platform.png|thumb|right|The parts of a dormant gate platform include the display monitor showing the gate symbol and the mineral deposit area.]]
  
 
== Overview of Main Components ==
 
== Overview of Main Components ==
  
=== Minerals ===
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=== Gate ===
{{main|Mineral}}
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{{main|Gate}}
[[Image:Gate-minerals.png|thumb|right|The five types of minerals.]]
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Minerals are items that you get while playing in the Clockworks levels.  There are five types: crimsonite, moonstone, valestone, luminite and dark matter.
+
  
You can see what minerals you have by viewing your [[arsenal]] and looking at the "Mineral" section between "Trinket" and "Material."
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There are two kinds of gates: dormant gates and active gates.  Dormant gates can be modified though gate construction, while active gates can no longer be modified.  Dormant gates allow for 8 days of gate construction before becoming active.  You can see an exact day:hour:minute:second indicator in the display when interacting with the mineral deposit box.
{{clearright}}
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=== Gates ===
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Each dormant gate has a display monitor with a mineral deposit box.  Players can deposit [[mineral|minerals]] into a dormant gate by interacting with the deposit box.
{{main|Gate}}
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[[Image:Gates-dormant_active.png|thumb|right|Dormant gates eventually become active gates.  The totem shows the current stratum themes and an arrow on the right side indicates the default stratum for adding minerals on dormant gates.]][[Image:Gates-dormant_platform.png|thumb|right|The parts of a dormant gate platform include: The display monitor showing the gate symbol and the mineral deposit area.]]
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Gates are entry points into the Clockworks.  There are two kinds of gates: dormant gates and active gates.
+
  
By using minerals, knights power up dormant gates turning them into active gates ready for exploration and adventure.  Dormant gates allow for 8 days of gate construction before becoming active gates.  You can see an exact day:hour:minute:second indicator in the display when interacting with the mineral deposit box.
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=== Mineral Deposit Box ===
  
Each gate has a display monitor with a mineral deposit box. You can deposit minerals into a dormant gate by interacting with the mineral deposit boxMinerals can be directed to one of six stratums of floors.
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A mineral deposit box will appear above each dormant gate. You can use the mineral deposit box to deposit minerals into the dormant gate belowUse your ATTACK key to activate the interface.  This will bring popups showing the gate stratum information, deposit box interface, and the mineral section of your Arsenal.
  
 
=== Stratum ===
 
=== Stratum ===
Each gate has 6 stratums of floors:
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{{main|stratum}}
 +
Each gate has 6 strata:
  
 
* Stratum 1 — Depth: 01-03 (Tier 1)
 
* Stratum 1 — Depth: 01-03 (Tier 1)
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* Stratum 6 — Depth: 24-28 (Tier 3)
 
* Stratum 6 — Depth: 24-28 (Tier 3)
  
Each stratum can hold a certain number of minerals, generally fewer minerals on lower number stratum. The number of minerals in a stratum will vary by gate and game developers have commented that it fluctuates based on the number of minerals spawned in dungeons during the previous week.
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Players can change the themes of these strata by depositing [[mineral|minerals]] into that strata. This theme will affect all the levels that will be created for that part of the tier once the gate launches.
  
Once there are enough minerals deposited to a stratum (about 10% of what is needed), that stratum will begin to display its current theme that results from the current mineral ratios deposited in the stratum.  This theme will affect all the levels that will be created for that part of the tier once the gate launches.
+
Select the stratum that you would like to add minerals to.  You can only add minerals to one stratum at a time. Click on the minerals in your Arsenal that you wish to add to the stratum.  Use Shift-Click to add 10 at a time.  If you wish to remove some of a particular mineral, click on it in the deposit box interface to put it back into your Arsenal, or you can use the "Empty" button to put all the minerals back into your Arsenal.  After you have selected the minerals you wish to deposit, click on the "Confirm" button to deposit them.  The display will show you how many crowns you paid or gained.
 
