Gate construction

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Gates are constructed by putting Minerals into them before they open.

A gate first appears in The Arcade with a countdown timer; typically this has a value from 3 to 5. Every two days, all gates count down by one; if a gate reaches zero, it usually builds a Dungeon. The leftmost gate is removed, and a new, empty gate is cycled in on the right.

This behavior is controlled by The Clockworks, and is outside the influence of the knights.

The knights do have the ability to control the Dungeons that are built; different minerals will generate different types of levels. The minerals that are added, and the way that they are added will affect both the number of levels at each floor, the type of floor, and the depth of the dungeon.

Every 15 minutes, all the minerals deposited in that 15 minute period are collected in a group, and form a tray. If enough minerals are in a tray (starts at 100, and believed to go up as the dungeon goes deeper), then a block is added to the Totem Pole associated with the gate.

Every 20 blocks will complete a ring. Each completed ring corresponds to a series of floors, ending with a floor where Knights can decide to return to town or continue on deeper. Completing two rings will take the dungeon down to the next town

Gates that do not complete at least one full ring will not generate a dungeon.

For more information on how trays become levels, how floor types are determined, etc, check the discussion page or the forums.

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