Difference between revisions of "Greaver"

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(Types: added locations to greaver, ruby greaver, pearl greaver, and jade greaver.)
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|description=
 
|description=
 
|attacks=*Dive {{attack|normal}} {{status|stun}}
 
|attacks=*Dive {{attack|normal}} {{status|stun}}
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|Drop=*{{Mat|Brimstone}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Miracloth}}
 
}}
 
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|attacks=*Dive {{attack|shadow}} {{status|fire}}
 
|attacks=*Dive {{attack|shadow}} {{status|fire}}
 
*Bullets {{status|fire}}
 
*Bullets {{status|fire}}
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|drop=*{{Mat|Brimstone}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Miracloth}}
 
}}
 
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|attacks=*Dive {{attack|shadow}} {{status|freeze}}
 
|attacks=*Dive {{attack|shadow}} {{status|freeze}}
 
*Bullets {{status|freeze}}
 
*Bullets {{status|freeze}}
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|drop=*{{Mat|Brimstone}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Miracloth}}
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*{{Mat|Perfect Snowball}}
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*{{Mat|Silverweave}}
 
}}
 
}}
  
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|attacks=*Dive {{attack|shadow}} {{status|shock}}
 
|attacks=*Dive {{attack|shadow}} {{status|shock}}
 
*Bullets {{status|shock}}
 
*Bullets {{status|shock}}
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|drop=*{{Mat|Brimstone}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Miracloth}}
 
}}
 
}}
  
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|attacks=*Dive {{attack|shadow}} {{status|poison}}
 
|attacks=*Dive {{attack|shadow}} {{status|poison}}
 
*Bullets {{status|poison}}
 
*Bullets {{status|poison}}
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|drop=*{{Mat|Brimstone}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Miracloth}}
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
 
Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking.
 
Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking.
 
==Loot==
 
* '''Greaver'''
 
**{{Mat|Brimstone}}
 
**{{Mat|Fine Fabric}}
 
**{{Mat|Frayed Fabric}}
 
**{{Mat|Miracloth}}
 
 
* '''Ruby Greaver'''
 
**{{Mat|Brimstone}}
 
**{{Mat|Fine Fabric}}
 
**{{Mat|Frayed Fabric}}
 
**{{Mat|Miracloth}}
 
 
* '''Pearl Greaver'''
 
**{{Mat|Brimstone}}
 
**{{Mat|Fine Fabric}}
 
**{{Mat|Frayed Fabric}}
 
**{{Mat|Miracloth}}
 
**{{Mat|Perfect Snowball}}
 
**{{Mat|Silverweave}}
 
 
* '''Beryl Greaver'''
 
**{{Mat|Brimstone}}
 
**{{Mat|Fine Fabric}}
 
**{{Mat|Frayed Fabric}}
 
**{{Mat|Miracloth}}
 
 
* '''Jade Greaver'''
 
**{{Mat|Brimstone}}
 
**{{Mat|Fine Fabric}}
 
**{{Mat|Frayed Fabric}}
 
**{{Mat|Miracloth}}
 
  
 
==Notable Greavers==
 
==Notable Greavers==

Revision as of 10:08, 9 April 2011

Greavers are a type of monster found in the Clockworks.

Traits

Greavers resemble large bats crossed with moths, like their smaller cousins, the Wings. Unlike Wings, however, Greavers are not passive healers. They will follow a knight and swoop in when preparing to attack, hugging their target's behind closely for a few moments before hitting.

As adventurers progress down later tiers, Greavers will also gain the ability to shoot bullets.

Types

Greaver


Ruby Greaver


Pearl Greaver


Beryl Greaver


Jade Greaver


Strategy

Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking.

Notable Greavers

See also

Fiend Family

Monsters

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