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Once the stratum has reached its maximum number of minerals, it will lock, no longer allowing mineral deposits and the theme cannot change.
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{{clearright}}
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==== Depositing Minerals into Stratum ====
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[[File:Stratum_and_PowerDistortion.png|thumb|right|The current default stratum needing to be filled, with a power distortion detected in the next stratum.]]
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The default stratum starts with Stratum 1 and after that is filled, it switches to Stratum 2, and so on.  The current default stratum is indicated in the totem with an arrow on the right side.  You can deposit minerals into the default stratum and receive [[crowns]] in return for your deposit. This is to encourage completion of lower numbered tiers first.
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You can deposit minerals into other stratums, but any time you deposit minerals into any stratums that are not the default, it will cost you crowns instead of paying you crowns.  By paying to do this, you can use your minerals to help determine the theme of deeper, more dangerous floors in the Clockworks for that gate.
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Power distortions can be found in some stratum. Players cannot deposit minerals in stratum with a power distortion. This is because the dungeons have already been preset by game developers, often in order to include a boss fight.
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== Using the Mineral Deposit Box ==
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Stand next to the mineral deposit box of the dormant gate that you wish to deposit minerals into.  Use your ATTACK key to activate the interface.  This will bring popups showing the gate stratum information, deposit box interface, and the mineral section of your Arsenal.
+
 
+
There are two tabs in the deposit box interface: add and boost.
+
 
+
=== Adding Minerals ===
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Select the stratum that you would like to add minerals to.  You can only add minerals to one stratum at a time. Remember that the default stratum is the only one that will pay crowns for your deposit; full stratums cannot take any more deposits and non-default stratums will cost you crowns to deposit minerals.
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Click on the minerals in your Arsenal that you wish to add to the stratum.  Use Shift-Click to add 10 at a time.  If you wish to remove some of a particular mineral, click on it in the deposit box interface to put it back into your Arsenal.  Or you can use the "Empty" button to put all the minerals back into your Arsenal.  After you have selected the minerals you wish to deposit, click on the "Confirm" button to deposit them.  The display will show you how many crowns you paid or gained.
+
  
 
The "Auto Sell" button will automatically deposit your minerals into the stratum that will get you the most crowns in return.  This button does not require the "Confirm" button.  It will deposit your minerals and tell you how many crowns you gained immediately after you press it.
 
The "Auto Sell" button will automatically deposit your minerals into the stratum that will get you the most crowns in return.  This button does not require the "Confirm" button.  It will deposit your minerals and tell you how many crowns you gained immediately after you press it.
{|
+
<!-- Images require updating -->
 +
{| style="background: transparent;"
 
|- valign="top"
 
|- valign="top"
 
||[[Image:Gates-add_tab.png|thumb|none|Depositing minerals into a stratum.]]
 
||[[Image:Gates-add_tab.png|thumb|none|Depositing minerals into a stratum.]]
Line 62: Line 40:
 
|}
 
|}
  
=== Boosting Mineral Types ===
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Power distortions can be found in some strata, meaning they will have boss level themes (BEAST distortion is the Snarbolax strata, SLIME distortion is the Royal Jelly strata, CONSTRUCT distortion is the Roarmulus Twins strata, and FIRE distortion is Lord Vanaduke's strata) and players cannot modify or deposit minerals into these strata.
If you are especially interested in people adding certain types of minerals to a stratum, you can use the Boost tab of the deposit box interface and pay crowns to financially encourage deposits of specific mineral types.  You can pay crowns to increase the crown reward or decrease the crown cost for mineral types on stratums.
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Select the stratum that you wish to encourage deposits on.  You can only boost minerals on one stratum at a time. Use the arrows in the deposit box interface to boost a mineral type's reward or cost.  Each crown boost will cost a certain amount, shown in the deposit box interface, depending on how many more minerals the stratum can take.
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== Stratum Themes ==
 
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After you have your desired crown boosts selected, click on the "Confirm" button to spend the crowns to perform the boost.
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If you boost a stratum that is not the default stratum, the boost will remain as its reward or cost changes; that means if you boost a mineral type on Stratum 4 from -40 to -39 crowns, as stratums are filled, it will become -24, then -9, then +6 crowns.
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{|
+
|- valign="top"
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||[[Image:Gates-boost_tab.png|thumb|none|Boosting Valestone depositing rewards by +1 crown.]]
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||[[Image:Gates-boosted.png|thumb|none|Two stratum with boosted minerals: +1 crown for Valestone on Stratum 1 and +1 crown for Dark Matter on Stratum 2.]]
+
|}
+
 
+
== Stratum Themes ==  
+
  
 
As a gate is constructed, the themes of the various strata will become apparent through icons, which can be seen in the gate representation itself or in the mineral deposit box.  
 
