Difference between revisions of "Greaver"

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(Types)
(Undo revision 145054 by Annilaton (Talk))
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*[[Compounds|Charred Compound]]: Creeping Colony
 
*[[Compounds|Charred Compound]]: Creeping Colony
 
|description=
 
|description=
Deadly fiery assassins that swoop in a bright flame, and leave charred knights in its wake.
+
Its claws are imbued with flames!
 
*Tier 1: Normal dive attack.
 
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[fire]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[fire]].
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*[[Compounds|Frozen Compound]]: Creeping Colony
 
*[[Compounds|Frozen Compound]]: Creeping Colony
 
|description=
 
|description=
This cold-hearted fiend originated from the heart of Amu-Sol, what is now a deserted city now inhabited by the most deadliest of fiends and beasts.
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This cold-hearted fiend originated from the heart of Amu-Sol, what is now a deserted city.  
 
*Tier 1: Normal dive attack.
 
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[freeze]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[freeze]].
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*[[Compounds|Blighted Compound]]: Creeping Colony
 
*[[Compounds|Blighted Compound]]: Creeping Colony
 
|description=
 
|description=
You can feel the nausea coming off them...as they come...and make knights swagger...and when they are vulnerable...
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You can feel the nausea coming off them...
 
*Tier 1: Normal dive attack.
 
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[poison]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[poison]].

Revision as of 02:54, 7 November 2013

Fiend
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Greavers are a type of monster found in the Clockworks.

Traits

Greavers resemble large bats crossed with moths, like their smaller cousins, the Wings. Unlike Wings, however, Greavers are not passive healers. They will follow a knight and swoop in when preparing to attack, hugging their target's behind closely for a few moments before hitting.

As adventurers progress down later tiers, Greavers will also gain the ability to shoot bullets and leave a status-inflicting haze after attacking.

Types

Greaver


Ruby Greaver


Pearl Greaver


Beryl Greaver


Jade Greaver


Notable Greavers

Winterfest Greaver


Strategy

Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking. Try not to stay in one place or move towards the Greaver after shielding from its attack in later tiers, as the haze can affect you through your shield.

Greavers can be easily disrupted by most attacks therefore you can avoid getting hit or surrounded by attacking once and then moving back.

See also

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