Difference between revisions of "Greaver"

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(Types)
m (Types)
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*Power Complex: Infernal Passage
 
*Power Complex: Infernal Passage
 
|description=
 
|description=
*Tier 1: Normal dive attack..
+
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[stun]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[stun]].
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[stun]]. Will also shoot four bullets after successfully executing a dive attack.
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[stun]]. Will also shoot four bullets after successfully executing a dive attack.
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*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 
|description=
 
|description=
*Tier 1: Normal dive attack..
+
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[fire]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[fire]].
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[fire]]. Will also shoot four bullets after successfully executing a dive attack.
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[fire]]. Will also shoot four bullets after successfully executing a dive attack.
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*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
 
|description=
 
|description=
*Tier 1: Normal dive attack..
+
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[freeze]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[freeze]].
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[freeze]]. Will also shoot four bullets after successfully executing a dive attack.
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[freeze]]. Will also shoot four bullets after successfully executing a dive attack.
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*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
 
|description=
 
|description=
*Tier 1: Normal dive attack..
+
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[shock]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[shock]].
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[shock]]. Will also shoot four bullets after successfully executing a dive attack.
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[shock]]. Will also shoot four bullets after successfully executing a dive attack.
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*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
 
|description=
 
|description=
*Tier 1: Normal dive attack..
+
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[poison]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[poison]].
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[poison]]. Will also shoot four bullets after successfully executing a dive attack.
 
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[poison]]. Will also shoot four bullets after successfully executing a dive attack.

Revision as of 22:27, 3 May 2011

Fiend
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Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Greavers are a type of monster found in the Clockworks.

Traits

Greavers resemble large bats crossed with moths, like their smaller cousins, the Wings. Unlike Wings, however, Greavers are not passive healers. They will follow a knight and swoop in when preparing to attack, hugging their target's behind closely for a few moments before hitting.

As adventurers progress down later tiers, Greavers will also gain the ability to shoot bullets and leave a status-inflicting haze after attacking.

Types

Greaver


Ruby Greaver


Pearl Greaver


Beryl Greaver


Jade Greaver


Strategy

Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking.

Notable Greavers

See also

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