As a gate is constructed, the themes of the various strata will become apparent through icons, which can be seen in the gate representation itself or in the mineral deposit box.  
Line 83: Line 49:
 
| title = Stratum Themes
 
| title = Stratum Themes
 
| body =  
 
| body =  
{{SKWindow/Cell|[[Image:Gate_Icon-Beast.png‎]]<br />'''Beast'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Beast.png|55x55px]]<br />'''Beast'''|center}}
{{SKWindow/Cell|[[Image:Gate_Icon-Construct.png‎]]<br />'''Construct'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Construct.png|55x55px]]<br />'''Construct'''|center}}
{{SKWindow/Cell|[[Image:Gate_Icon-Fiend.png‎]]<br />'''Fiend'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Fiend.png|55x55px]]<br />'''Fiend'''|center}}
{{SKWindow/Cell|[[Image:Gate_Icon-Fire.png]]<br />'''Fire'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Fire.png|55x55px]]<br />'''Fire'''|center}}
{{SKWindow/Cell|[[Image:Gate_Icon-Freeze.png]]<br />'''Freeze'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Freeze.png|55x55px]]<br />'''Freeze'''|center}}
{{SKWindow/Cell|[[Image:Gate_Icon-Gremlin.png‎]]<br />'''Gremlin'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Gremlin.png|55x55px]]<br />'''Gremlin'''|center}}
{{SKWindow/Cell|[[Image:Gate_Icon-Poison.png‎]]<br />'''Poison'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Poison.png|55x55px]]<br />'''Poison'''|center}}
{{SKWindow/Cell|[[Image:Gate_Icon-Shock.png‎]]<br />'''Shock'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Shock.png|55x55px]]<br />'''Shock'''|center}}
{{SKWindow/Cell|[[Image:Gate_Icon-Slime.png‎]]<br />'''Slime'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Slime.png|55x55px]]<br />'''Slime'''|center}}
{{SKWindow/Cell|[[Image:Gate_Icon-Undead.png‎]]<br />'''Undead'''|center}}
+
{{SKWindow/Cell|[[Image:Gate_Icon-Undead.png|55x55px]]<br />'''Undead'''|center}}
 
}}
 
}}
  
== How Minerals Affect Stratum Themes ==
 
  
Currenly we only know that the different ratios of minerals will affect the theme of the gate.  Exact information on how this happens and what each mineral type means is unknown.  The information in this section is speculation based on player experimentation and observation.
 
  
=== Speculation: Majority Combinations ===
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=== How Minerals Affect Stratum Themes ===
 +
Each stratum recipe requires that two mineral colors be the highest, while a specific mineral is '''not''' third highest, called the anti-mineral. For example, a stratum will be beasts if Crimsonite and Valestone are the two highest, while Dark Matter is not third. If Dark Matter is third highest, the recipe will be disrupted and another stratum will be chosen at random.
  
<strong>DISPROVEN; see Majority Permutations</strong>
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Monster stratums do '''not''' guarantee that the only monsters found will correspond to the stratum. [[Graveyard]]s and [[Treasure Vault]]s are still possible in any stratum, and levels such as the [[Aurora Isles]] are considered both Slime and Beast levels, and as such will spawn in either stratum. As a general rule, however, the monster type indicated by the stratum will be the most common type, with the second most common being the other monster type that deals the same type of damage(for beasts, slimes will be second most common because they both deal piercing damage).
  
<s>One theory is that stratum themes are determined by the three highest contributed minerals for a stratum with order not mattering. This would make sense, since the number of combinations of 3 items chosen from the set of 5 minerals equals 10 — which is the number of stratum types. </s>
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Likewise, status stratums do not guarantee that all monsters will be of that theme. Nearly all monsters will be of that theme, the second most common typically being normal.
 
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The following combinations have been observed:
+
  
 +
{| style="background:transparent;"
 +
|-
 +
|
 
{{SKWindow
 
{{SKWindow
| title = Mineral Majorities
+
| title = Monster Family Recipes
 
| body =  
 
| body =  
{{SKWindow/Cell|<strong>Theme</strong>}}
+
{{SKWindow/Cell|'''Theme'''|center}}
{{SKWindow/Cell|<strong>Two Highest Mineral Contributions</strong>|||5}}
+
{{SKWindow/Cell|'''Requires'''|center}}
 +
{{SKWindow/Cell|'''Anti'''|center}}
  
