Difference between revisions of "Greaver"

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(Types)
(Types)
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|name=Ruby Greaver
 
|name=Ruby Greaver
 
|location=
 
|location=
Its claws are imbued with flames!
 
 
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage, Infernal Passage
 
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage, Infernal Passage
 
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 
|description=
 
|description=
 +
Its claws are imbued with flames!
 
*Tier 1: Normal dive attack.
 
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[fire]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[fire]].

Revision as of 15:06, 2 August 2013

Fiend
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Damage Resistances
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Greavers are a type of monster found in the Clockworks.

Traits

Greavers resemble large bats crossed with moths, like their smaller cousins, the Wings. Unlike Wings, however, Greavers are not passive healers. They will follow a knight and swoop in when preparing to attack, hugging their target's behind closely for a few moments before hitting.

As adventurers progress down later tiers, Greavers will also gain the ability to shoot bullets and leave a status-inflicting haze after attacking.

Types

Greaver


Ruby Greaver


Pearl Greaver


Beryl Greaver


Jade Greaver


Notable Greavers

Winterfest Greaver


Strategy

Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking. Try not to stay in one place or move towards the Greaver after shielding from its attack in later tiers, as the haze can affect you through your shield.

Greavers can be easily disrupted by most attacks therefore you can avoid getting hit or surrounded by attacking once and then moving back.

See also

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