Difference between revisions of "Ghosts in the Machine"

From SpiralKnights

Jump to: navigation, search
m (Undo revision 237951 by Knishtra52 (Talk) do not add empty sections. Opinionated loadout content is going to be moved to a subpage.)
m (Notes)
 
(One intermediate revision by one other user not shown)
Line 29: Line 29:
 
[[File:SpiralKnights News 62-big.png|thumb|200x200px|right|[[News]] art for this mission.]]
 
[[File:SpiralKnights News 62-big.png|thumb|200x200px|right|[[News]] art for this mission.]]
  
This mission was introduced with {{release|2012-09-12}}. It is the fourth Danger Mission incorporated into the daily [[Prestige Mission Rotation]].
+
It is the fourth Danger Mission incorporated into the daily [[Prestige Mission Rotation]].
  
 
The player must be at least [[Player Rank|ranked Soldier (4-1)]] to host this mission.
 
The player must be at least [[Player Rank|ranked Soldier (4-1)]] to host this mission.
Line 39: Line 39:
 
There are a few computers throughout the second combat floor that contain cryptic messages. Along the path to the miniboss fight numerous lights similar to the [[Hacked Aura]] flicker over the ground and scatter away as the player approaches. This aura was released with the {{PrizeBox|Surge}} on the same day as the mission.
 
There are a few computers throughout the second combat floor that contain cryptic messages. Along the path to the miniboss fight numerous lights similar to the [[Hacked Aura]] flicker over the ground and scatter away as the player approaches. This aura was released with the {{PrizeBox|Surge}} on the same day as the mission.
  
== Recommendations ==
+
===History===
=== Loadout ===
+
*{{release|2012-09-12}}: Mission introduced.
{{Note-Loadout}}
+
 
+
The recommended loadout for this mission is an Elemental+Shadow hybrid, with bias towards elemental because constructs tend to be more aggressive than undead in this mission. Popular choices are the [[Divine Veil|Divine]] and/or [[Mercurial Demo Helm|Merc Demo]], considering they both give the corresponding defenses and shock resistance. The movement speed increase from merc demo is a nice bonus. Any additional resistance from UVs, trinkets, or perks can potentially grant immunity to wisp and soul status throughout the mission. Nearly all the monsters in this mission are weak to elemental.
+
 
+
A defensive shield such as the [[Grey Owlite Shield]] is highly recommended.
+
 
+
Suggested Weapons:
+
*{{equip|Ash of Agni}}
+
*{{equip|Arcana}}
+
*{{equip|Blitz Needle}} (for the miniboss)
+
*{{equip|Combuster}}
+
  
 
==See Also==
 
==See Also==
{{mission see also}}
+
{{mission see also|loadout=yes}}

Latest revision as of 22:33, 26 April 2020

Ghosts in the Machine
Mission-Ghosts in the Machine.png
Mission List: Prestige (Daily)
Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png Gate Icon-Undead.png
  • Status: Icon status shock.png
Rewards:
Soundtrack:
  • Rotten to the Core
  • A Dangerous Game
  • Bad News

Ghosts in the Machine is a dangerous prestige mission.

Overview

Description:

Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ has received a distress call from a derelict facility deep within the Clockworks. The distress call came in the form of a digital message saying only 'save us.' Believing it to be a potential trap, Spiral HQ has deployed Desna's Recon Rangers to investigate the facility and assist anyone who may have sent the message.


Objective:

Join Desna's Recon Rangers in discovering the source of the distress call within the derelict facility.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is a danger mission lobby.

Second Floor:
Gate-Deconstruction Zone-Circuit Breakers.png
Name: Dry Dock
Depth: Depends on rank
Level Link: This floor is composed of random Dry Dock segments. Several are unique to this mission and are always encountered.

Third Floor:
Gate-Power Complex-Haunted Passage.png
Name: Iron Hulk
Depth: Depends on rank
Level Link: Iron Hulk is unique to this mission.

Fourth Floor:
Gate-Power Complex-Haunted Passage.png
Name: Cargo Bay
Depth: Depends on rank
Level Link: Cargo Bay is unique to this mission.

Notes

News art for this mission.

It is the fourth Danger Mission incorporated into the daily Prestige Mission Rotation.

The player must be at least ranked Soldier (4-1) to host this mission.

As with all danger missions, the party locks for the second combat floor and onward. Participants will only receive the prestige reward if they were present in the mission lobby.

Static Souls spawn continuously for most of the first floor of this mission.

There are a few computers throughout the second combat floor that contain cryptic messages. Along the path to the miniboss fight numerous lights similar to the Hacked Aura flicker over the ground and scatter away as the player approaches. This aura was released with the Usable-Surge Prize Box icon.png Surge Prize Box on the same day as the mission.

History

See Also

Personal tools