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{Level generation
+
{{SKCell|[[File:Gate_Icon-Beast.png|36px|center]]}}
|theme=[[File:Gate_Icon-Beast.png|36px]]
+
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Valestone.png|36px]]|center}}
|Crimsonite=y
+
{{SKCell|[[File:Mineral-Dark Matter.png|36px|center]]}}
|Luminite=n
+
 
|Valestone=y
+
{{SKWindow/NewRow}}
|Moonstone=n
+
{{SKCell|[[File:Gate_Icon-Slime.png|36px|center]]}}
|Dark Matter=n
+
{{SKCell|[[File:Mineral-Valestone.png|36px]] [[File:Mineral-Luminite.png|36px]]|center}}
}}
+
{{SKCell|[[File:Mineral-Crimsonite.png|36px|center]]}}
{{Level generation
+
 
|theme=[[File:Gate_Icon-Construct.png|36px]]
+
{{SKWindow/NewRow}}
|Crimsonite=n
+
{{SKCell|[[File:Gate_Icon-Fiend.png|36px|center]]}}
|Luminite=n
+
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Dark Matter.png|36px]]|center}}
|Valestone=n
+
{{SKCell|[[File:Mineral-Luminite.png|36px|center]]}}
|Moonstone=y
+
 
|Dark Matter=n
+
{{SKWindow/NewRow}}
}}
+
{{SKCell|[[File:Gate_Icon-Undead.png|36px|center]]}}
{{Level generation
+
{{SKCell|[[File:Mineral-Luminite.png|36px]] [[File:Mineral-Dark Matter.png|36px]]|center}}
|theme=[[File:Gate_Icon-Fiend.png|36px]]
+
{{SKCell|[[File:Mineral-Moonstone.png|36px|center]]}}
|Crimsonite=y
+
 
|Luminite=n
+
{{SKWindow/NewRow}}
|Valestone=n
+
{{SKCell|[[File:Gate_Icon-Gremlin.png|36px|center]]}}
|Moonstone=n
+
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Moonstone.png|36px]]|center}}
|Dark Matter=y
+
{{SKCell|[[File:Mineral-Dark Matter.png|36px|center]]}}
}}
+
 
{{Level generation
+
{{SKWindow/NewRow}}
|theme=[[File:Gate_Icon-Fire.png|36px]]
+
{{SKCell|[[File:Gate_Icon-Construct.png|36px|center]]}}
|Crimsonite=y
+
{{SKCell|[[File:Mineral-Moonstone.png|36px]] [[File:Mineral-Luminite.png|36px]]|center}}
|Luminite=y
+
{{SKCell|[[File:Mineral-Valestone.png|36px|center]]}}
|Valestone=n
+
|Moonstone=n
+
|Dark Matter=n
+
}}
+
{{Level generation
+
|theme=[[File:Gate_Icon-Freeze.png|36px]]
+
|Crimsonite=n
+
|Luminite=n
+
|Valestone=y
+
|Moonstone=y
+
|Dark Matter=n
+
}}
+
{{Level generation
+
|theme=[[File:Gate_Icon-Gremlin.png|36px]]
+
|Crimsonite=y
+
|Luminite=n
+
|Valestone=n
+
|Moonstone=y
+
|Dark Matter=n
+
}}
+
{{Level generation
+
|theme=[[File:Gate_Icon-Poison.png|36px]]
+
|Crimsonite=n
+
|Luminite=n
+
|Valestone=n
+
|Moonstone=n
+
|Dark Matter=n
+
}}
+
{{Level generation
+
|theme=[[File:Gate_Icon-Shock.png|36px]]
+
|Crimsonite=n
+
|Luminite=n
+
|Valestone=n
+
|Moonstone=n
+
|Dark Matter=n
+
}}
+
{{Level generation
+
|theme=[[File:Gate_Icon-Slime.png|36px]]
+
|Crimsonite=n
+
|Luminite=y
+
|Valestone=y
+
|Moonstone=n
+
|Dark Matter=n
+
}}
+
{{Level generation
+
|theme=[[File:Gate_Icon-Undead.png|36px]]
+
|Crimsonite=n
+
|Luminite=y
+
|Valestone=n
+
|Moonstone=n
+
|Dark Matter=y
+
}}
+
 
}}
 
}}
 +
| style="display:block;"|
 +
{{SKWindow
 +
| title = Status Condition Recipes
 +
| body =
 +
{{SKWindow/Cell|'''Theme'''|center}}
 +
{{SKWindow/Cell|'''Requires'''|center}}
 +
{{SKWindow/Cell|'''Anti'''|center}}
  
=== Speculation: Majority Permutations ===
+
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Fire.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Luminite.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Moonstone.png|36px|center]]}}
  
Another theory is similar to the previous, except that here permutations do matter. Observations of more data samples have turned up combinations that would contradict the Majority Combinations theory.  
+
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Freeze.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Valestone.png|36px]] [[File:Mineral-Moonstone.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px|center]]}}
  
We need more data for all this. Much more data, because if these are based on permutations of three majority minerals, then there are 60 possible such orderings.
+
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Poison.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Valestone.png|36px]] [[File:Mineral-Dark Matter.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Luminite.png|36px|center]]}}
 +
 
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Shock.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Moonstone.png|36px]] [[File:Mineral-Dark Matter.png|36px]]|center}}
 +
{{SKCell|[[File:Mineral-Valestone.png|36px|center]]}}
 +
}}
 +
|}
  
=== Speculation: It's More Complicated ===  
+
== History ==
  
There may be some other algorithm that's more complicated than either of the above. Such an algorithm would take much more data and uncovering to resolve with certainty.
+
Previously, stratums were to be "filled" to a specific amount(such as 2,295 for stratum 1) before they were locked and the next stratum was made available. <!-- needs confirmation from someone who actually remembers this --> Additionally, the chance that a stratum would lock in according to the materials was directly proportional to the percentage which that stratum was filled; for example, a 50% filled beast stratum would give a 50% chance of actually locking in as a beast stratum.
  
=== Speculation: Majority two determines stratum themes. It's simple people. ===
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Alloys are currently unavailable to players. For now, alloys are used by game developers{{fn|1=http://forums.spiralknights.com/en/node/2110?page=1#comment-13858}} to change a finished stratum's theme to increase variety. An alloy count of 1 in a stratum means it has been changed from its original theme by a game developer, instead of using the mineral ratios to determine its theme.
  
Stratum themes are determined by the two greatest contributing minerals regardless of order.  Because there are 10 possible combinations of pairs of two, this speculation very easily maps onto the 10 Stratum themes.
+
==Other links==
 +
*{{de|Tor-Konstruktion}}
 +
*{{es|Construcción_de_portales|Construcción de portales}}
 +
*{{fr|Construction_de_portes|Construction de portes}}
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 21:23, 16 October 2013

Official-Exit Elevator.png The subject of this article is obsolete and no longer present in the game.
Information presented here may no longer apply to the current game. It is retained primarily for historical interest.

Gates are entry points into the Clockworks. Gate construction is how players participate in creating new gates. Players can construct gates by putting minerals into them before they become active.

Dormant gates eventually become active gates. The totem shows the current stratum themes and an arrow on the right side indicates the default stratum for adding minerals on dormant gates.
The parts of a dormant gate platform include the display monitor showing the gate symbol and the mineral deposit area.

Overview of Main Components

Gate

There are two kinds of gates: dormant gates and active gates. Dormant gates can be modified though gate construction, while active gates can no longer be modified. Dormant gates allow for 8 days of gate construction before becoming active. You can see an exact day:hour:minute:second indicator in the display when interacting with the mineral deposit box.

Each dormant gate has a display monitor with a mineral deposit box. Players can deposit minerals into a dormant gate by interacting with the deposit box.

Mineral Deposit Box

A mineral deposit box will appear above each dormant gate. You can use the mineral deposit box to deposit minerals into the dormant gate below. Use your ATTACK key to activate the interface. This will bring popups showing the gate stratum information, deposit box interface, and the mineral section of your Arsenal.

Stratum

Each gate has 6 strata:

  • Stratum 1 — Depth: 01-03 (Tier 1)
  • Stratum 2 — Depth: 05-07 (Tier 1)
  • Stratum 3 — Depth: 09-12 (Tier 2)
  • Stratum 4 — Depth: 14-17 (Tier 2)
  • Stratum 5 — Depth: 19-22 (Tier 3)
  • Stratum 6 — Depth: 24-28 (Tier 3)

Players can change the themes of these strata by depositing minerals into that strata. This theme will affect all the levels that will be created for that part of the tier once the gate launches.

Select the stratum that you would like to add minerals to. You can only add minerals to one stratum at a time. Click on the minerals in your Arsenal that you wish to add to the stratum. Use Shift-Click to add 10 at a time. If you wish to remove some of a particular mineral, click on it in the deposit box interface to put it back into your Arsenal, or you can use the "Empty" button to put all the minerals back into your Arsenal. After you have selected the minerals you wish to deposit, click on the "Confirm" button to deposit them. The display will show you how many crowns you paid or gained.

The "Auto Sell" button will automatically deposit your minerals into the stratum that will get you the most crowns in return. This button does not require the "Confirm" button. It will deposit your minerals and tell you how many crowns you gained immediately after you press it.

Depositing minerals into a stratum.
The stratum's ratios instantly show the new ratios after a deposit.

Power distortions can be found in some strata, meaning they will have boss level themes (BEAST distortion is the Snarbolax strata, SLIME distortion is the Royal Jelly strata, CONSTRUCT distortion is the Roarmulus Twins strata, and FIRE distortion is Lord Vanaduke's strata) and players cannot modify or deposit minerals into these strata.

Stratum Themes

As a gate is constructed, the themes of the various strata will become apparent through icons, which can be seen in the gate representation itself or in the mineral deposit box.

Stratum Themes
Gate Icon-Beast.png
Beast
Gate Icon-Construct.png
Construct
Gate Icon-Fiend.png
Fiend
Gate Icon-Fire.png
Fire
Gate Icon-Freeze.png
Freeze
Gate Icon-Gremlin.png
Gremlin
Gate Icon-Poison.png
Poison
Gate Icon-Shock.png
Shock
Gate Icon-Slime.png
Slime
Gate Icon-Undead.png
Undead


How Minerals Affect Stratum Themes

Each stratum recipe requires that two mineral colors be the highest, while a specific mineral is not third highest, called the anti-mineral. For example, a stratum will be beasts if Crimsonite and Valestone are the two highest, while Dark Matter is not third. If Dark Matter is third highest, the recipe will be disrupted and another stratum will be chosen at random.

Monster stratums do not guarantee that the only monsters found will correspond to the stratum. Graveyards and Treasure Vaults are still possible in any stratum, and levels such as the Aurora Isles are considered both Slime and Beast levels, and as such will spawn in either stratum. As a general rule, however, the monster type indicated by the stratum will be the most common type, with the second most common being the other monster type that deals the same type of damage(for beasts, slimes will be second most common because they both deal piercing damage).

Likewise, status stratums do not guarantee that all monsters will be of that theme. Nearly all monsters will be of that theme, the second most common typically being normal.

Monster Family Recipes
Theme Requires Anti
Gate Icon-Beast.png
Mineral-Crimsonite.png Mineral-Valestone.png
Mineral-Dark Matter.png
Gate Icon-Slime.png
Mineral-Valestone.png Mineral-Luminite.png
Mineral-Crimsonite.png
Gate Icon-Fiend.png
Mineral-Crimsonite.png Mineral-Dark Matter.png
Mineral-Luminite.png
Gate Icon-Undead.png
Mineral-Luminite.png Mineral-Dark Matter.png
Mineral-Moonstone.png
Gate Icon-Gremlin.png
Mineral-Crimsonite.png Mineral-Moonstone.png
Mineral-Dark Matter.png
Gate Icon-Construct.png
Mineral-Moonstone.png Mineral-Luminite.png
Mineral-Valestone.png
Status Condition Recipes
Theme Requires Anti
Gate Icon-Fire.png
Mineral-Crimsonite.png Mineral-Luminite.png
Mineral-Moonstone.png
Gate Icon-Freeze.png
Mineral-Valestone.png Mineral-Moonstone.png
Mineral-Crimsonite.png
Gate Icon-Poison.png
Mineral-Valestone.png Mineral-Dark Matter.png
Mineral-Luminite.png
Gate Icon-Shock.png
Mineral-Moonstone.png Mineral-Dark Matter.png
Mineral-Valestone.png

History

Previously, stratums were to be "filled" to a specific amount(such as 2,295 for stratum 1) before they were locked and the next stratum was made available. Additionally, the chance that a stratum would lock in according to the materials was directly proportional to the percentage which that stratum was filled; for example, a 50% filled beast stratum would give a 50% chance of actually locking in as a beast stratum.

Alloys are currently unavailable to players. For now, alloys are used by game developers[1] to change a finished stratum's theme to increase variety. An alloy count of 1 in a stratum means it has been changed from its original theme by a game developer, instead of using the mineral ratios to determine its theme.

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